void ReleaseDesignerOutlets() { if (glView != null) { glView.Dispose (); glView = null; } }
void ReleaseDesignerOutlets() { if (glView != null) { glView.Dispose(); glView = null; } }
void ReleaseDesignerOutlets() { if (glView != null) { glView.Dispose (); glView = null; } }
void ReleaseDesignerOutlets() { if (glView != null) { glView.Dispose(); glView = null; } }