예제 #1
0
 public void GraphicsDeviceCreated(GraphicsDevice graphicsDevice, Vector2 nativeSize)
 {
     // Unused variable must exist because of magic code happening in "new MonoGameEngine"
     Engine engine = new MonoGameEngine(
         graphicsDevice,
         (int)nativeSize.X,
         (int)nativeSize.Y);
 }
        public EmptyKeysUserInterface(bool createUI, GraphicsDevice graphicsDevice, int width, int height)
            : base(createUI, graphicsDevice, width, height)
        {
            _width  = width;
            _height = height;

            var engine = new MonoGameEngine(GraphicsDevice, width, height);
        }
예제 #3
0
        void GraphicsManager_DeviceCreated(object sender, System.EventArgs e)
        {
            Log.Info("Graphics device created");
            GraphicsManager.PreferredBackBufferWidth  = 1366;
            GraphicsManager.PreferredBackBufferHeight = 768;
            Window.AllowUserResizing = true;
            //GraphicsManager.PreferredBackBufferWidth = (int)(GraphicsManager.GraphicsDevice.Adapter.CurrentDisplayMode.Width * 0.6);
            //GraphicsManager.PreferredBackBufferHeight = (int)(GraphicsManager.GraphicsDevice.Adapter.CurrentDisplayMode.Height * 0.6);
            GraphicsManager.ApplyChanges();

            Engine Engine = new MonoGameEngine(GraphicsDevice, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
        }
예제 #4
0
파일: UIService.cs 프로젝트: zunath/Ceriyo
        public void Initialize(IGraphicsDeviceManager graphics)
        {
            _uiEngine = new MonoGameEngine(
                _graphicsService.GraphicsDevice,
                _graphicsService.GraphicsDevice.Viewport.Width,
                _graphicsService.GraphicsDevice.Viewport.Height);

            SpriteFont font = _contentManager.Load <SpriteFont>("Spritefonts/Segoe_UI_10_Regular");

            FontManager.DefaultFont = _uiEngine.Renderer.CreateFont(font);

            _game.Window.ClientSizeChanged += WindowOnClientSizeChanged;
        }
예제 #5
0
 void graphics_DeviceCreated(object sender, EventArgs e)
 {
     Engine engine = new MonoGameEngine(GraphicsDevice, nativeScreenWidth, nativeScreenHeight);
 }