// Use this for initialization void Start() { monitor = GameObject.Find("Control").GetComponent <MonitorPeluqueria>(); duerme = true; max = Random.Range(500, 2000); slider.maxValue = max; }
// Use this for initialization void Start() { id = Control.getAi(); texto.text = "" + id; agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); monitor = GameObject.Find("Control").GetComponent <MonitorPeluqueria>(); if (monitor.SillasDisponibles() > 0) { monitor.llega_Cliente(this); } else { globo.SetActive(true); Destroy(gameObject, 2f); } }
void Start() { monitor = GetComponent <MonitorPeluqueria>(); entrada = GameObject.Find("Entrada").transform; salida = GameObject.Find("Salida").transform; }