void ChoosePlayer(GameTime gameTime) { if (playerMokepon == null) { if (currentCanvas == null) { bool lost = true; foreach (var pok in player.Mokepons) { if (pok.HP > 0) { lost = false; } } if (lost) { currentState = BattleState.LOST; return; } currentCanvas = new PlayerChooseMokeponCanvas(player.Mokepons); currentCanvas.LoadContent(); } currentCanvas.Update(gameTime); if ((currentCanvas as PlayerChooseMokeponCanvas).MokeponChosen == true) { playerMokepon = player.Mokepons[(currentCanvas as PlayerChooseMokeponCanvas).Choice]; currentCanvas.UnloadContent(); currentCanvas = null; GC.Collect(); Dialogues.AddText(string.Format("Go! {0}!", playerMokepon.Name)); Dialogues.DisplayNext(); playerMokeponImage = new Image("Mokepons/" + playerMokepon.DefaultName); playerMokeponImage.LoadContent(); playerMokeponImage.MoveMid(new Vector2(Globals.ScreenWidth / 4, 3 * Globals.ScreenHeight / 4 - 100)); PulseEffect pulse = new PulseEffect(2f, 1.5); playerMokeponImage.AddEffect("PulseEffect", ref pulse); playerMokeponImage.ActivateEffect("PulseEffect"); playerStats = new MokeponBattleStats(ref playerMokepon, new Vector2(500, 400), true); playerStats.LoadContent(); wait = 3.0; SwitchState(BattleState.CHOOSE_ACTION); return; } } else { SwitchState(BattleState.CHOOSE_ACTION); return; } }
void ChooseEnemy(GameTime gameTime) { if (enemyMokepon == null) { if (enemy.Mokepons.Count == 0) { SwitchState(BattleState.WON); return; } foreach (var mok in enemy.Mokepons) { if (mok.HP > 0) { enemyMokepon = mok; break; } } Dialogues.AddText(string.Format(enemy.MokeponChoiceText, enemyMokepon.Name)); Dialogues.DisplayNext(); enemyMokeponImage = new Image("Mokepons/" + enemyMokepon.Name); enemyMokeponImage.LoadContent(); enemyMokeponImage.MoveMid(new Vector2(3 * Globals.ScreenWidth / 4, Globals.ScreenHeight / 4)); PulseEffect pulse = new PulseEffect(2f, 1.5); enemyMokeponImage.AddEffect("PulseEffect", ref pulse); enemyMokeponImage.ActivateEffect("PulseEffect"); enemyStats = new MokeponBattleStats(ref enemyMokepon, new Vector2(450, 100)); enemyStats.LoadContent(); wait = 3.0; } SwitchState(BattleState.PLAYER_CHOICE); }
void UseAbilities(GameTime gameTime) { //USE ABILITIES if (playerAbility == null && enemyAbility == null) { SwitchState(BattleState.END_TURN); return; } else if (enemyAbility != null && ((playerAbility == null) || (playerAbility.Priority < enemyAbility.Priority) || (playerAbility.Priority == enemyAbility.Priority && playerMokepon.SPD < enemyMokepon.SPD))) { //Use enemy ability if (enemyAbility.UsedWithItem) { Dialogues.AddText(enemy.Name + " uses " + enemyAbility.ItemName + "!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } else { Dialogues.AddText(enemyMokepon.Name + " uses " + enemyAbility.Name + "!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } double hit = Managers.GameManager.Instance.random.NextDouble(); if (hit >= (enemyAbility.UsedWithItem ? (enemyAbility.ACC / 100.0) : (enemyAbility.ACC / 100.0 * enemyMokepon.ACC / 100.0))) { Dialogues.AddText("It missed!"); enemyAbility = null; return; } if (enemyAbility.Attack) { Damage damage = GameManager.Instance.CalculateDamage(enemyMokepon, playerMokepon, enemyAbility); if (damage.Critical) { Dialogues.AddText("Critical hit!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } if (damage.Multipiler > 1) { Dialogues.AddText("It's super effective!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } else if (damage.Multipiler < 1) { Dialogues.AddText("It's not very effective!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } playerMokepon.ReceiveDamage(damage.DamageValue); } enemyAbility.Effect(ref enemyMokepon, ref playerMokepon, this); wait = 3.0; enemyAbility = null; GC.Collect(); } else { //Use player ability if (playerAbility.UsedWithItem) { Dialogues.AddText(player.Name + " uses " + playerAbility.ItemName + "!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } else { Dialogues.AddText(playerMokepon.Name + " uses " + playerAbility.Name + "!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } double hit = Managers.GameManager.Instance.random.NextDouble(); if (hit >= (playerAbility.UsedWithItem ? (playerAbility.ACC / 100.0) : (playerAbility.ACC / 100.0 * playerMokepon.ACC / 100.0))) { Dialogues.AddText("It missed!"); playerAbility = null; return; } if (playerAbility.Attack) { Damage damage = GameManager.Instance.CalculateDamage(playerMokepon, enemyMokepon, playerAbility); if (damage.Critical) { Dialogues.AddText("Critical hit!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } if (damage.Multipiler > 1) { Dialogues.AddText("It's super effective!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } else if (damage.Multipiler < 1) { Dialogues.AddText("It's not very effective!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } } enemyMokepon.ReceiveDamage(damage.DamageValue); } playerAbility.Effect(ref playerMokepon, ref enemyMokepon, this); wait = 3.0; playerAbility = null; GC.Collect(); if (EnemyMokeponCaught) { Dialogues.AddText(player.Name + " has caught " + enemyMokepon.Name + "!"); if (player.Mokepons.Count < 6) { player.Mokepons.Add(enemyMokepon); enemy.Mokepons.Remove(enemyMokepon); enemyMokepon = null; enemyStats.UnloadContent(); enemyMokeponImage.UnloadContent(); enemyStats = null; enemyMokeponImage = null; GC.Collect(); SwitchState(BattleState.NAME_MOKEPON); return; } else { Dialogues.AddText(player.Name + " has reached maximum number of Mokepons!"); enemyMokepon.HP = 0; } playerAbility = null; enemyAbility = null; } } if (playerMokepon.HP == 0) { Dialogues.AddText(playerMokepon.Name + " fainted!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } playerMokepon = null; playerStats.UnloadContent(); playerMokeponImage.UnloadContent(); playerStats = null; playerMokeponImage = null; GC.Collect(); SwitchState(BattleState.END_TURN); } if (enemyMokepon.HP == 0) { int XP = GameManager.Instance.CalculateExperience(playerMokepon, enemyMokepon, enemy.Name.Length > 0); playerMokepon.GainXP(XP); Dialogues.AddText(playerMokepon.Name + " gained " + XP.ToString() + " experience points!"); if (!Dialogues.Displaying) { Dialogues.DisplayNext(); } while (playerMokepon.XP >= playerMokepon.LVL_UP_XP) { playerMokepon.LevelUp(); Dialogues.AddText(playerMokepon.Name + " grew to level " + playerMokepon.LVL + "!"); } Dialogues.AddText(enemyMokepon.Name + " fainted!"); enemyMokepon = null; enemyStats.UnloadContent(); enemyMokeponImage.UnloadContent(); enemyStats = null; enemyMokeponImage = null; GC.Collect(); SwitchState(BattleState.END_TURN); } }
void ChooseAction(GameTime gameTime) { if (!MoveChosen) { if (currentCanvas == null) { Dialogues.AddText("What will " + playerMokepon.Name + " do?"); Dialogues.DisplayNext(); currentCanvas = new PlayerActionChoiceCanvas(player, playerMokepon); currentCanvas.LoadContent(); } currentCanvas.Update(gameTime); } else { if (currentCanvas.GetType() == typeof(PlayerActionChoiceCanvas)) { currentCanvas.UnloadContent(); currentCanvas = null; GC.Collect(); } if (PlayerMove == "Run") { foreach (var pok in player.Mokepons) { pok.HP = 0; } Dialogues.AddText(player.Name + " has fled from the battle!"); Dialogues.AddText(player.Name + "\'s Mokepons have fainted!"); Dialogues.DisplayNext(); wait = 3.0; SwitchState(BattleState.LOST); return; } else if (PlayerMove == "SwitchMokepon") { if (currentCanvas == null) { currentCanvas = new PlayerChooseMokeponCanvas(player.Mokepons, playerMokepon); currentCanvas.LoadContent(); } if ((currentCanvas as PlayerChooseMokeponCanvas).MokeponChosen == false) { currentCanvas.Update(gameTime); } if ((currentCanvas as PlayerChooseMokeponCanvas).MokeponChosen == true) { if (playerMokepon != null) { hideCanvas = true; Dialogues.AddText(playerMokepon.Name + ", go back!"); Dialogues.DisplayNext(); playerMokepon = null; playerMokeponImage.UnloadContent(); playerMokeponImage = null; playerStats.UnloadContent(); playerStats = null; GC.Collect(); wait = 3.0; return; } playerMokepon = player.Mokepons[(currentCanvas as PlayerChooseMokeponCanvas).Choice]; currentCanvas.UnloadContent(); currentCanvas = null; hideCanvas = false; GC.Collect(); playerMokeponImage = new Image("Mokepons/" + playerMokepon.DefaultName); playerMokeponImage.LoadContent(); playerMokeponImage.MoveMid(new Vector2(Globals.ScreenWidth / 4, 3 * Globals.ScreenHeight / 4 - 100)); PulseEffect pulse = new PulseEffect(2f, 1.5); playerMokeponImage.AddEffect("PulseEffect", ref pulse); playerMokeponImage.ActivateEffect("PulseEffect"); playerStats = new MokeponBattleStats(ref playerMokepon, new Vector2(500, 400), true); playerStats.LoadContent(); Dialogues.AddText(string.Format("Go! {0}!", playerMokepon.Name)); Dialogues.DisplayNext(); wait = 3.0; EnemyMove = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel); enemyAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove)); SwitchState(BattleState.USE_ABILITIES); return; } } else if (PlayerMove == "Wait") { Dialogues.AddText(playerMokepon.Name + " decides to wait!"); Dialogues.DisplayNext(); wait = 3.0; EnemyMove = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel); enemyAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove)); SwitchState(BattleState.USE_ABILITIES); return; } else if (PlayerMove.StartsWith("Item_")) { string[] strings = PlayerMove.Split('_'); EnemyMove = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel); enemyAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove)); playerAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + strings[2])); playerAbility.UsedWithItem = true; playerAbility.ItemName = strings[1]; SwitchState(BattleState.USE_ABILITIES); return; } else { EnemyMove = EnemyAI.ChooseMove(enemyMokepon, playerMokepon, enemy.AILevel); enemyAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + EnemyMove.Replace(" ", ""))); playerAbility = (Ability)Activator.CreateInstance(Type.GetType("MokeponGame.Gameplay.Abilities." + PlayerMove.Replace(" ", ""))); SwitchState(BattleState.USE_ABILITIES); return; } } }