public void SellTurretOn(Platform platform) { money += turretData.sellCost; MoneyUpdate?.Invoke(); Destroy(platform.turret); selectedPlatform = null; }
public void BuildTurretOn(Platform platform) { money -= turretData.cost; MoneyUpdate.Invoke(); GameObject turret = Instantiate(selectedTurret, platform.GetBuildPosition(), Quaternion.identity); turret.transform.SetParent(platform.transform); platform.turret = turret; }
public void Deposite() { var bankAccountController = new BankAccountController(); MoneyUpdate amount = new MoneyUpdate("PLN", 1000m); var bankAccountHeader = bankAccountController.Deposite(Guid.Parse("4939209E-8CAA-4722-AC0D-31A1B15462DD"), amount); Assert.AreEqual(bankAccountHeader.Balances.First().Amount, 2000m); Assert.AreEqual(bankAccountHeader.Balances.First().CurrencyISOCode, "PLN"); }
public Task <WalletItem> UpdateMoneyAsync(Guid id, double amount, MoneyUpdate by) { var filter = Builders <WalletItem> .Filter.Eq(w => w.Id, id); amount = by switch { MoneyUpdate.Adding => amount, _ => amount * -1 }; var updater = Builders <WalletItem> .Update.Inc(w => w.Amount, amount); return(_wallets.FindOneAndUpdateAsync(filter, updater)); }
public BankAccountHeaderDto Deposite(Guid accountId, MoneyUpdate amountUpdate) { // get data from db DB.BankAccount dbBankAccount = this.AssertBankAccount(accountId); // map db entities to bl entities // offcourse automapper can be used Dictionary <Currency, Money> blCurrencyBalance = MapCurrencyBalance(dbBankAccount); IState blState = MapState(dbBankAccount.State); // apply business logic BL.BankAccount blBankAccount = LoadBankAccount(dbBankAccount.Id, dbBankAccount.UserId, blCurrencyBalance, blState); Money amount = new Money(amountUpdate.Amount, new Currency(amountUpdate.CurrencyISOCode)); blBankAccount.Deposit(amount); BankAccountHeaderDto bankAccountHeaderDto = MapBankAccount(blBankAccount); return(bankAccountHeaderDto); }
public void AddMoney(int amount) { money += amount; MoneyUpdate.Invoke(); }
public void ExtractMoney(int amount) { money -= amount; MoneyUpdate.Invoke(); }
public void UpgradeTurretOn(Platform platform) { money -= platform.turret.GetComponent <Turret>().CurrentTurret.UpgardeCost; MoneyUpdate?.Invoke(); }