public void SpeedDown(float coefficient) { if (mogoMotor.speed == preSpeed) { preSpeed = mogoMotor.speed; mogoMotor.SetSpeed(preSpeed * coefficient); } }
// 状态处理 public void Process(EntityParent theOwner, params System.Object[] args) { MogoMotor theMotor = theOwner.motor; if (theOwner is EntityMonster || (theOwner is EntityPlayer && !(theOwner is EntityMyself))) { theOwner.ApplyRootMotion(false); theOwner.SetSpeed(1); theMotor.SetSpeed(0.4f); //服务器没有同步其他玩家的速度,这里暂时硬编码处理, //待确定其他玩家与怪物移动位移的控制方案再修改(程序控制还是动作位移) if (theOwner.speed == 0) { //theMotor.SetExrtaSpeed(6); } else { theMotor.SetExrtaSpeed(theOwner.speed); } return; } else if (theOwner is EntityDummy || theOwner is EntityMercenary) { theOwner.ApplyRootMotion(false); //theOwner.SetSpeed(1); theMotor.SetSpeed(0.4f * theOwner.aiRate); theMotor.SetExrtaSpeed(theOwner.GetIntAttr("speed") * 0.01f * theOwner.blackBoard.speedFactor * theOwner.aiRate); } else { theOwner.ApplyRootMotion(true); // theOwner.SetSpeed(1); theMotor.SetExrtaSpeed(5); theMotor.SetSpeed(0.4f); } theMotor.isMovable = true; }
// 状态处理 public void Process(EntityParent theOwner, params Object[] args) { // 播放 idle 动画 if (theOwner == null) { return; } if (theOwner.CanMove() && theOwner.motor != null) { theOwner.motor.enableStick = true; } MogoMotor theMotor = theOwner.motor; if (theOwner is EntityMonster) { theOwner.ApplyRootMotion(false); } // 设置 速度 if (theMotor != null) { theMotor.SetSpeed(0.0f); theMotor.SetExrtaSpeed(0); } //theMotor.SetExrtaSpeed(0f); if (theOwner.charging) { return; } if (theOwner is EntityPlayer && MogoWorld.inCity) { theOwner.SetAction(-1); } else { theOwner.SetAction(0); } theOwner.SetActionByStateFlagInIdleState(); }