/// <summary> /// 开启闪烁 /// </summary> /// <param name="flashColor"></param> /// <param name="frequency">Flashing frequency (times per second)</param> public void FlashingOn(Color flashColor, float frequency) { bool isbool = MonitorRangeManager.IsBelongtoCurrentDep(depNode); if (isbool) { SetRendererEnable(true); } Highlighter h = gameObject.AddMissingComponent <Highlighter>(); Color colorStart = flashColor; Color colorEnd = new Color(colorStart.r, colorStart.g, colorStart.b, 0); h.FlashingOn(colorStart, colorEnd, frequency); }