// Use this for initialization void Start() { // Try Find our Moga Manager Game Object mogaManagerObject = GameObject.Find("MogaControllerManager"); // If it exists.. if (mogaManagerObject != null) { // Check the Moga Manager Script is correctly attached to the Moga Manager Game Object mogaManagerScript = mogaManagerObject.GetComponent <Moga_ControllerManager>(); // If it is attached... if (mogaManagerScript != null) { // Register MOGA Controller Input.RegisterMogaController(); // Get our mapped KeyCode Values and assign them. aButtonKeyCode = mogaManagerScript.p1ButtonA; bButtonKeyCode = mogaManagerScript.p1ButtonB; xButtonKeyCode = mogaManagerScript.p1ButtonX; yButtonKeyCode = mogaManagerScript.p1ButtonY; mogaFound = true; } } }
void Start() { #if UNITY_EDITOR debug = false; #else debug = false; #endif if (Grid.mogaManagerObject != null) { // Check the Moga Manager Script is correctly attached to the Moga Manager Game Object mogaManagerScript = Grid.mogaManagerObject.GetComponent <Moga_ControllerManager>(); if (mogaManagerScript != null) { Input.RegisterMogaController(); } } }