public void Dispose() { isDisposed = true; try { Log(Id, "Shutting down game type '{0}'.", id); foreach (var scriptedGameInstance in gameInstances.ToArray()) { scriptedGameInstance.Dispose(); } var counter = 30000; while (instanceCount > 0 && counter > 0) { counter -= 50; Thread.Sleep(50); } } catch (Exception ex) { Logger.Log(ex); } finally { MonitoringFacade.UnregisterMonitoringSource(folderName); } }
public void NotifyIstanceRenamed(string oldName, ScriptedGameInstance gameInstance) { MonitoringFacade.UnregisterMonitoringSource(oldName); MonitoringFacade.RegisterMonitoringSource(gameInstance.Name); if (OnUnRegisterInstance != null) { OnUnRegisterInstance(gameInstance, new ScriptedGameWrapperEventArgs(oldName)); } if (OnRegisterInstance != null) { OnRegisterInstance(gameInstance, new ScriptedGameWrapperEventArgs(gameInstance.Id)); } }