//疾风术 public void Blast() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_16(msdata); AppNet.gameNet.send(msdata, 26, 16); }
//好友剩余协助次数列表 public void GetFriendAssitRemainCountList() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_18(msdata); AppNet.gameNet.send(msdata, 26, 18); }
//开始冒险 public void StartAdventure() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_14(msdata); AppNet.gameNet.send(msdata, 26, 14); }
//抢劫 public void StartRob(uint id) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_15(msdata, id); AppNet.gameNet.send(msdata, 26, 15); }
//获得剩余打劫次数 public void GetRobRemainCount() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_1(msdata); AppNet.gameNet.send(msdata, 26, 1); }
//随机品质 public void RandomGrade(byte type) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_13(msdata, type); AppNet.gameNet.send(msdata, 26, 13); }
//获得当前的协助玩家 public void GetCurAssistInfo() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_7(msdata); AppNet.gameNet.send(msdata, 26, 7); }
//图标打开状态 public void IconOpen(byte status) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_24(msdata, status); AppNet.gameNet.send(msdata, 26, 24); }
//清除打劫cd public void ClearRobCD() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_5(msdata); AppNet.gameNet.send(msdata, 26, 5); }
//获得当前品质和刷新次数 public void GetRefreshCount() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_6(msdata); AppNet.gameNet.send(msdata, 26, 6); }
//获得打劫cd public void GetRobCD() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_4(msdata); AppNet.gameNet.send(msdata, 26, 4); }
//获得剩余冒险次数 public void GetAdventureRemainCount() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_3(msdata); AppNet.gameNet.send(msdata, 26, 3); }
//获得剩余协助次数 public void GetAssistRemainCount() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_2(msdata); AppNet.gameNet.send(msdata, 26, 2); }
//打劫结果 public void RobResult(byte result, uint derid) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_20(msdata, result, derid); AppNet.gameNet.send(msdata, 26, 20); }
//邀请协助者 public void InviteAssist(uint friendId) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_11(msdata, friendId); AppNet.gameNet.send(msdata, 26, 11); }
//完成冒险 public void FinishAdventure() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_21(msdata); AppNet.gameNet.send(msdata, 26, 21); }
//推送邀请应答 public void ReplyInvite(byte result, uint id) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_12(msdata, result, id); AppNet.gameNet.send(msdata, 26, 12); }
//打劫预览 public void RobRewardPreview(uint playerId) { MemoryStream msdata = new MemoryStream(); Module_26.write_26_26(msdata, playerId); AppNet.gameNet.send(msdata, 26, 26); }
//获得冒险玩家信息请求 public void GetPlayersInfo() { MemoryStream msdata = new MemoryStream(); Module_26.write_26_0(msdata); AppNet.gameNet.send(msdata, 26, 0); }