public void GraphicsDeviceCreated(GraphicsDevice graphicsDevice, Vector2 nativeSize) { // Unused variable must exist because of magic code happening in "new MonoGameEngine" Engine engine = new MonoGameEngine( graphicsDevice, (int)nativeSize.X, (int)nativeSize.Y); }
public EmptyKeysUserInterface(bool createUI, GraphicsDevice graphicsDevice, int width, int height) : base(createUI, graphicsDevice, width, height) { _width = width; _height = height; var engine = new MonoGameEngine(GraphicsDevice, width, height); }
void GraphicsManager_DeviceCreated(object sender, System.EventArgs e) { Log.Info("Graphics device created"); GraphicsManager.PreferredBackBufferWidth = 1366; GraphicsManager.PreferredBackBufferHeight = 768; Window.AllowUserResizing = true; //GraphicsManager.PreferredBackBufferWidth = (int)(GraphicsManager.GraphicsDevice.Adapter.CurrentDisplayMode.Width * 0.6); //GraphicsManager.PreferredBackBufferHeight = (int)(GraphicsManager.GraphicsDevice.Adapter.CurrentDisplayMode.Height * 0.6); GraphicsManager.ApplyChanges(); Engine Engine = new MonoGameEngine(GraphicsDevice, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); }
public void Initialize(IGraphicsDeviceManager graphics) { _uiEngine = new MonoGameEngine( _graphicsService.GraphicsDevice, _graphicsService.GraphicsDevice.Viewport.Width, _graphicsService.GraphicsDevice.Viewport.Height); SpriteFont font = _contentManager.Load <SpriteFont>("Spritefonts/Segoe_UI_10_Regular"); FontManager.DefaultFont = _uiEngine.Renderer.CreateFont(font); _game.Window.ClientSizeChanged += WindowOnClientSizeChanged; }
void graphics_DeviceCreated(object sender, EventArgs e) { Engine engine = new MonoGameEngine(GraphicsDevice, nativeScreenWidth, nativeScreenHeight); }