예제 #1
0
        private static void AnalyzeNode(SyntaxNodeAnalysisContext context)
        {
            var monoBehaviourInfo = new MonoBehaviourInfo();

            monoBehaviourInfo.IsStringMethod(DiagnosticDescriptors.DoNotUseStateName, "Animator", animatorStateNameMethods, context);
        }
예제 #2
0
        private static void AnalyzeNode(SyntaxNodeAnalysisContext context)
        {
            var monoBehaviourInfo = new MonoBehaviourInfo();

            monoBehaviourInfo.IsStringMethod(DiagnosticDescriptors.DoNotUseStringPropertyNames, "Shader", shaderStringPropertyMethods, context);
        }