예제 #1
0
        void ChoosePlayer(GameTime gameTime)
        {
            if (playerMokepon == null)
            {
                if (currentCanvas == null)
                {
                    bool lost = true;
                    foreach (var pok in player.Mokepons)
                    {
                        if (pok.HP > 0)
                        {
                            lost = false;
                        }
                    }

                    if (lost)
                    {
                        currentState = BattleState.LOST;
                        return;
                    }

                    currentCanvas = new PlayerChooseMokeponCanvas(player.Mokepons);
                    currentCanvas.LoadContent();
                }

                currentCanvas.Update(gameTime);

                if ((currentCanvas as PlayerChooseMokeponCanvas).MokeponChosen == true)
                {
                    playerMokepon = player.Mokepons[(currentCanvas as PlayerChooseMokeponCanvas).Choice];

                    currentCanvas.UnloadContent();
                    currentCanvas = null;
                    GC.Collect();

                    Dialogues.AddText(string.Format("Go! {0}!", playerMokepon.Name));
                    Dialogues.DisplayNext();

                    playerMokeponImage = new Image("Mokepons/" + playerMokepon.DefaultName);
                    playerMokeponImage.LoadContent();
                    playerMokeponImage.MoveMid(new Vector2(Globals.ScreenWidth / 4, 3 * Globals.ScreenHeight / 4 - 100));
                    PulseEffect pulse = new PulseEffect(2f, 1.5);
                    playerMokeponImage.AddEffect("PulseEffect", ref pulse);
                    playerMokeponImage.ActivateEffect("PulseEffect");

                    playerStats = new MokeponBattleStats(ref playerMokepon, new Vector2(500, 400), true);
                    playerStats.LoadContent();
                    wait = 3.0;
                    SwitchState(BattleState.CHOOSE_ACTION);
                    return;
                }
            }
            else
            {
                SwitchState(BattleState.CHOOSE_ACTION);
                return;
            }
        }
예제 #2
0
        void ChooseEnemy(GameTime gameTime)
        {
            if (enemyMokepon == null)
            {
                if (enemy.Mokepons.Count == 0)
                {
                    SwitchState(BattleState.WON);
                    return;
                }

                foreach (var mok in enemy.Mokepons)
                {
                    if (mok.HP > 0)
                    {
                        enemyMokepon = mok;
                        break;
                    }
                }

                Dialogues.AddText(string.Format(enemy.MokeponChoiceText, enemyMokepon.Name));
                Dialogues.DisplayNext();

                enemyMokeponImage = new Image("Mokepons/" + enemyMokepon.Name);
                enemyMokeponImage.LoadContent();
                enemyMokeponImage.MoveMid(new Vector2(3 * Globals.ScreenWidth / 4, Globals.ScreenHeight / 4));
                PulseEffect pulse = new PulseEffect(2f, 1.5);
                enemyMokeponImage.AddEffect("PulseEffect", ref pulse);
                enemyMokeponImage.ActivateEffect("PulseEffect");

                enemyStats = new MokeponBattleStats(ref enemyMokepon, new Vector2(450, 100));
                enemyStats.LoadContent();
                wait = 3.0;
            }

            SwitchState(BattleState.PLAYER_CHOICE);
        }
예제 #3
0
        void UseAbilities(GameTime gameTime)
        {
            //USE ABILITIES
            if (playerAbility == null && enemyAbility == null)
            {
                SwitchState(BattleState.END_TURN);
                return;
            }
            else if (enemyAbility != null && ((playerAbility == null) ||
                                              (playerAbility.Priority < enemyAbility.Priority) ||
                                              (playerAbility.Priority == enemyAbility.Priority && playerMokepon.SPD < enemyMokepon.SPD)))
            {
                //Use enemy ability
                if (enemyAbility.UsedWithItem)
                {
                    Dialogues.AddText(enemy.Name + " uses " + enemyAbility.ItemName + "!");
                    if (!Dialogues.Displaying)
                    {
                        Dialogues.DisplayNext();
                    }
                }
                else
                {
                    Dialogues.AddText(enemyMokepon.Name + " uses " + enemyAbility.Name + "!");
                    if (!Dialogues.Displaying)
                    {
                        Dialogues.DisplayNext();
                    }
                }

                double hit = Managers.GameManager.Instance.random.NextDouble();

                if (hit >= (enemyAbility.UsedWithItem ? (enemyAbility.ACC / 100.0) :
                            (enemyAbility.ACC / 100.0 * enemyMokepon.ACC / 100.0)))
                {
                    Dialogues.AddText("It missed!");
                    enemyAbility = null;
                    return;
                }

                if (enemyAbility.Attack)
                {
                    Damage damage = GameManager.Instance.CalculateDamage(enemyMokepon, playerMokepon, enemyAbility);

                    if (damage.Critical)
                    {
                        Dialogues.AddText("Critical hit!");
                        if (!Dialogues.Displaying)
                        {
                            Dialogues.DisplayNext();
                        }
                    }

                    if (damage.Multipiler > 1)
                    {
                        Dialogues.AddText("It's super effective!");
                        if (!Dialogues.Displaying)
                        {
                            Dialogues.DisplayNext();
                        }
                    }
                    else if (damage.Multipiler < 1)
                    {
                        Dialogues.AddText("It's not very effective!");
                        if (!Dialogues.Displaying)
                        {
                            Dialogues.DisplayNext();
                        }
                    }

                    playerMokepon.ReceiveDamage(damage.DamageValue);
                }

                enemyAbility.Effect(ref enemyMokepon, ref playerMokepon, this);
                wait         = 3.0;
                enemyAbility = null;
                GC.Collect();
            }
            else
            {
                //Use player ability
                if (playerAbility.UsedWithItem)
                {
                    Dialogues.AddText(player.Name + " uses " + playerAbility.ItemName + "!");
                    if (!Dialogues.Displaying)
                    {
                        Dialogues.DisplayNext();
                    }
                }
                else
                {
                    Dialogues.AddText(playerMokepon.Name + " uses " + playerAbility.Name + "!");
                    if (!Dialogues.Displaying)
                    {
                        Dialogues.DisplayNext();
                    }
                }

                double hit = Managers.GameManager.Instance.random.NextDouble();

                if (hit >= (playerAbility.UsedWithItem ? (playerAbility.ACC / 100.0) :
                            (playerAbility.ACC / 100.0 * playerMokepon.ACC / 100.0)))
                {
                    Dialogues.AddText("It missed!");
                    playerAbility = null;
                    return;
                }

                if (playerAbility.Attack)
                {
                    Damage damage = GameManager.Instance.CalculateDamage(playerMokepon, enemyMokepon, playerAbility);

                    if (damage.Critical)
                    {
                        Dialogues.AddText("Critical hit!");
                        if (!Dialogues.Displaying)
                        {
                            Dialogues.DisplayNext();
                        }
                    }

                    if (damage.Multipiler > 1)
                    {
                        Dialogues.AddText("It's super effective!");
                        if (!Dialogues.Displaying)
                        {
                            Dialogues.DisplayNext();
                        }
                    }
                    else if (damage.Multipiler < 1)
                    {
                        Dialogues.AddText("It's not very effective!");
                        if (!Dialogues.Displaying)
                        {
                            Dialogues.DisplayNext();
                        }
                    }

                    enemyMokepon.ReceiveDamage(damage.DamageValue);
                }

                playerAbility.Effect(ref playerMokepon, ref enemyMokepon, this);
                wait          = 3.0;
                playerAbility = null;
                GC.Collect();

                if (EnemyMokeponCaught)
                {
                    Dialogues.AddText(player.Name + " has caught " + enemyMokepon.Name + "!");

                    if (player.Mokepons.Count < 6)
                    {
                        player.Mokepons.Add(enemyMokepon);

                        enemy.Mokepons.Remove(enemyMokepon);
                        enemyMokepon = null;
                        enemyStats.UnloadContent();
                        enemyMokeponImage.UnloadContent();
                        enemyStats        = null;
                        enemyMokeponImage = null;
                        GC.Collect();
                        SwitchState(BattleState.NAME_MOKEPON);
                        return;
                    }
                    else
                    {
                        Dialogues.AddText(player.Name + " has reached maximum number of Mokepons!");
                        enemyMokepon.HP = 0;
                    }

                    playerAbility = null;
                    enemyAbility  = null;
                }
            }

            if (playerMokepon.HP == 0)
            {
                Dialogues.AddText(playerMokepon.Name + " fainted!");
                if (!Dialogues.Displaying)
                {
                    Dialogues.DisplayNext();
                }
                playerMokepon = null;
                playerStats.UnloadContent();
                playerMokeponImage.UnloadContent();
                playerStats        = null;
                playerMokeponImage = null;
                GC.Collect();
                SwitchState(BattleState.END_TURN);
            }

            if (enemyMokepon.HP == 0)
            {
                int XP = GameManager.Instance.CalculateExperience(playerMokepon, enemyMokepon, enemy.Name.Length > 0);
                playerMokepon.GainXP(XP);
                Dialogues.AddText(playerMokepon.Name + " gained " + XP.ToString() + " experience points!");
                if (!Dialogues.Displaying)
                {
                    Dialogues.DisplayNext();
                }

                while (playerMokepon.XP >= playerMokepon.LVL_UP_XP)
                {
                    playerMokepon.LevelUp();
                    Dialogues.AddText(playerMokepon.Name + " grew to level " + playerMokepon.LVL + "!");
                }

                Dialogues.AddText(enemyMokepon.Name + " fainted!");

                enemyMokepon = null;
                enemyStats.UnloadContent();
                enemyMokeponImage.UnloadContent();
                enemyStats        = null;
                enemyMokeponImage = null;

                GC.Collect();
                SwitchState(BattleState.END_TURN);
            }
        }
예제 #4
0
        void ChooseAction(GameTime gameTime)
        {
            if (!MoveChosen)
            {
                if (currentCanvas == null)
                {
                    Dialogues.AddText("What will " + playerMokepon.Name + " do?");
                    Dialogues.DisplayNext();
                    currentCanvas = new PlayerActionChoiceCanvas(player, playerMokepon);
                    currentCanvas.LoadContent();
                }

                currentCanvas.Update(gameTime);
            }
            else
            {
                if (currentCanvas.GetType() == typeof(PlayerActionChoiceCanvas))
                {
                    currentCanvas.UnloadContent();
                    currentCanvas = null;
                    GC.Collect();
                }

                if (PlayerMove == "Run")
                {
                    foreach (var pok in player.Mokepons)
                    {
                        pok.HP = 0;
                    }

                    Dialogues.AddText(player.Name + " has fled from the battle!");
                    Dialogues.AddText(player.Name + "\'s Mokepons have fainted!");
                    Dialogues.DisplayNext();
                    wait = 3.0;
                    SwitchState(BattleState.LOST);
                    return;
                }
                else if (PlayerMove == "SwitchMokepon")
                {
                    if (currentCanvas == null)
                    {
                        currentCanvas = new PlayerChooseMokeponCanvas(player.Mokepons, playerMokepon);
                        currentCanvas.LoadContent();
                    }

                    if ((currentCanvas as PlayerChooseMokeponCanvas).MokeponChosen == false)
                    {
                        currentCanvas.Update(gameTime);
                    }

                    if ((currentCanvas as PlayerChooseMokeponCanvas).MokeponChosen == true)
                    {
                        if (playerMokepon != null)
                        {
                            hideCanvas = true;
                            Dialogues.AddText(playerMokepon.Name + ", go back!");
                            Dialogues.DisplayNext();
                            playerMokepon = null;
                            playerMokeponImage.UnloadContent();
                            playerMokeponImage = null;
                            playerStats.UnloadContent();
                            playerStats = null;
                            GC.Collect();
                            wait = 3.0;
                            return;
                        }

                        playerMokepon = player.Mokepons[(currentCanvas as PlayerChooseMokeponCanvas).Choice];
                        currentCanvas.UnloadContent();
                        currentCanvas = null;
                        hideCanvas    = false;
                        GC.Collect();

                        playerMokeponImage = new Image("Mokepons/" + playerMokepon.DefaultName);
                        playerMokeponImage.LoadContent();
                        playerMokeponImage.MoveMid(new Vector2(Globals.ScreenWidth / 4, 3 * Globals.ScreenHeight / 4 - 100));
                        PulseEffect pulse = new PulseEffect(2f, 1.5);
                        playerMokeponImage.AddEffect("PulseEffect", ref pulse);
                        playerMokeponImage.ActivateEffect("PulseEffect");

                        playerStats = new MokeponBattleStats(ref playerMokepon, new Vector2(500, 400), true);
                        playerStats.LoadContent();

                        Dialogues.AddText(string.Format("Go! {0}!", playerMokepon.Name));
                        Dialogues.DisplayNext();
                        wait         = 3.0;
                        EnemyMove    = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel);
                        enemyAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove));
                        SwitchState(BattleState.USE_ABILITIES);
                        return;
                    }
                }
                else if (PlayerMove == "Wait")
                {
                    Dialogues.AddText(playerMokepon.Name + " decides to wait!");
                    Dialogues.DisplayNext();
                    wait         = 3.0;
                    EnemyMove    = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel);
                    enemyAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove));
                    SwitchState(BattleState.USE_ABILITIES);
                    return;
                }
                else if (PlayerMove.StartsWith("Item_"))
                {
                    string[] strings = PlayerMove.Split('_');
                    EnemyMove     = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel);
                    enemyAbility  = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove));
                    playerAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + strings[2]));
                    playerAbility.UsedWithItem = true;
                    playerAbility.ItemName     = strings[1];
                    SwitchState(BattleState.USE_ABILITIES);
                    return;
                }
                else
                {
                    EnemyMove     = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel);
                    enemyAbility  = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove.Replace(" ", "")));
                    playerAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + PlayerMove.Replace(" ", "")));
                    SwitchState(BattleState.USE_ABILITIES);
                    return;
                }
            }
        }