protected virtual void Dispose(bool disposing) { if (Disposed) { return; } if (disposing) { ModifierMonitor.Dispose(); UnitMonitor.Dispose(); ParticleMonitor.Dispose(); SpiritBreakerCharge.Dispose(); Range.Dispose(); TrueSightVision.Dispose(); //VisibleByEnemy.Dispose(); TowerHelper.Dispose(); Additional.Dispose(); LinkenShow.Dispose(); //IllusionShow.Dispose(); Verification.Dispose(); NetworthPanel.Dispose(); EnemyOverlay.Dispose(); AllyOverlay.Dispose(); MenuConfig.Dispose(); } Disposed = true; }
public void Activate() { this.owner = EntityManager9.Owner; this.particleMonitor = new ParticleMonitor(this.EvadableAbilities); this.phaseMonitor = new PhaseMonitor(this.EvadableAbilities); this.projectileMonitor = new ProjectileMonitor(this.EvadableAbilities); this.unitMonitor = new UnitMonitor(this.EvadableAbilities); this.modifierMonitor = new ModifierMonitor(this.menu, this.EvadableAbilities); this.attackMonitor = new AttackMonitor(this.EvadableAbilities); EntityManager9.AbilityAdded += this.OnAbilityAdded; EntityManager9.AbilityRemoved += this.OnAbilityRemoved; this.menu.Hotkeys.ProactiveEvade.ValueChange += this.ProactiveEvadeOnValueChange; this.assemblyEventManager.OnAssemblyLoad += this.OnAssemblyLoad; }
public Common() { MenuConfig = new MenuConfig(); MessageCreator = new MessageCreator(this); SoundHelper = new SoundHelper(this); AllyOverlay = new AllyOverlay(this); EnemyOverlay = new EnemyOverlay(this); NetworthPanel = new NetworthPanel(this); Verification = new Verification(this); SpiritBreakerCharge = new SpiritBreakerCharge(this); MiranaArrow = new MiranaArrow(this); InvokerEMP = new InvokerEMP(this); InvokerSunStrike = new InvokerSunStrike(this); KunkkaTorrent = new KunkkaTorrent(this); LeshracSplitEarth = new LeshracSplitEarth(this); LifeStealerInfest = new LifeStealerInfest(this); LinaLightStrikeArray = new LinaLightStrikeArray(this); PhantomAssassinBlur = new PhantomAssassinBlur(this); PudgeHook = new PudgeHook(this); AncientApparitionIceBlast = new AncientApparitionIceBlast(this); BloodseekerRupture = new BloodseekerRupture(this); WindrunnerPowershot = new WindrunnerPowershot(this); //IllusionShow = new IllusionShow(this); LinkenShow = new LinkenShow(this); Additional = new Additional(this); TowerHelper = new TowerHelper(this); //VisibleByEnemy = new VisibleByEnemy(this); TrueSightVision = new TrueSightVision(this); Range = new Range(this); ParticleMonitor = new ParticleMonitor(this); UnitMonitor = new UnitMonitor(this); ModifierMonitor = new ModifierMonitor(this); }