예제 #1
0
        //疾风术
        public void Blast()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_16(msdata);
            AppNet.gameNet.send(msdata, 26, 16);
        }
예제 #2
0
        //好友剩余协助次数列表
        public void GetFriendAssitRemainCountList()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_18(msdata);
            AppNet.gameNet.send(msdata, 26, 18);
        }
예제 #3
0
        //开始冒险
        public void StartAdventure()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_14(msdata);
            AppNet.gameNet.send(msdata, 26, 14);
        }
예제 #4
0
        //抢劫
        public void StartRob(uint id)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_15(msdata, id);
            AppNet.gameNet.send(msdata, 26, 15);
        }
예제 #5
0
        //获得剩余打劫次数
        public void GetRobRemainCount()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_1(msdata);
            AppNet.gameNet.send(msdata, 26, 1);
        }
예제 #6
0
        //随机品质
        public void RandomGrade(byte type)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_13(msdata, type);
            AppNet.gameNet.send(msdata, 26, 13);
        }
예제 #7
0
        //获得当前的协助玩家
        public void GetCurAssistInfo()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_7(msdata);
            AppNet.gameNet.send(msdata, 26, 7);
        }
예제 #8
0
        //图标打开状态
        public void IconOpen(byte status)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_24(msdata, status);
            AppNet.gameNet.send(msdata, 26, 24);
        }
예제 #9
0
        //清除打劫cd
        public void ClearRobCD()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_5(msdata);
            AppNet.gameNet.send(msdata, 26, 5);
        }
예제 #10
0
        //获得当前品质和刷新次数
        public void GetRefreshCount()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_6(msdata);
            AppNet.gameNet.send(msdata, 26, 6);
        }
예제 #11
0
        //获得打劫cd
        public void GetRobCD()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_4(msdata);
            AppNet.gameNet.send(msdata, 26, 4);
        }
예제 #12
0
        //获得剩余冒险次数
        public void GetAdventureRemainCount()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_3(msdata);
            AppNet.gameNet.send(msdata, 26, 3);
        }
예제 #13
0
        //获得剩余协助次数
        public void GetAssistRemainCount()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_2(msdata);
            AppNet.gameNet.send(msdata, 26, 2);
        }
예제 #14
0
        //打劫结果
        public void RobResult(byte result, uint derid)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_20(msdata, result, derid);
            AppNet.gameNet.send(msdata, 26, 20);
        }
예제 #15
0
        //邀请协助者
        public void InviteAssist(uint friendId)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_11(msdata, friendId);
            AppNet.gameNet.send(msdata, 26, 11);
        }
예제 #16
0
        //完成冒险
        public void FinishAdventure()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_21(msdata);
            AppNet.gameNet.send(msdata, 26, 21);
        }
예제 #17
0
        //推送邀请应答
        public void ReplyInvite(byte result, uint id)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_12(msdata, result, id);
            AppNet.gameNet.send(msdata, 26, 12);
        }
예제 #18
0
        //打劫预览
        public void RobRewardPreview(uint playerId)
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_26(msdata, playerId);
            AppNet.gameNet.send(msdata, 26, 26);
        }
예제 #19
0
        //获得冒险玩家信息请求
        public void GetPlayersInfo()
        {
            MemoryStream msdata = new MemoryStream();

            Module_26.write_26_0(msdata);
            AppNet.gameNet.send(msdata, 26, 0);
        }