public void EquipPack(CardInfo_Equip cardInfo, int equipId) { ModulePack newPack = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.ModulePack].AllocateGameObject <ModulePack>(transform); newPack.M_ModuleMech = Mech; newPack.Initiate(cardInfo, Mech.ClientPlayer); newPack.M_EquipID = equipId; newPack.transform.position = EquipPivots[2].position; M_Pack = newPack; }
public void EquipPack(EquipPackRequest r, CardInfo_Base cardInfo) { ModulePack pack = new ModulePack(); CardInfo_Equip cardInfo_Pack = (CardInfo_Equip)cardInfo; ModuleMech mech = GetMech(r.mechID); pack.M_ModuleMech = mech; pack.M_EquipID = BattlePlayer.GameManager.GenerateNewEquipId(); pack.Initiate(cardInfo_Pack, BattlePlayer); pack.OriginCardInstanceId = r.handCardInstanceId; mech.M_Pack = pack; BattlePlayer.CardDeckManager.CardDeck.AddCardInstanceId(cardInfo.CardID, r.handCardInstanceId); }