public void CheckVictory() { // On check si les amoureux sont les seuls restants if (PersonnagesList.FindAll(p => p.Effect == Effect.Lover && p.Alive).Count == PersonnagesList.FindAll(p2 => p2.Alive).Count) { Victory = Victory.Lovers; var embed = new DiscordEmbedBuilder { Title = Texts.Annoucement.LoverVictory, Color = Color.LoveColor }; DiscordChannels[GameChannel.TownText].SendMessageAsync(embed: embed.Build()); } // Si il n'y a pas de loup = la ville gagne var nbWolves = PersonnagesList.FindAll(p => p.GetType() == typeof(Wolf) && p.Alive).Count; if (nbWolves == 0) { Victory = Victory.Town; DiscordChannels[GameChannel.TownText].SendMessageAsync(Texts.Annoucement.TownVictory); } // Si il n'y a que des loups = les loups gagnent if (nbWolves == PersonnagesList.FindAll(p => p.Alive).Count) { Victory = Victory.Wolf; var embed = new DiscordEmbedBuilder { Title = Texts.Annoucement.WolfVictory, Color = Color.WolfColor, ImageUrl = "https://f4.bcbits.com/img/a3037005253_16.jpg" }; DiscordChannels[GameChannel.TownText].SendMessageAsync(embed: embed.Build()); } if (Victory != Victory.None) { Moments.Push(Moment.End); } }