static void Main(string[] args) { SystemCore.ActiveColorScheme = ColorScheme.ColorSchemes["elgray"]; ScreenResolutionName resToUse = ScreenResolutionName.WXGA; if (System.Environment.MachineName == "NICKMCCREA-PC") { resToUse = ScreenResolutionName.WUXGA; } using (var game = new MonoEngineGame(typeof(MainMenuScreen), resToUse, DepthFormat.Depth24, true, false)) game.Run(); }
static void Main() { SystemCore.ActiveColorScheme = ColorScheme.ColorSchemes["space"]; ScreenResolutionName resToUse = ScreenResolutionName.WXGA; if (System.Environment.MachineName == "NICKMCCREA-PC") { resToUse = ScreenResolutionName.WUXGA; } using (var game = new MonoEngineGame(typeof(MainMenuScreen), resToUse, DepthFormat.Depth24, SystemWarGlobalSettings.FixedTimeStep, SystemWarGlobalSettings.PhysicsOnBackgroundThread)) game.Run(); }