public MonoGameContentEditorViewContent (MonoDevelop.Core.FilePath filename, MonoDevelop.Projects.Project project) { this.ContentName = Path.GetFileName (filename.ToString()); this.Project = project; control = new Alignment (0, 0, 1, 1); control.SetPadding (5, 5, 5, 5); view = new Pipeline.MacOS.MainView (null); if (filename != null) { view.OpenProjectPath = filename.ToString(); } Pipeline.MacOS.MainView.CreateControllers (view); view.BuildUI (); control.Add (view); control.ShowAll (); }