예제 #1
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    // Update is called once per frame
    void Update()
    {
        // Generate the underwater mesh
        modifyBoatMesh.GenerateUnderwaterMesh();

        // Display the underwater mesh
        modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData);
    }
예제 #2
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    void Update()
    {
        //Generate the under water and above water meshes
        modifyBoatMesh.GenerateUnderwaterMesh();

        //Display the under water mesh - is always needed to get the underwater length for forces calculations
        modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData);

        //Display the above water mesh
        //modifyBoatMesh.DisplayMesh(aboveWaterMesh, "AboveWater Mesh", modifyBoatMesh.aboveWaterTriangleData);
    }
예제 #3
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    void Update()
    {
        //Generate the under water and above water meshes
        modifyBoatMesh.GenerateUnderwaterMesh();
        intersectionVertices = modifyBoatMesh.intersectionVertices;
        //Display the under water mesh - is always needed to get the underwater length for forces calculations
        modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData);

        //Display the above water mesh
        generateExtraMeshes.DisplayMesh(aboveWaterMesh, "AboveWater Mesh", modifyBoatMesh.aboveWaterTriangleData);

        //Display the mesh that's the mirror
        //generateExtraMeshes.DisplayMirrorMesh(underWaterMirrorMesh, "UnderwaterWater Mirror Mesh", modifyBoatMesh.aboveWaterTriangleData);

        //Generate the foam skirt
        //generateExtraMeshes.GenerateFoamSkirt(foamMesh, "Foam skirt", intersectionVertices);
    }
예제 #4
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 void Update()
 {
     m_modifyBoatMesh.GenerateUnderwaterMesh();
     m_modifyBoatMesh.DisplayMesh(m_underwaterMesh, "Underwater Mesh", m_modifyBoatMesh.m_underwaterTriangleData);
 }
예제 #5
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 void Update()
 {
     modifyBoatMesh.GenerateUnderwaterMesh();
     modifyBoatMesh.DisplayMesh(underWaterMesh, "Underwater Mesh", modifyBoatMesh.underWaterTriangleData);
 }
예제 #6
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    private void Update()
    {
        modifyBoatMesh.GenerateUnderwaterMesh();

        modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh");
    }