// Use this for initialization void Start() { love = 15; pickUp = false; timer = 0; boy = GameObject.FindGameObjectWithTag ("boy"); mom = GameObject.FindGameObjectWithTag ("mom"); momTransform = mom.GetComponent<Transform> (); momMove = mom.GetComponent<MomMovement> (); momShoot = mom.GetComponent<MomShooting> (); player = GameObject.FindGameObjectWithTag ("Player"); playerRB = player.GetComponent<Rigidbody2D> (); playerMove = player.GetComponent<CharacterMovement> (); }
// Use this for initialization void Start() { rb = GetComponent<Rigidbody2D> (); rb.velocity = new Vector2(10, 0); heart = GameObject.FindGameObjectWithTag ("heart"); mom = GameObject.FindGameObjectWithTag ("mom"); momTransform = mom.GetComponent<Transform> (); momShooting = mom.GetComponent<MomShooting> (); player = GameObject.FindGameObjectWithTag ("Player"); playerTransform = player.GetComponent<Transform> (); charMove = player.GetComponent<CharacterMovement> (); playerRB = player.GetComponent<Rigidbody2D> (); boy = GameObject.FindGameObjectWithTag ("boy"); boyTrans = boy.GetComponent<Transform> (); }