static void Game_OnStart(EventArgs args) { if (ChampionName != Player.Instance.BaseSkinName) { return; } Game.OnUpdate += Game_OnUpdate; /*Drawing.OnDraw += Game_OnDraw; * Obj_AI_Base.OnBuffGain += Common.OnBuffGain; * Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; * Game.OnTick += Common.ItemUsage; * SkinBase = Player.Instance.SkinId;*/ try { Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60); Q.AllowedCollisionCount = 0; W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 80); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, 160); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Ezreal", "Ezreal"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Ezreal Addon"); //var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Ezreal"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true)); ModesMenu1.Add("ComboA", new CheckBox("Use AA => Q Combo", false)); ModesMenu1.Add("ComboW", new CheckBox("Use W on Combo", true)); ModesMenu1.Add("ComboR", new CheckBox("Use R on Combo", true)); ModesMenu1.Add("ManaCW", new Slider("Use W Mana %", 30)); ModesMenu1.Add("RCount", new Slider("Cast R if Will Hit >=", 3, 2, 5)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("AutoHarass Configs"); ModesMenu1.Add("AutoHarass", new CheckBox("Use Q on AutoHarass", false)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true)); ModesMenu1.Add("ManaHQ", new Slider("Mana %", 40)); ModesMenu1.Add("HarassW", new CheckBox("Use W on Harass", true)); ModesMenu1.Add("ManaHW", new Slider("Mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true)); ModesMenu1.Add("KQ", new CheckBox("Use Q on KillSteal", true)); ModesMenu1.Add("KW", new CheckBox("Use W on KillSteal", true)); ModesMenu1.Add("KR", new CheckBox("Use R on KillSteal", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Ezreal"); ModesMenu2.AddLabel("LastHit Configs"); ModesMenu2.Add("ManaF", new Slider("Mana %", 60)); ModesMenu2.Add("LastQ", new CheckBox("Use Q on LastHit", true)); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true)); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Ezreal"); ModesMenu3.AddLabel("Misc Configs"); ModesMenu3.Add("AntiGap", new CheckBox("Use E for Anti-Gapcloser", true)); ModesMenu3.Add("StackTear", new CheckBox("Auto stack tear in fountain", true)); ModesMenu3.AddLabel("Flee Configs"); ModesMenu3.Add("FleeQ", new CheckBox("Use Q on Flee", true)); ModesMenu3.Add("FleeOQ", new CheckBox("Use Q only hero", true)); ModesMenu3.Add("FleeE", new CheckBox("Use E on Flee", true)); //ModesMenu3.Add("BlockE", new CheckBox("Block EnemyUnderTurret", false)); ModesMenu3.Add("ManaFlQ", new Slider("Q Mana %", 35)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useItems", new CheckBox("Use Items", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true)); ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Blind", true)); ModesMenu3.Add("Charm", new CheckBox("Charm", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Fear", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Silence", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawEzreal"); DrawMenu.Add("usedraw", new CheckBox("Enable Drawings", true)); DrawMenu.AddSeparator(1); DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true)); DrawMenu.Add("drawW", new CheckBox(" Draw W", true)); DrawMenu.Add("drawR", new CheckBox(" Draw R", false)); DrawMenu.Add("drawXR", new CheckBox(" Draw Don't Use R", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" Draw Don't Use Flee Q", false)); if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } ModesMenu3["useQss"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } else { Obj_AI_Base.OnBuffGain -= Common.OnBuffGain; } }; if (ModesMenu3["useItems"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.ItemUsage; } ModesMenu3["useItems"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.ItemUsage; } else { Game.OnTick -= Common.ItemUsage; } }; if (DrawMenu["usedraw"].Cast <CheckBox>().CurrentValue) { Drawing.OnDraw += Game_OnDraw; } DrawMenu["usedraw"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Drawing.OnDraw += Game_OnDraw; } else { Drawing.OnDraw -= Game_OnDraw; } }; if (ModesMenu3["AntiGap"].Cast <CheckBox>().CurrentValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } ModesMenu3["AntiGap"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } else { Gapcloser.OnGapcloser -= Common.Gapcloser_OnGapCloser; } }; if (ModesMenu1["KS"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.KillSteal; } ModesMenu1["KS"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.KillSteal; } else { Game.OnTick -= Common.KillSteal; } }; if (ModesMenu1["ComboA"].Cast <CheckBox>().CurrentValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } ModesMenu1["ComboA"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } else { Orbwalker.OnPostAttack -= Common.Orbwalker_OnPostAttack; } }; if (ModesMenu3["StackTear"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.StackTear; } ModesMenu3["StackTear"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.StackTear; } else { Game.OnTick -= Common.StackTear; } }; if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } ModesMenu3["skinId"].Cast <ComboBox>().OnValueChange += (sender, vargs) => { if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(vargs.NewValue); } }; ModesMenu3["skinhack"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } else { Player.SetSkinId(0); } }; if (ModesMenu1["AutoHarass"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.AutoQ; } ModesMenu1["AutoHarass"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.AutoQ; } else { Game.OnTick -= Common.AutoQ; } }; } catch (Exception e) { Console.WriteLine(e.StackTrace); } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Game.OnTick += OnTick; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; GameObject.OnCreate += OnCreate; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Orbwalker.OnPreAttack += OnPreAttack; Drawing.OnDraw += Game_OnDraw; SkinBase = Player.Instance.SkinId; try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Active(SpellSlot.Q, (uint)_Player.AttackRange + 50); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.5, 1400, 250); E = new Spell.Targeted(SpellSlot.E, (uint)_Player.AttackRange + 50); R = new Spell.Targeted(SpellSlot.R, (uint)_Player.AttackRange + 50); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Tristana", "Tristana"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Tristana Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Tristana"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true)); ModesMenu1.Add("ComboE", new CheckBox("Use E on Combo", true)); ModesMenu1.Add("ComboEF", new CheckBox("Combo E Forced Target", true)); ModesMenu1.Add("ManualR", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive, 'T')); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("E List"); foreach (var Enemy in EntityManager.Heroes.Enemies) { ModesMenu1.Add(Enemy.ChampionName, new CheckBox("Use E to " + Enemy.ChampionName, true)); } ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HarassEF", new CheckBox("Harass E Forced Target", true)); ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true)); ModesMenu1.Add("HarassE", new CheckBox("Use E on Harass", true)); ModesMenu1.Add("ManaHE", new Slider("Use Harass Mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true)); ModesMenu1.Add("KR", new CheckBox("Use R on KillSteal", true)); ModesMenu1.Add("KER", new CheckBox("Use E + R on KillSteal", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Tristana"); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu2.AddSeparator(); ModesMenu2.Add("FarmEF", new CheckBox("LaneClear E Forced Target", true)); ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true)); ModesMenu2.Add("FarmE", new CheckBox("Use E on LaneClear", true)); ModesMenu2.Add("ManaLE", new Slider("Mana %", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.Add("JungleEF", new CheckBox("JungleClear E Forced Target", true)); ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true)); ModesMenu2.Add("JungleE", new CheckBox("Use E on JungleClear", true)); ModesMenu2.Add("ManaJE", new Slider("Mana %", 40)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Tristana"); ModesMenu3.Add("AntiGapW", new CheckBox("Use W for Anti-Gapcloser", true)); ModesMenu3.Add("AntiGapR", new CheckBox("Use R for Anti-Gapcloser", false)); ModesMenu3.Add("AntiGapKR", new CheckBox("Use R for Anti-Gapcloser (Khazix & Rengar)", true)); ModesMenu3.Add("FleeW", new CheckBox("Use W on Flee", false)); ModesMenu3.AddSeparator(); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10")); ModesMenu3.AddSeparator(); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Blind", true)); ModesMenu3.Add("Charm", new CheckBox("Charm", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Fear", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Silence", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); DrawMenu = Menu.AddSubMenu("Draws", "DrawTristana"); DrawMenu.Add("drawA", new CheckBox(" Draw Real AA", true)); DrawMenu.Add("drawW", new CheckBox(" Draw W", true)); DrawMenu.Add("drawE", new CheckBox(" Draw E Stack", true)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Orbwalker.OnPostAttack += Common.aaCombo; Orbwalker.OnPostAttack += Common.LJClear; Player.OnBasicAttack += Player_OnBasicAttack; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Targeted(SpellSlot.Q, 675); Q1 = new Spell.Skillshot(SpellSlot.Q, 940, SkillShotType.Linear, 350, int.MaxValue, 75); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 250, 1600, 100); W1 = new Spell.Skillshot(SpellSlot.W, 500, SkillShotType.Linear, 250, 1600, 100); E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Lucian", "Lucian"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Lucian Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Lucian"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("CWeaving", new CheckBox("Komboda pasif kullan", true)); ModesMenu1.Add("ComboQ", new CheckBox("Komboda Q kullan", true)); ModesMenu1.Add("ComboW", new CheckBox("Komboda W kullan", true)); ModesMenu1.Add("ComboE", new CheckBox("Komboda E kullan", true)); ModesMenu1.Add("ManaCW", new Slider("W için gereken mana %", 30)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Logic Configs"); ModesMenu1.Add("LogicAA", new ComboBox(" Kombo türü ", 1, "Hızlı", "AA menzilinde Full Hasar")); ModesMenu1.Add("LogicW", new ComboBox(" Basit W mantığı", 1, "AAMenzilinde", "Sürekli")); ModesMenu1.Add("WColision", new ComboBox(" W Capışma ", 1, "Capışma", "Capışma yok")); ModesMenu1.Add("LogicE", new ComboBox(" E mantığı ", 0, "E fareye doğru(Güvenli Pozis.)", "Yana", "Fareye dogru")); ModesMenu1.AddSeparator(); //ModesMenu1.AddLabel("AutoHarass Configs"); //ModesMenu1.Add("AutoHarass", new CheckBox("Use Q on AutoHarass", false)); // ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HWeaving", new CheckBox("Dürtmede Pasif kullan", true)); ModesMenu1.Add("HarassMana", new Slider("Dürtmek icin gereken mana %", 60)); ModesMenu1.Add("HarassQ", new CheckBox("Dürterken Q kullan", true)); ModesMenu1.Add("HarassQext", new CheckBox("Durterken Q geniş kullan", true)); ModesMenu1.Add("HarassW", new CheckBox("Dürterken W kullan", true)); ModesMenu1.Add("ManaHW", new Slider("W kullanmak icin mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Kullan öldürme", true)); ModesMenu1.Add("KQ", new CheckBox("Öldürürken Q kullan", true)); ModesMenu1.Add("KW", new CheckBox("Öldürürken W kullan", true)); ModesMenu1.Add("KR", new CheckBox("Öldürürken R kullan", false)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Lucian"); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu1.AddSeparator(); ModesMenu2.Add("FarmQ", new CheckBox("Lane temizlerken Q kullan", true)); ModesMenu2.Add("ManaLQ", new Slider("Mana %", 40)); ModesMenu2.Add("FarmW", new CheckBox("Lane temizlerken W kullan", true)); ModesMenu2.Add("ManaLW", new Slider("Mana %", 40)); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.Add("JungleQ", new CheckBox("Orman temizlerken Q kullan", true)); ModesMenu2.Add("ManaJQ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleW", new CheckBox("Orman temizlerken W kullan", true)); ModesMenu2.Add("ManaJW", new Slider("Mana %", 40)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Lucian"); ModesMenu3.Add("AntiGap", new CheckBox("Atılma yapana E kullan", true)); ModesMenu3.AddLabel("Flee Configs"); ModesMenu3.Add("FleeE", new CheckBox("Kaçarken E kullan", true)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Kullan Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Kullan Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Kullan Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Kullan Civalı", true)); ModesMenu3.Add("minHPBotrk", new Slider("Altındaysa can Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Altındaysa düşman canı Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("kör", true)); ModesMenu3.Add("Charm", new CheckBox("Büyü", true)); ModesMenu3.Add("Suppression", new CheckBox("Durdurma", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Korkutma", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Susturma", false)); ModesMenu3.Add("QssDelay", new Slider("Kullan QSS Gecikme(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Kullan QSS Gecikme(ms) Ultiler icin", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Skin hilesi aktif", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawLucian"); DrawMenu.Add("drawA", new CheckBox(" Göster gercek AA", true)); DrawMenu.Add("drawQ", new CheckBox(" Göster Q", true)); DrawMenu.Add("drawQext", new CheckBox(" Göster Q uzun", true)); DrawMenu.Add("drawW", new CheckBox(" Göster W", true)); DrawMenu.Add("drawE", new CheckBox(" Göster E", true)); DrawMenu.Add("drawR", new CheckBox(" Göster R", false)); if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } ModesMenu3["skinId"].Cast <ComboBox>().OnValueChange += (sender, vargs) => { if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(vargs.NewValue); } }; ModesMenu3["skinhack"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } else { Player.SetSkinId(0); } }; } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Orbwalker.OnPreAttack += Common.QAA; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 1450, SkillShotType.Linear, 0, 1000, 40) { AllowedCollisionCount = int.MaxValue }; W = new Spell.Active(SpellSlot.W); R = new Spell.Active(SpellSlot.R, 5500); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak TwistedFate", "TwistedFate"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak TwistedFate Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1TwistedFate"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true)); ModesMenu1.Add("ComboYellowCard", new CheckBox("Pick A Yello Card on Combo", true)); ModesMenu1.Add("RYellow", new CheckBox("Use Auto Pick A Yellow Card on R", true)); ModesMenu1.Add("ComboWRed", new KeyBind("Use Red Card", false, KeyBind.BindTypes.HoldActive, 'T')); ModesMenu1.Add("ComboWBlue", new KeyBind("Use Blue Card", false, KeyBind.BindTypes.HoldActive, 'E')); ModesMenu1.Add("ComboWYellow", new KeyBind("Use Yellow Card", false, KeyBind.BindTypes.HoldActive, 'S')); ModesMenu1.Add("WHumanizer", new CheckBox("Pick A Card Humanizer", true)); ModesMenu1.Add("WHumanizerms", new Slider("Pick A Card Humanizer (ms)", 250, 0, 250)); ModesMenu1.Add("WHumanizerrandom", new Slider("Pick A Card Humanizer (Random Min)", 0, 0, 125)); ModesMenu1.Add("WHumanizerrandom2", new Slider("Pick A Card Humanizer (Random MAX)", 250, 0, 250)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Auto Harass Configs"); ModesMenu1.Add("AutoHarass", new CheckBox("Auto Q immobile target", true)); ModesMenu1.Add("ManaAuto", new Slider("Use Auto Harass Mana %", 40)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true)); ModesMenu1.Add("ManaHQ", new Slider("Use Q Harass Mana %", 60)); ModesMenu1.Add("HarassW", new CheckBox("Use W on Harass", true)); ModesMenu1.Add("ManaHW", new Slider("Use W Harass Mana %", 60)); ModesMenu1.Add("HarassPick", new ComboBox("Use Harass Pick A Card", 0, "Blue", "Red", "Yellow")); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true)); ModesMenu1.Add("KQ", new CheckBox("Use Q on KillSteal", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2TwistedFate"); ModesMenu2.AddLabel("Last Hit Config"); ModesMenu2.AddSeparator(); ModesMenu2.Add("LastBlue", new CheckBox("Pick A Blue Card", true)); ModesMenu2.Add("ManaLast", new Slider("Mana Under %", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu2.AddSeparator(); ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true)); ModesMenu2.Add("ManaLQ", new Slider("Use Q Mana %", 40)); ModesMenu2.Add("MinionLC", new Slider("Use Q Min Minions on LaneClear", 3, 1, 5)); ModesMenu2.Add("FarmW", new CheckBox("Use W on LaneClear", true)); ModesMenu2.Add("ClearPick", new ComboBox("Use Clear Pick A Card", 1, "Red", "Blue")); ModesMenu2.Add("ManaLW", new Slider("Use W Mana %", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.AddSeparator(); ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true)); ModesMenu2.Add("ManaJQ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleW", new CheckBox("Use W on JungleClear", true)); ModesMenu2.Add("JungleClearPick", new ComboBox("Use Jungle Pick A Card", 1, "Red", "Blue", "Yellow")); ModesMenu2.Add("ManaJW", new Slider("Mana %", 40)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3TwistedFate"); //ModesMenu3.Add("AntiGap", new CheckBox("AntiGap - Pick Golden Card", true)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Blind", true)); ModesMenu3.Add("Charm", new CheckBox("Charm", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Fear", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Silence", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8", "9")); DrawMenu = Menu.AddSubMenu("Draws", "DrawTwistedFate"); DrawMenu.Add("drawA", new CheckBox(" Draw Real AA", true)); DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true)); DrawMenu.Add("drawR", new CheckBox(" Draw R", false)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Orbwalker.OnPostAttack += Common.aaCombo; Orbwalker.OnPostAttack += Common.LJClear; Player.OnBasicAttack += Player_OnBasicAttack; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Targeted(SpellSlot.Q, 675); Q1 = new Spell.Skillshot(SpellSlot.Q, 1140, SkillShotType.Linear, 350, int.MaxValue, 75); W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 100); W1 = new Spell.Skillshot(SpellSlot.W, 500, SkillShotType.Linear, 250, 1600, 100); E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak 卢锡安", "Lucian"); Menu.AddSeparator(); Menu.AddLabel("CH汉化-GuTenTak 卢锡安脚本"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1Lucian"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("连招设置"); ModesMenu1.Add("CWeaving", new CheckBox("连招使用被动", true)); ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true)); ModesMenu1.Add("ComboW", new CheckBox("连招W", true)); ModesMenu1.Add("ComboE", new CheckBox("连招E", true)); ModesMenu1.Add("ManaCW", new Slider("W蓝量使用 %", 30)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("逻辑设置"); ModesMenu1.Add("LogicAA", new ComboBox(" 连招逻辑 ", 1, "神速", "普攻距离最大伤害")); ModesMenu1.Add("LogicW", new ComboBox(" 普通W逻辑 ", 1, "普攻距离", "总是")); ModesMenu1.Add("WColision", new ComboBox(" W 体积碰撞 ", 1, "检查碰撞", "不检查碰撞")); ModesMenu1.Add("LogicE", new ComboBox(" E 逻辑 ", 0, "E 至鼠标(安全位置)", "E 至靠边", "E 至鼠标")); ModesMenu1.AddSeparator(); //ModesMenu1.AddLabel("AutoHarass Configs"); //ModesMenu1.Add("AutoHarass", new CheckBox("Use Q on AutoHarass", false)); // ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("骚扰设置"); ModesMenu1.Add("HWeaving", new CheckBox("骚扰使用被动", true)); ModesMenu1.Add("HarassMana", new Slider("Q蓝量使用 %", 60)); ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true)); ModesMenu1.Add("HarassQext", new CheckBox("骚扰使用超远Q", true)); ModesMenu1.Add("HarassW", new CheckBox("骚扰W", true)); ModesMenu1.Add("ManaHW", new Slider("W蓝量使用 %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("抢头设置"); ModesMenu1.Add("KS", new CheckBox("开启抢头", true)); ModesMenu1.Add("KQ", new CheckBox("Q抢头", true)); ModesMenu1.Add("KW", new CheckBox("W抢头", true)); ModesMenu1.Add("KR", new CheckBox("R抢头", false)); ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Lucian"); ModesMenu2.AddLabel("清线设置"); ModesMenu1.AddSeparator(); ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true)); ModesMenu2.Add("ManaLQ", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("FarmW", new CheckBox("清线W", true)); ModesMenu2.Add("ManaLW", new Slider("W蓝量使用 %", 40)); ModesMenu2.AddLabel("清野设置"); ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true)); ModesMenu2.Add("ManaJQ", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("JungleW", new CheckBox("清野QW", true)); ModesMenu2.Add("ManaJW", new Slider("W蓝量使用 %", 40)); ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Lucian"); ModesMenu3.Add("AntiGap", new CheckBox("E 防突进", true)); ModesMenu3.AddLabel("逃跑设置"); ModesMenu3.Add("FleeE", new CheckBox("逃跑使用E", true)); ModesMenu3.AddLabel("物品使用(连招)"); ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true)); ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true)); ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true)); ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true)); ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80)); ModesMenu3.AddLabel("水银设置"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招")); ModesMenu3.Add("Stun", new CheckBox("晕眩", true)); ModesMenu3.Add("Blind", new CheckBox("致盲", true)); ModesMenu3.Add("Charm", new CheckBox("魅惑", true)); ModesMenu3.Add("Suppression", new CheckBox("压制", true)); ModesMenu3.Add("Polymorph", new CheckBox("变形", true)); ModesMenu3.Add("Fear", new CheckBox("恐惧", true)); ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true)); ModesMenu3.Add("Silence", new CheckBox("沉默", false)); ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("解大招水银设置"); ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true)); ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true)); ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true)); ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("换肤"); ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false)); ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("线圈", "DrawLucian"); DrawMenu.Add("drawA", new CheckBox(" 显示真实普攻距离", true)); DrawMenu.Add("drawQ", new CheckBox(" 显示 Q", true)); DrawMenu.Add("drawQext", new CheckBox(" 显示 额外Q ", true)); DrawMenu.Add("drawW", new CheckBox(" 显示 W", true)); DrawMenu.Add("drawE", new CheckBox(" 显示 E", true)); DrawMenu.Add("drawR", new CheckBox(" 显示 R", false)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Game.OnTick += OnTick; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; GameObject.OnCreate += OnCreate; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Orbwalker.OnPreAttack += OnPreAttack; Drawing.OnDraw += Game_OnDraw; SkinBase = Player.Instance.SkinId; try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Active(SpellSlot.Q, (uint)_Player.AttackRange + 50); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.5, 1400, 250); E = new Spell.Targeted(SpellSlot.E, (uint)_Player.AttackRange + 50); R = new Spell.Targeted(SpellSlot.R, (uint)_Player.AttackRange + 50); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak 小炮", "Tristana"); Menu.AddSeparator(); Menu.AddLabel("CH汉化-GuTenTak 小炮脚本"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1Tristana"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("连招设置"); ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true)); ModesMenu1.Add("ComboE", new CheckBox("连招E", true)); ModesMenu1.Add("ComboEF", new CheckBox("连招强制E目标", true)); ModesMenu1.Add("ManualR", new KeyBind("半自动 R", false, KeyBind.BindTypes.HoldActive, 'T')); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("E 列表"); foreach (var Enemy in EntityManager.Heroes.Enemies) { ModesMenu1.Add(Enemy.ChampionName, new CheckBox("使用E " + Enemy.ChampionName, true)); } ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("骚扰设置"); ModesMenu1.Add("HarassEF", new CheckBox("骚扰强制E目标", true)); ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true)); ModesMenu1.Add("HarassE", new CheckBox("骚扰E", true)); ModesMenu1.Add("ManaHE", new Slider("E蓝量使用 %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("抢头设置"); ModesMenu1.Add("KS", new CheckBox("开启抢头", true)); ModesMenu1.Add("KR", new CheckBox("R抢头", true)); ModesMenu1.Add("KER", new CheckBox("E + R抢头", true)); ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Tristana"); ModesMenu2.AddLabel("清线设置"); ModesMenu2.AddSeparator(); ModesMenu2.Add("FarmEF", new CheckBox("清线E集中目标", true)); ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true)); ModesMenu2.Add("FarmE", new CheckBox("清线E", true)); ModesMenu2.Add("ManaLE", new Slider("E蓝量使用 %", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("清野设置"); ModesMenu2.Add("JungleEF", new CheckBox("清野E集中目标", true)); ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true)); ModesMenu2.Add("JungleE", new CheckBox("清野E", true)); ModesMenu2.Add("ManaJE", new Slider("E蓝量使用 %", 40)); ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Tristana"); ModesMenu3.Add("AntiGapW", new CheckBox("W 防突进", true)); ModesMenu3.Add("AntiGapR", new CheckBox("R 防突进", false)); ModesMenu3.Add("AntiGapKR", new CheckBox("R 防突进 (螳螂 & 狮子狗)", true)); ModesMenu3.Add("FleeW", new CheckBox("逃跑使用W", false)); ModesMenu3.AddSeparator(); ModesMenu3.AddLabel("换肤"); ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false)); ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10")); ModesMenu3.AddLabel("物品使用(连招)"); ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true)); ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true)); ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true)); ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true)); ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80)); ModesMenu3.AddLabel("水银设置"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招")); ModesMenu3.Add("Stun", new CheckBox("晕眩", true)); ModesMenu3.Add("Blind", new CheckBox("致盲", true)); ModesMenu3.Add("Charm", new CheckBox("魅惑", true)); ModesMenu3.Add("Suppression", new CheckBox("压制", true)); ModesMenu3.Add("Polymorph", new CheckBox("变形", true)); ModesMenu3.Add("Fear", new CheckBox("恐惧", true)); ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true)); ModesMenu3.Add("Silence", new CheckBox("沉默", false)); ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("解大招水银设置"); ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true)); ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true)); ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true)); ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000)); DrawMenu = Menu.AddSubMenu("线圈", "DrawTristana"); DrawMenu.Add("drawA", new CheckBox(" 显示真实普攻距离", true)); DrawMenu.Add("drawW", new CheckBox(" 显示 W", true)); DrawMenu.Add("drawE", new CheckBox(" 显示 E 层数", true)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Game.OnUpdate += Common.zigzag; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); Q.AllowedCollisionCount = int.MaxValue; W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear, 1800, 1500, 200); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1300, SkillShotType.Linear, 200, 1950, 40); R.AllowedCollisionCount = 0; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak 飞机", "Corki"); Menu.AddSeparator(); Menu.AddLabel("CH汉化-GuTenTak 飞机脚本"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1Corki"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("连招设置"); ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true)); ModesMenu1.Add("ComboA", new CheckBox("优先普攻(后Q)", false)); ModesMenu1.Add("ComboE", new CheckBox("连招E", true)); ModesMenu1.Add("ComboR", new CheckBox("连招R", true)); ModesMenu1.Add("ManaCE", new Slider("E蓝量使用 %", 30)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("自动骚扰设置"); ModesMenu1.Add("AutoHarass", new CheckBox("R自动骚扰", false)); ModesMenu1.Add("ManaAuto", new Slider("R蓝量使用 %", 80)); ModesMenu1.AddLabel("骚扰设置"); ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true)); ModesMenu1.Add("ManaHQ", new Slider("Q蓝量使用 %", 40)); ModesMenu1.Add("HarassR", new CheckBox("骚扰R", true)); ModesMenu1.Add("ManaHR", new Slider("R蓝量使用 %", 60)); ModesMenu1.Add("HRStack", new Slider("骚扰时R保存数量 ", 3, 0, 6)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("抢头设置"); ModesMenu1.Add("KS", new CheckBox("开启抢头", true)); ModesMenu1.Add("KQ", new CheckBox("Q抢头", true)); ModesMenu1.Add("KR", new CheckBox("R抢头", true)); ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Corki"); ModesMenu2.AddLabel("清线设置"); ModesMenu2.Add("ManaL", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true)); ModesMenu2.Add("ManaLR", new Slider("R蓝量使用 %", 40)); ModesMenu2.Add("FarmR", new CheckBox("清线R", true)); ModesMenu2.AddLabel("清野设置"); ModesMenu2.Add("ManaJ", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true)); ModesMenu2.Add("ManaJR", new Slider("R蓝量使用 %", 40)); ModesMenu2.Add("JungleR", new CheckBox("清野R", true)); ModesMenu2.Add("LJRStack", new Slider("清野时R保存数量", 3, 0, 6)); ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Corki"); ModesMenu3.AddLabel("杂项设置"); ModesMenu3.Add("AntiGap", new CheckBox("W 防突进", true)); ModesMenu3.AddLabel("逃跑设置"); ModesMenu3.Add("FleeR", new CheckBox("逃跑使用R", true)); ModesMenu3.Add("FleeW", new CheckBox("逃跑使用W", true)); ModesMenu3.Add("ManaFlR", new Slider("R蓝量使用 %", 35)); ModesMenu3.AddLabel("物品使用(连招)"); ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true)); ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true)); ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true)); ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true)); ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80)); ModesMenu3.AddLabel("水银设置"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招")); ModesMenu3.Add("Stun", new CheckBox("晕眩", true)); ModesMenu3.Add("Blind", new CheckBox("致盲", true)); ModesMenu3.Add("Charm", new CheckBox("魅惑", true)); ModesMenu3.Add("Suppression", new CheckBox("压制", true)); ModesMenu3.Add("Polymorph", new CheckBox("变形", true)); ModesMenu3.Add("Fear", new CheckBox("恐惧", true)); ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true)); ModesMenu3.Add("Silence", new CheckBox("沉默", false)); ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("解大招水银设置"); ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true)); ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true)); ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true)); ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("换肤"); ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false)); ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7")); DrawMenu = Menu.AddSubMenu("线圈", "DrawCorki"); DrawMenu.Add("drawQ", new CheckBox(" 显示 Q", true)); DrawMenu.Add("drawW", new CheckBox(" 显示 W", true)); DrawMenu.Add("drawR", new CheckBox(" 显示 R", false)); DrawMenu.Add("drawXR", new CheckBox(" 显示 不使用R", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" 显示 逃跑不使用Q", false)); } catch (Exception e) { } }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != ChampionName) { return; } IsZombie = PlayerInstance.HasBuff("kogmawicathiansurprise"); wActive = PlayerInstance.HasBuff("kogmawbioarcanebarrage"); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Game.OnUpdate += Common.zigzag; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1650, 70); Q.AllowedCollisionCount = 0; W = new Spell.Active(SpellSlot.W, (uint)PlayerInstance.GetAutoAttackRange()); E = new Spell.Skillshot(SpellSlot.E, 1200, SkillShotType.Linear, 500, 1400, 120); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 1800, SkillShotType.Circular, 1200, int.MaxValue, 120); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak KogMaw", "KogMaw"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak KogMaw Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1KogMaw"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true)); ModesMenu1.AddLabel("Use Q Mana >= 80"); ModesMenu1.Add("ComboW", new CheckBox("Use W on Combo", true)); ModesMenu1.Add("ComboE", new CheckBox("Use E on Combo", true)); ModesMenu1.Add("ComboR", new CheckBox("Use R on Combo", true)); ModesMenu1.Add("LogicRn", new ComboBox(" Use R Enemy Health % <= ", 1, "100%", "55%", "30%")); ModesMenu1.Add("ManaCE", new Slider("Use E Mana %", 30)); ModesMenu1.Add("ManaCR", new Slider("Use R Mana %", 80)); ModesMenu1.Add("CRStack", new Slider("Combo R stack limit", 3, 1, 6)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("AutoHarass Configs"); ModesMenu1.Add("AutoHarass", new CheckBox("Use R on AutoHarass", false)); ModesMenu1.Add("ARStack", new Slider("Auto R stack limit", 2, 1, 6)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 70)); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true)); ModesMenu1.Add("HarassE", new CheckBox("Use E on Harass", true)); ModesMenu1.Add("HarassR", new CheckBox("Use R on Harass", true)); ModesMenu1.Add("ManaHE", new Slider("Use E Mana %", 60)); ModesMenu1.Add("ManaHR", new Slider("Use R Mana %", 60)); ModesMenu1.Add("HRStack", new Slider("Harass R stack limit", 1, 1, 6)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true)); ModesMenu1.Add("KQ", new CheckBox("Use Q on KillSteal", true)); ModesMenu1.Add("KR", new CheckBox("Use R on KillSteal", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2KogMaw"); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true)); ModesMenu2.Add("ManaLR", new Slider("Mana %", 40)); ModesMenu2.Add("FarmR", new CheckBox("Use R on LaneClear", true)); ModesMenu2.Add("FRStack", new Slider("LaneClear R stack limit", 1, 1, 6)); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true)); ModesMenu2.Add("ManaJR", new Slider("Mana %", 40)); ModesMenu2.Add("JungleR", new CheckBox("Use R on JungleClear", true)); ModesMenu2.Add("JRStack", new Slider("JungleClear R stack limit", 2, 1, 6)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3KogMaw"); ModesMenu3.AddLabel("Flee Configs"); ModesMenu3.Add("FleeR", new CheckBox("Use R on Flee", true)); ModesMenu3.Add("FleeE", new CheckBox("Use E on Flee", true)); ModesMenu3.Add("ManaFlR", new Slider("R Mana %", 35)); ModesMenu3.Add("FlRStack", new Slider("Flee R stack limit", 2, 1, 6)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Blind", true)); ModesMenu3.Add("Charm", new CheckBox("Charm", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Fear", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Silence", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawKogMaw"); DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true)); DrawMenu.Add("drawW", new CheckBox(" Draw W", true)); DrawMenu.Add("drawR", new CheckBox(" Draw R", false)); DrawMenu.Add("drawXR", new CheckBox(" Draw Don't Use R", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" Draw Don't Use Flee Q", false)); } catch (Exception) { } }
static void Game_OnStart(EventArgs args) { if (ChampionName != Player.Instance.BaseSkinName) { return; } Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Game.OnTick += OnTick; // Item SkinBase = Player.Instance.SkinId; try { Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60); Q.AllowedCollisionCount = 0; W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 80); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, 160); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Ezreal", "Ezreal"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Ezreal Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Ezreal"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kombo Ayarları"); ModesMenu1.Add("ComboQ", new CheckBox("Q Kullan", true)); ModesMenu1.Add("ComboA", new CheckBox("AA Kullan => Q Kombo", false)); ModesMenu1.Add("ComboW", new CheckBox("W Kullan", true)); ModesMenu1.Add("ComboR", new CheckBox("R Kullan", true)); ModesMenu1.Add("ManaCW", new Slider("W için mana %", 30)); ModesMenu1.Add("RCount", new Slider("R için düşman sayısı >=", 3, 2, 5)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Otomatik dürtme Ayarları"); ModesMenu1.Add("AutoHarass", new CheckBox("Otomatik dürtme Q", false)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Dürtme Ayarları"); ModesMenu1.Add("HarassQ", new CheckBox("Q Kullan", true)); ModesMenu1.Add("ManaHQ", new Slider("Mana %", 40)); ModesMenu1.Add("HarassW", new CheckBox("W Kullan", true)); ModesMenu1.Add("ManaHW", new Slider("Mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Çalma Ayarları"); ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true)); ModesMenu1.Add("KQ", new CheckBox("KS'de Q Kullan", true)); ModesMenu1.Add("KW", new CheckBox("KS'de W Kullan", true)); ModesMenu1.Add("KR", new CheckBox("KS'de R Kullan", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Ezreal"); ModesMenu2.AddLabel("SonVuruş Ayarları"); ModesMenu2.Add("ManaF", new Slider("Mana %", 60)); ModesMenu2.Add("LastQ", new CheckBox("Q Kullan", true)); ModesMenu2.AddLabel("LaneTemizleme Ayarları"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Q Kullan", true)); ModesMenu2.AddLabel("OrmanTemizleme Ayarları"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Q Kullan", true)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Ezreal"); ModesMenu3.AddLabel("ek Ayarları"); ModesMenu3.Add("AntiGap", new CheckBox("Use E for Anti-Gapcloser", true)); ModesMenu3.Add("StackTear", new CheckBox("Auto StackTear in Shop ", true)); ModesMenu3.AddLabel("Flee Ayarları"); ModesMenu3.Add("FleeQ", new CheckBox("Kaçarken Q ", true)); ModesMenu3.Add("FleeE", new CheckBox("E Kullan", true)); ModesMenu3.Add("ManaFlQ", new Slider("Q Mana %", 35)); ModesMenu3.AddLabel("Komboda kullnaılacak itemler"); ModesMenu3.Add("useYoumuu", new CheckBox("Kullan Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Kullan Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Kullan Mahvolmuş", true)); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Mahvolmuş için gereken can %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Mahvolmuş için gereken düşman can %", 80)); ModesMenu3.AddLabel("QSS Ayarları"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Sabit", true)); ModesMenu3.Add("Blind", new CheckBox("Kör", true)); ModesMenu3.Add("Charm", new CheckBox("Çekicilik(ahri)", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Korku", true)); ModesMenu3.Add("Taunt", new CheckBox("Alaycı", true)); ModesMenu3.Add("Silence", new CheckBox("Sessiz", false)); ModesMenu3.Add("QssDelay", new Slider("QSS gecikmesi(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Ayarları"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Kullan QSS Gecikmesi(ms) Ulti için", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Aktif Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawEzreal"); DrawMenu.Add("drawQ", new CheckBox(" Göster Q", true)); DrawMenu.Add("drawW", new CheckBox(" Göster W", true)); DrawMenu.Add("drawR", new CheckBox(" Göster R", false)); DrawMenu.Add("drawXR", new CheckBox(" Göster R kullanmadında", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" Göster kaçarken Q gösterme", false)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { if (ChampionName != Player.Instance.BaseSkinName) { return; } Game.OnUpdate += Game_OnUpdate; /*Drawing.OnDraw += Game_OnDraw; * Obj_AI_Base.OnBuffGain += Common.OnBuffGain; * Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; * Game.OnTick += Common.ItemUsage; * SkinBase = Player.Instance.SkinId;*/ try { Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60); Q.AllowedCollisionCount = 0; W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 80); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, 160); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("Script Yüklendi - Hadi gene İyisin", Color.Yellow); Menu = MainMenu.AddMenu("EzGame-Ezreal", "Ezreal"); Menu.AddSeparator(); Menu.AddLabel("Bu Script sadece Ezreal içindir. İlginize göre yakında başka şampiyonlardada çıkarıcam."); Menu.AddLabel("***************"); Menu.AddLabel("Hangi karakterde script istediğinizi 'www.facebook.com/PratikHackOfficial' sayfasına mesaj atınız. "); //var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menü", "Modes1Ezreal"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kombo Menüsü"); ModesMenu1.Add("ComboQ", new CheckBox("Komboda Q kullan", true)); ModesMenu1.Add("ComboA", new CheckBox("Kite attığın hedefe Q kullan öncelikli olarak", false)); ModesMenu1.Add("ComboW", new CheckBox("Komboda W kullan", true)); ModesMenu1.Add("ComboR", new CheckBox("Komboda R kullan", true)); ModesMenu1.Add("ManaCW", new Slider("W kullanmak için mana sınırı %", 30)); ModesMenu1.Add("RCount", new Slider("R kaç hedefe isabet etsin >=", 3, 2, 5)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Otomatik Dürtme ayarları"); ModesMenu1.Add("AutoHarass", new CheckBox("Otomatik Q at", false)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Dürtme Ayarları"); ModesMenu1.Add("HarassQ", new CheckBox("Dürterken Q at", true)); ModesMenu1.Add("ManaHQ", new Slider("Mana %", 40)); ModesMenu1.Add("HarassW", new CheckBox("dürterken W at", true)); ModesMenu1.Add("ManaHW", new Slider("Mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Çalma"); ModesMenu1.Add("KS", new CheckBox("Kill Çalma ", true)); ModesMenu1.Add("KQ", new CheckBox("Kill Çalmak için Q at", true)); ModesMenu1.Add("KW", new CheckBox("Kill Çalmak için W at", true)); ModesMenu1.Add("KR", new CheckBox("Kill Çalmak için R at", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Ezreal"); ModesMenu2.AddLabel("SonVurus ayarları"); ModesMenu2.Add("ManaF", new Slider("Mana %", 60)); ModesMenu2.Add("LastQ", new CheckBox("Q ile son vurus Yap", true)); ModesMenu2.AddLabel("Lane temizle"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Koridor temizlerken Q kullan", true)); ModesMenu2.AddLabel("Orman"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Orman Temizlerken Q kullan", true)); ModesMenu3 = Menu.AddSubMenu("Cesitli", "Modes3Ezreal"); ModesMenu3.AddLabel("**PratikHack**"); ModesMenu3.Add("AntiGap", new CheckBox("E kullan", true)); ModesMenu3.Add("StackTear", new CheckBox("Otomatik Stack kas - (12 lvlden sonra açın) .", true)); ModesMenu3.AddLabel("Vurkaç"); ModesMenu3.Add("FleeQ", new CheckBox("Kaçarken Q at", true)); ModesMenu3.Add("FleeOQ", new CheckBox("Kaçarken hedef kitele ve ona Q at", true)); ModesMenu3.Add("FleeE", new CheckBox("Kaçarken E kullan", true)); //ModesMenu3.Add("BlockE", new CheckBox("Block EnemyUnderTurret", false)); ModesMenu3.Add("ManaFlQ", new Slider("Q Mana %", 35)); ModesMenu3.AddLabel("Komboda itemleri kullan"); ModesMenu3.Add("useItems", new CheckBox("Kullanılıcak itemler", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("useYoumuu", new CheckBox("Yoummu hayalet kılıç", true)); ModesMenu3.Add("usehextech", new CheckBox("Hextech birimleri kullan", true)); ModesMenu3.Add("useBotrk", new CheckBox("Mahvolmuş kralın kılıcı", true)); ModesMenu3.Add("minHPBotrk", new Slider("Minimum can oranı kaçtayken %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Minimum rakibin can oranı kaçtayken %", 80)); ModesMenu3.AddLabel("QSS Ayarı"); ModesMenu3.Add("useQss", new CheckBox("CıvaYatağanKullan", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Otomatik", "Kombo")); ModesMenu3.Add("Stun", new CheckBox("Stun ", true)); ModesMenu3.Add("Blind", new CheckBox("Kör", true)); ModesMenu3.Add("Charm", new CheckBox("Cazibe", true)); ModesMenu3.Add("Suppression", new CheckBox("Baskı", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polimörf", true)); ModesMenu3.Add("Fear", new CheckBox("Korkutma", true)); ModesMenu3.Add("Taunt", new CheckBox("Kışkırtma", true)); ModesMenu3.Add("Silence", new CheckBox("Susturma", false)); ModesMenu3.Add("QssDelay", new Slider("CıvaYatağan kullanım gecikmesi (ms)", 250, 0, 1000)); ModesMenu3.AddLabel("Ultilere karşı CıvaYatağan Kullanımı"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Kullanım gecikmesi ", 250, 0, 1000)); ModesMenu3.AddLabel("---KOSTÜM HACK---"); ModesMenu3.Add("skinhack", new CheckBox("SkinHack aktifleştir", false)); ModesMenu3.Add("skinId", new ComboBox("Skin numarası", 0, "Klasik", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Sınır", "DrawEzreal"); DrawMenu.Add("usedraw", new CheckBox("Sınırları aktifleştir", true)); DrawMenu.AddSeparator(1); DrawMenu.Add("drawQ", new CheckBox(" Q sınırı göster", true)); DrawMenu.Add("drawW", new CheckBox(" W sınırı göster", true)); DrawMenu.Add("drawR", new CheckBox(" R sınırı göster", true)); DrawMenu.Add("drawXR", new CheckBox(" kullanmadan R sınırı göster", false)); DrawMenu.Add("drawXFleeQ", new CheckBox(" Kaçarken Q sınırı gösterme", false)); if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } ModesMenu3["useQss"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } else { Obj_AI_Base.OnBuffGain -= Common.OnBuffGain; } }; if (ModesMenu3["useItems"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.ItemUsage; } ModesMenu3["useItems"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.ItemUsage; } else { Game.OnTick -= Common.ItemUsage; } }; if (DrawMenu["usedraw"].Cast <CheckBox>().CurrentValue) { Drawing.OnDraw += Game_OnDraw; } DrawMenu["usedraw"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Drawing.OnDraw += Game_OnDraw; } else { Drawing.OnDraw -= Game_OnDraw; } }; if (ModesMenu3["AntiGap"].Cast <CheckBox>().CurrentValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } ModesMenu3["AntiGap"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } else { Gapcloser.OnGapcloser -= Common.Gapcloser_OnGapCloser; } }; if (ModesMenu1["KS"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.KillSteal; } ModesMenu1["KS"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.KillSteal; } else { Game.OnTick -= Common.KillSteal; } }; if (ModesMenu1["ComboA"].Cast <CheckBox>().CurrentValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } ModesMenu1["ComboA"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } else { Orbwalker.OnPostAttack -= Common.Orbwalker_OnPostAttack; } }; if (ModesMenu3["StackTear"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.StackTear; } ModesMenu3["StackTear"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.StackTear; } else { Game.OnTick -= Common.StackTear; } }; if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } ModesMenu3["skinId"].Cast <ComboBox>().OnValueChange += (sender, vargs) => { if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(vargs.NewValue); } }; ModesMenu3["skinhack"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } else { Player.SetSkinId(0); } }; if (ModesMenu1["AutoHarass"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.AutoQ; } ModesMenu1["AutoHarass"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.AutoQ; } else { Game.OnTick -= Common.AutoQ; } }; } catch (Exception e) { Console.WriteLine(e.StackTrace); } }
static void Game_OnStart(EventArgs args) { if (ChampionName != Player.Instance.BaseSkinName) { return; } Game.OnUpdate += Game_OnUpdate; /*Drawing.OnDraw += Game_OnDraw; * Obj_AI_Base.OnBuffGain += Common.OnBuffGain; * Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; * Game.OnTick += Common.ItemUsage; * SkinBase = Player.Instance.SkinId;*/ try { Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60); Q.AllowedCollisionCount = 0; W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 80); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, 160); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("GuTenTak Ezrael yuklendi.Keyifli oyunlar.Ceviri TekinTR", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Ezreal", "Ezreal"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Ezreal Addon"); //var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Ezreal"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("ComboQ", new CheckBox("Komboda Q kullan", true)); ModesMenu1.Add("ComboA", new CheckBox("Kullan AA => Q Kombosu", false)); ModesMenu1.Add("ComboW", new CheckBox("Komboda W kullan", true)); ModesMenu1.Add("ComboR", new CheckBox("Komboda R kullan", true)); ModesMenu1.Add("ManaCW", new Slider("W icin mana %", 30)); ModesMenu1.Add("RCount", new Slider("R kac dusmana carpsin >=", 3, 2, 5)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("AutoHarass Configs"); ModesMenu1.Add("AutoHarass", new CheckBox("Oto durtmede Q kullan", false)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HarassQ", new CheckBox("Durterken Q kullan", true)); ModesMenu1.Add("ManaHQ", new Slider("Mana %", 40)); ModesMenu1.Add("HarassW", new CheckBox("Durterken W kullan", true)); ModesMenu1.Add("ManaHW", new Slider("Mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Kullan KillSteal", true)); ModesMenu1.Add("KQ", new CheckBox("Q ile oldur", true)); ModesMenu1.Add("KW", new CheckBox("W ile oldur", true)); ModesMenu1.Add("KR", new CheckBox("R ile oldur", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Ezreal"); ModesMenu2.AddLabel("LastHit Configs"); ModesMenu2.Add("ManaF", new Slider("Mana %", 60)); ModesMenu2.Add("LastQ", new CheckBox("Minyona son vurus Q ile", true)); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Q ile koridor ittir", true)); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Q ile orman temizle", true)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Ezreal"); ModesMenu3.AddLabel("Misc Configs"); ModesMenu3.Add("AntiGap", new CheckBox("Atilma yapanlara E kullan", true)); ModesMenu3.Add("StackTear", new CheckBox("Otomatik gozyasi kas", true)); ModesMenu3.AddLabel("Flee Configs"); ModesMenu3.Add("FleeQ", new CheckBox("Kacarken Q kullan", true)); ModesMenu3.Add("FleeOQ", new CheckBox("Kacarken Q yu sadece sampiyonlara", true)); ModesMenu3.Add("FleeE", new CheckBox("Kacarkern E kullan", true)); //ModesMenu3.Add("BlockE", new CheckBox("Block EnemyUnderTurret", false)); ModesMenu3.Add("ManaFlQ", new Slider("Q Mana %", 35)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useItems", new CheckBox("Item Kullan", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("useYoumuu", new CheckBox("Kullan Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Kullan Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Kullan Botrk & Cutlass", true)); ModesMenu3.Add("minHPBotrk", new Slider("Canim sundan dusukse kullan Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Dusmanin cani sundan dusukse kullan Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("useQss", new CheckBox("Kullan Civali", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stan", true)); ModesMenu3.Add("Blind", new CheckBox("Kör", true)); ModesMenu3.Add("Charm", new CheckBox("Ayartma", true)); ModesMenu3.Add("Suppression", new CheckBox("Durdurma", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Korku", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Susturma", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Skin secme aktif", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawEzreal"); DrawMenu.Add("usedraw", new CheckBox("Gostergeler Aktif", true)); DrawMenu.AddSeparator(1); DrawMenu.Add("drawQ", new CheckBox(" Goster Q", true)); DrawMenu.Add("drawW", new CheckBox(" Goster W", true)); DrawMenu.Add("drawR", new CheckBox(" Goster R", false)); DrawMenu.Add("drawXR", new CheckBox(" R icin gosterge kullanma", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" Q ile kacarken gosterge kullanma", false)); if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } ModesMenu3["useQss"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } else { Obj_AI_Base.OnBuffGain -= Common.OnBuffGain; } }; if (ModesMenu3["useItems"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.ItemUsage; } ModesMenu3["useItems"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.ItemUsage; } else { Game.OnTick -= Common.ItemUsage; } }; if (DrawMenu["usedraw"].Cast <CheckBox>().CurrentValue) { Drawing.OnDraw += Game_OnDraw; } DrawMenu["usedraw"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Drawing.OnDraw += Game_OnDraw; } else { Drawing.OnDraw -= Game_OnDraw; } }; if (ModesMenu3["AntiGap"].Cast <CheckBox>().CurrentValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } ModesMenu3["AntiGap"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } else { Gapcloser.OnGapcloser -= Common.Gapcloser_OnGapCloser; } }; if (ModesMenu1["KS"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.KillSteal; } ModesMenu1["KS"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.KillSteal; } else { Game.OnTick -= Common.KillSteal; } }; if (ModesMenu1["ComboA"].Cast <CheckBox>().CurrentValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } ModesMenu1["ComboA"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } else { Orbwalker.OnPostAttack -= Common.Orbwalker_OnPostAttack; } }; if (ModesMenu3["StackTear"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.StackTear; } ModesMenu3["StackTear"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.StackTear; } else { Game.OnTick -= Common.StackTear; } }; if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } ModesMenu3["skinId"].Cast <ComboBox>().OnValueChange += (sender, vargs) => { if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(vargs.NewValue); } }; ModesMenu3["skinhack"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } else { Player.SetSkinId(0); } }; if (ModesMenu1["AutoHarass"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.AutoQ; } ModesMenu1["AutoHarass"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.AutoQ; } else { Game.OnTick -= Common.AutoQ; } }; } catch (Exception e) { Console.WriteLine(e.StackTrace); } }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != ChampionName) { return; } //IsZombie = PlayerInstance.HasBuff("kogmawicathiansurprise"); //wActive = PlayerInstance.HasBuff("kogmawbioarcanebarrage"); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += (EventArgs) => Common.Skinhack(); Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Game.OnUpdate += Common.zigzag; Obj_AI_Base.OnLevelUp += OnLevelUp; SkinBase = Player.Instance.SkinId; // Item try { Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1650, 70); Q.AllowedCollisionCount = 0; W = new Spell.Active(SpellSlot.W, 750); E = new Spell.Skillshot(SpellSlot.E, 1200, SkillShotType.Linear, 500, 1400, 120); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Circular, 1200, int.MaxValue, 120); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("Script yüklendi hadi gene iyisin", Color.Green); Menu = MainMenu.AddMenu("EzGame-KogMaw", "KogMaw"); Menu.AddSeparator(); Menu.AddLabel("Kusura bakmayın arada Crash verebilir.. hatayı V2'de çözücem."); Menu.AddLabel("PratikHack"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1KogMaw"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kombo ayarları"); ModesMenu1.Add("ComboQ", new CheckBox("Komboda Q kullan", true)); ModesMenu1.AddLabel("kullanma manası Q >= 80"); ModesMenu1.Add("ComboW", new CheckBox("Komboda W kullan", true)); ModesMenu1.Add("ComboE", new CheckBox("Komboda E kullan", true)); ModesMenu1.Add("ComboR", new CheckBox("Komboda R kullan", true)); ModesMenu1.Add("LogicRn", new ComboBox(" hedefin can miktari R için % <= ", 1, "100%", "50%", "25%")); ModesMenu1.Add("ManaCE", new Slider("E kullanma manası %", 30)); ModesMenu1.Add("ManaCR", new Slider("R kullanm manası %", 80)); ModesMenu1.Add("CRStack", new Slider("R stack limiti ?", 3, 1, 10)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Oto Dürtme"); ModesMenu1.Add("AutoHarass", new CheckBox("R ile oto dürtmeyi aç", false)); ModesMenu1.Add("ARStack", new Slider("Otomatik R stack'ı limiti", 2, 1, 6)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 70)); ModesMenu1.AddLabel("Dürtme"); ModesMenu1.Add("HarassQ", new CheckBox("Dürterken Q kullan", true)); ModesMenu1.Add("HarassE", new CheckBox("Dürterken E kullan", true)); ModesMenu1.Add("HarassR", new CheckBox("Dürterken R kullan", true)); ModesMenu1.Add("ManaHE", new Slider(" E Mana %", 60)); ModesMenu1.Add("ManaHR", new Slider(" R Mana %", 60)); ModesMenu1.Add("HRStack", new Slider("Dürterken atılan R stack'i", 1, 1, 6)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("KS ayarları"); ModesMenu1.AddLabel("Aslında Kil çalma türkçesi fakat Türkçeyi sikleyen yok malesef.."); ModesMenu1.Add("KS", new CheckBox("KS at", true)); ModesMenu1.Add("KQ", new CheckBox("KS atmak için Q at", true)); ModesMenu1.Add("KR", new CheckBox("KS atmak için R at", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2KogMaw"); ModesMenu2.AddLabel("Lane temizleme"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Lane temizlerken Q kullan", true)); ModesMenu2.Add("ManaLR", new Slider("Mana %", 40)); ModesMenu2.Add("FarmR", new CheckBox("R kullan", true)); ModesMenu2.Add("FRStack", new Slider("R Stack limiti", 1, 1, 6)); ModesMenu2.AddLabel("Orman temizleme Limiti"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Q kullan", true)); ModesMenu2.Add("ManaJR", new Slider("Mana %", 40)); ModesMenu2.Add("JungleR", new CheckBox("R kullan", true)); ModesMenu2.Add("JRStack", new Slider("R Stack'i", 2, 1, 6)); ModesMenu3 = Menu.AddSubMenu("Çeşitli", "Modes3KogMaw"); ModesMenu3.AddLabel("Vurkaç"); ModesMenu3.Add("FleeR", new CheckBox("R kullan", true)); ModesMenu3.Add("FleeE", new CheckBox("E kullan", true)); ModesMenu3.Add("ManaFlR", new Slider("R kullan %", 35)); ModesMenu3.Add("FlRStack", new Slider("R Stack durumu", 2, 1, 6)); ModesMenu3.AddLabel("Komboda İtem Kullan"); ModesMenu3.Add("useYoumuu", new CheckBox("Yoummu", true)); ModesMenu3.Add("usehextech", new CheckBox("Hextech birim", true)); ModesMenu3.Add("useBotrk", new CheckBox("Mahvolmuş kral", true)); ModesMenu3.Add("useQss", new CheckBox("CıvaYatağan", true)); ModesMenu3.Add("minHPBotrk", new Slider("BotRk basmak için rakip can yüzdesi %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("MMF:S %", 80)); ModesMenu3.AddLabel("QSS ayarları"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Otomatik", "Kombo")); ModesMenu3.Add("Stun", new CheckBox("Sersemletme", true)); ModesMenu3.Add("Blind", new CheckBox("Çekme", true)); ModesMenu3.Add("Charm", new CheckBox("Cazibe", true)); ModesMenu3.Add("Suppression", new CheckBox("Kitle kontrol", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polimörf", true)); ModesMenu3.Add("Fear", new CheckBox("Kışkırtma", true)); ModesMenu3.Add("Taunt", new CheckBox("FŞB", true)); ModesMenu3.Add("Silence", new CheckBox("Susturma", false)); ModesMenu3.Add("QssDelay", new Slider("Kullanım gecikmesi", 250, 0, 1000)); ModesMenu3.AddLabel("Cıva Yatağan Kullanımı ++"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Ultiye göre Kullanım Gecikmesi MS", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Skin Hack Aktifleştirmek için Tıklat", false)); ModesMenu3.Add("skinId", new ComboBox("Skin numarası", 0, "Klasik", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Çizgiler", "DrawKogMaw"); DrawMenu.Add("drawQ", new CheckBox(" Q çizgileri", true)); DrawMenu.Add("drawW", new CheckBox(" W çizgileri", true)); DrawMenu.Add("drawR", new CheckBox(" R çizgileri", false)); DrawMenu.Add("drawXR", new CheckBox(" Çizgi göstertme R", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" vurkaç'ta Q gösterme", false)); } catch (Exception) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Game.OnTick += OnTick; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; GameObject.OnCreate += OnCreate; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Orbwalker.OnPreAttack += OnPreAttack; Drawing.OnDraw += Game_OnDraw; SkinBase = Player.Instance.SkinId; try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Active(SpellSlot.Q, (uint)_Player.AttackRange + 50); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.5, 1400, 250); E = new Spell.Targeted(SpellSlot.E, (uint)_Player.AttackRange + 50); R = new Spell.Targeted(SpellSlot.R, (uint)_Player.AttackRange + 50); Bootstrap.Init(null); Chat.Print("GuTenTak Addon basariyla yuklendi", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Tristana", "Tristana"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Tristana Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Tristana"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Ayarları"); ModesMenu1.Add("ComboQ", new CheckBox("Q Kullan", true)); ModesMenu1.Add("ComboE", new CheckBox("E Kullan", true)); ModesMenu1.Add("ComboEF", new CheckBox("Kombo modunda E ile düşmanı zorla", true)); ModesMenu1.Add("ManualR", new KeyBind("Yarı otomatik R", false, KeyBind.BindTypes.HoldActive, 'T')); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("E List"); foreach (var Enemy in EntityManager.Heroes.Enemies) { ModesMenu1.Add(Enemy.ChampionName, new CheckBox("E Kullan " + Enemy.ChampionName, true)); } ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Dürtme Ayarları"); ModesMenu1.Add("HarassEF", new CheckBox("Dürtme modunda E ile zorla", true)); ModesMenu1.Add("HarassQ", new CheckBox("Q Kullan", true)); ModesMenu1.Add("HarassE", new CheckBox("E Kullan", true)); ModesMenu1.Add("ManaHE", new Slider("Gereken Mana %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Çalma Ayarları"); ModesMenu1.Add("KS", new CheckBox("Kill Çalma Kullan", true)); ModesMenu1.Add("KR", new CheckBox("R Kullan", true)); ModesMenu1.Add("KER", new CheckBox("E + R Kullan", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Tristana"); ModesMenu2.AddLabel("Lane Clear Ayarları"); ModesMenu2.AddSeparator(); ModesMenu2.Add("FarmEF", new CheckBox("Laneclear modunda E ile zorlama", true)); ModesMenu2.Add("FarmQ", new CheckBox("Q Kullan", true)); ModesMenu2.Add("FarmE", new CheckBox("E Kullan", true)); ModesMenu2.Add("ManaLE", new Slider("Mana %", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("Jungle Clear Ayarları"); ModesMenu2.Add("JungleEF", new CheckBox("JungleClear E Forced Target", true)); ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true)); ModesMenu2.Add("JungleE", new CheckBox("Use E on JungleClear", true)); ModesMenu2.Add("ManaJE", new Slider("Mana %", 40)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Tristana"); ModesMenu3.Add("AntiGapW", new CheckBox("W Kullan şunun içni Anti-Gapcloser", true)); ModesMenu3.Add("AntiGapR", new CheckBox("R Kullan şunun içni Anti-Gapcloser", false)); ModesMenu3.Add("AntiGapKR", new CheckBox("R Kullan şunun içni Anti-Gapcloser (Khazix & Rengar)", true)); ModesMenu3.Add("FleeW", new CheckBox("Kaçma modunda W", false)); ModesMenu3.AddSeparator(); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Kostüm Hilesi Aktif", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10")); ModesMenu3.AddSeparator(); ModesMenu3.AddLabel("İtemleri Kullanma"); ModesMenu3.Add("useYoumuu", new CheckBox("Kullan Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Kullan Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Kullan Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Kullan QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Mahvolmuş için can %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Mahvolmuş için düşman canı %", 80)); ModesMenu3.AddLabel("QSS Ayarları"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Sabitleme", true)); ModesMenu3.Add("Blind", new CheckBox("Kör", true)); ModesMenu3.Add("Charm", new CheckBox("Çekicilik(Ahri)", true)); ModesMenu3.Add("Suppression", new CheckBox("Önleme,Durdurma", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Korku", true)); ModesMenu3.Add("Taunt", new CheckBox("Tuzak", true)); ModesMenu3.Add("Silence", new CheckBox("Sessiz", false)); ModesMenu3.Add("QssDelay", new Slider("QSS Gecikmesi", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Ayarları"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Ulti için QSS gecikmesi", 250, 0, 1000)); DrawMenu = Menu.AddSubMenu("Draws", "DrawTristana"); DrawMenu.Add("drawA", new CheckBox(" Göster AA menzili", true)); DrawMenu.Add("drawW", new CheckBox(" Göster W", true)); DrawMenu.Add("drawE", new CheckBox(" Göster E Yükü", true)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Orbwalker.OnPostAttack += Common.aaCombo; Orbwalker.OnPostAttack += Common.LJClear; Player.OnBasicAttack += Player_OnBasicAttack; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Targeted(SpellSlot.Q, 675); Q1 = new Spell.Skillshot(SpellSlot.Q, 940, SkillShotType.Linear, 350, int.MaxValue, 75); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 250, 1600, 100); W1 = new Spell.Skillshot(SpellSlot.W, 500, SkillShotType.Linear, 250, 1600, 100); E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); Bootstrap.Init(null); Chat.Print("Hadi gene iyisin, Script yüklendi", Color.Green); Menu = MainMenu.AddMenu("EzGame-Lucian", "Lucian"); Menu.AddSeparator(); Menu.AddLabel("PratikHack"); Menu.AddLabel("Bu arada Gapslocer vb. şeyleri niye ingilizce dilde demeyin. onun Türkçesi yok googlede araştırın mekanik oldğunu anlarsınız."); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menü", "Modes1Lucian"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kombo ayarları"); ModesMenu1.Add("CWeaving", new CheckBox("Komboda Pasifi Aktifleştir", true)); ModesMenu1.Add("ComboQ", new CheckBox("Komboda Q kullan", true)); ModesMenu1.Add("ComboW", new CheckBox("Komboda W kullan", true)); ModesMenu1.Add("ComboE", new CheckBox("Komboda E kullan", true)); ModesMenu1.Add("ManaCW", new Slider("W için mana sınırı %", 30)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Mantık ayarları"); ModesMenu1.Add("LogicAA", new ComboBox(" Kombo Mantığı ", 1, "Hızlı", "Kite attığın hedefe Full Hasar")); ModesMenu1.Add("LogicW", new ComboBox(" Temel W mantıgı ", 1, "Kite attığın hedefe", "Sürekli")); ModesMenu1.Add("WColision", new ComboBox(" Çarpışma ayarları W ", 1, "Çarpışma", "Çarpışma yok")); ModesMenu1.Add("LogicE", new ComboBox(" E Mantığı ", 0, "Mouse'yi izler güvenliyse atlar", "Yanlara doğru", "Mouse yönünde Atlar")); ModesMenu1.AddSeparator(); //ModesMenu1.AddLabel("AutoHarass Configs"); //ModesMenu1.Add("AutoHarass", new CheckBox("Use Q on AutoHarass", false)); // ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Dürtme Ayarları"); ModesMenu1.Add("HWeaving", new CheckBox("Dürtme ayarları Pasif kullan", true)); ModesMenu1.Add("HarassMana", new Slider("Dürterken Mana dikkati %", 60)); ModesMenu1.Add("HarassQ", new CheckBox("Dürterken Q kullan", true)); ModesMenu1.Add("HarassQext", new CheckBox("Genişletilmiş mekanik Q kullan", true)); ModesMenu1.Add("HarassW", new CheckBox("Dürterken W kullan", true)); ModesMenu1.Add("ManaHW", new Slider("W kullanmak için max. mana sınırı %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Çalma"); ModesMenu1.Add("KS", new CheckBox("Kill Çalma Aktif", true)); ModesMenu1.Add("KQ", new CheckBox("Kill çalmak için Q kullan", true)); ModesMenu1.Add("KW", new CheckBox("Kill çalmak için W kullan", true)); ModesMenu1.Add("KR", new CheckBox("Kill çalmak için R kullan", false)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Lucian"); ModesMenu2.AddLabel("Koridor Temizle"); ModesMenu1.AddSeparator(); ModesMenu2.Add("FarmQ", new CheckBox("Koridor Temizlerken Q kullan", true)); ModesMenu2.Add("ManaLQ", new Slider("Mana %", 40)); ModesMenu2.Add("FarmW", new CheckBox("Koridor Temizlerken W kullan", true)); ModesMenu2.Add("ManaLW", new Slider("Mana %", 40)); ModesMenu2.AddLabel("Orman temizleme Ayarları"); ModesMenu2.Add("JungleQ", new CheckBox("Orman temizlerken Q kullan", true)); ModesMenu2.Add("ManaJQ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleW", new CheckBox("Orman temizlerken W kullan", true)); ModesMenu2.Add("ManaJW", new Slider("Mana %", 40)); ModesMenu3 = Menu.AddSubMenu("Cesitli", "Modes3Lucian"); ModesMenu3.Add("AntiGap", new CheckBox("E ile Anti-Gapslocer.", true)); ModesMenu3.AddLabel("Vurkaç"); ModesMenu3.Add("FleeE", new CheckBox("Vurkaç yaparken E kombosu at", true)); ModesMenu3.AddLabel("İtem Kullanım ayarları"); ModesMenu3.Add("useYoumuu", new CheckBox("Yoummu hayalet kılıç kullan", true)); ModesMenu3.Add("usehextech", new CheckBox("Hextech birim tehcizat kullan", true)); ModesMenu3.Add("useBotrk", new CheckBox("Mahvolmuş kralın kılıcı kullan", true)); ModesMenu3.Add("useQss", new CheckBox("CıvaYatağan kullan", true)); ModesMenu3.Add("minHPBotrk", new Slider("Mahvolmuş kralın kılıcı kaç can yüzdesinde kullanılsın %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Mahvolmuş kralın kılıcı kaç can yüzdesinde kullanılsın %", 80)); ModesMenu3.AddLabel("Cıva Yatağan Ayarları"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Otomatik", "Komboda")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Kör", true)); ModesMenu3.Add("Charm", new CheckBox("Cazibe", true)); ModesMenu3.Add("Suppression", new CheckBox("Baskı", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polimörf", true)); ModesMenu3.Add("Fear", new CheckBox("Korku", true)); ModesMenu3.Add("Taunt", new CheckBox("Kışkırtma", true)); ModesMenu3.Add("Silence", new CheckBox("Susturma", false)); ModesMenu3.Add("QssDelay", new Slider("Cıva yatağan gecikme ayarı (ms)", 250, 0, 1000)); ModesMenu3.AddLabel("CıvaYatağan Extra ayarlar"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Gecikme ayarı (ms) olarak", 250, 0, 1000)); ModesMenu3.AddLabel("KOSTÜM HİLESİ"); ModesMenu3.Add("skinhack", new CheckBox("Skin Hack Aktifleştir", false)); ModesMenu3.Add("skinId", new ComboBox("Skin numarası", 0, "Klasik", "1", "2", "3", "Kod Adı Lucian", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Sınır", "DrawLucian"); DrawMenu.Add("drawA", new CheckBox(" Düz vurus Alanı", true)); DrawMenu.Add("drawQ", new CheckBox(" Q alanı", true)); DrawMenu.Add("drawQext", new CheckBox(" Genişletilmiş Q alanı", true)); DrawMenu.Add("drawW", new CheckBox(" W alanı", true)); DrawMenu.Add("drawE", new CheckBox(" E alanı", true)); DrawMenu.Add("drawR", new CheckBox(" R alanı", false)); if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } ModesMenu3["skinId"].Cast <ComboBox>().OnValueChange += (sender, vargs) => { if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(vargs.NewValue); } }; ModesMenu3["skinhack"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } else { Player.SetSkinId(0); } }; } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Orbwalker.OnPreAttack += Common.QAA; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 1450, SkillShotType.Linear, 0, 1000, 40) { AllowedCollisionCount = int.MaxValue }; W = new Spell.Active(SpellSlot.W); R = new Spell.Active(SpellSlot.R, 5500); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak 卡牌", "TwistedFate"); Menu.AddSeparator(); Menu.AddLabel("CH汉化-GuTenTak卡牌脚本"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1TwistedFate"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("连招设置"); ModesMenu1.Add("ComboQ", new CheckBox("使用Q", true)); ModesMenu1.Add("ComboYellowCard", new CheckBox("连招定黄牌", true)); ModesMenu1.Add("RYellow", new CheckBox("开R自动黄牌", true)); ModesMenu1.Add("ComboWRed", new KeyBind("切红牌", false, KeyBind.BindTypes.HoldActive, 'T')); ModesMenu1.Add("ComboWBlue", new KeyBind("切蓝牌", false, KeyBind.BindTypes.HoldActive, 'E')); ModesMenu1.Add("ComboWYellow", new KeyBind("切黄牌", false, KeyBind.BindTypes.HoldActive, 'S')); ModesMenu1.Add("WHumanizer", new CheckBox("选牌-人性化", true)); ModesMenu1.Add("WHumanizerms", new Slider("选牌-人性化延迟 (毫秒)", 250, 0, 250)); ModesMenu1.Add("WHumanizerrandom", new Slider("选牌-人性化延迟 (随机最小值)", 125, 0, 125)); ModesMenu1.Add("WHumanizerrandom2", new Slider("选牌-人性化延迟 (随机最大值)", 250, 0, 250)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("自动骚扰"); ModesMenu1.Add("AutoHarass", new CheckBox("自动Q无法移动的敌人", true)); ModesMenu1.Add("ManaAuto", new Slider("自动骚扰蓝量百分比", 40)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("骚扰设置"); ModesMenu1.Add("HarassQ", new CheckBox("使用Q", true)); ModesMenu1.Add("ManaHQ", new Slider("Q 骚扰蓝量百分比", 60)); ModesMenu1.Add("HarassW", new CheckBox("使用W", true)); ModesMenu1.Add("ManaHW", new Slider("W 骚扰蓝量百分比", 60)); ModesMenu1.Add("HarassPick", new ComboBox("骚扰选牌", 0, "蓝", "红", "黄")); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("抢头设置"); ModesMenu1.Add("KS", new CheckBox("开启抢头", true)); ModesMenu1.Add("KQ", new CheckBox("Q 抢头", true)); ModesMenu2 = Menu.AddSubMenu("农兵", "Modes2TwistedFate"); ModesMenu2.AddLabel("尾兵设置"); ModesMenu2.AddSeparator(); ModesMenu2.Add("LastBlue", new CheckBox("选择蓝牌", true)); ModesMenu2.Add("ManaLast", new Slider("蓝量低于百分比时", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("清线设置"); ModesMenu2.AddSeparator(); ModesMenu2.Add("FarmQ", new CheckBox("使用Q", true)); ModesMenu2.Add("ManaLQ", new Slider("Q 清线蓝量百分比", 40)); ModesMenu2.Add("MinionLC", new Slider("Q最低小兵命中数", 3, 1, 5)); ModesMenu2.Add("FarmW", new CheckBox("清线使用W", true)); ModesMenu2.Add("ClearPick", new ComboBox("清线选牌", 1, "红", "蓝")); ModesMenu2.Add("ManaLW", new Slider("W 清线蓝量百分比", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("清野设置"); ModesMenu2.AddSeparator(); ModesMenu2.Add("JungleQ", new CheckBox("使用Q", true)); ModesMenu2.Add("ManaJQ", new Slider("Q 清野蓝量百分比", 40)); ModesMenu2.Add("JungleW", new CheckBox("使用W", true)); ModesMenu2.Add("JungleClearPick", new ComboBox("清野选牌", 1, "红", "蓝", "黄")); ModesMenu2.Add("ManaJW", new Slider("W 清野蓝量百分比", 40)); ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3TwistedFate"); //ModesMenu3.Add("AntiGap", new CheckBox("AntiGap - Pick Golden Card", true)); ModesMenu3.AddLabel("物品使用(连招)"); ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true)); ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true)); ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true)); ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true)); ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80)); ModesMenu3.AddLabel("水银设置"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招")); ModesMenu3.Add("Stun", new CheckBox("晕眩", true)); ModesMenu3.Add("Blind", new CheckBox("致盲", true)); ModesMenu3.Add("Charm", new CheckBox("魅惑", true)); ModesMenu3.Add("Suppression", new CheckBox("压制", true)); ModesMenu3.Add("Polymorph", new CheckBox("变形", true)); ModesMenu3.Add("Fear", new CheckBox("恐惧", true)); ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true)); ModesMenu3.Add("Silence", new CheckBox("沉默", false)); ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("解大招水银设置"); ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true)); ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true)); ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true)); ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("换肤"); ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false)); ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7", "8", "9")); DrawMenu = Menu.AddSubMenu("线圈", "DrawTwistedFate"); DrawMenu.Add("drawA", new CheckBox(" 显示真实普攻距离", true)); DrawMenu.Add("drawQ", new CheckBox(" 显示 Q", true)); DrawMenu.Add("drawR", new CheckBox(" 显示 R", false)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += OnTick; Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Game.OnUpdate += Common.zigzag; SkinBase = Player.Instance.SkinId; // Item try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); Q.AllowedCollisionCount = int.MaxValue; W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear, 1800, 1500, 200); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1300, SkillShotType.Linear, 200, 1950, 40); R.AllowedCollisionCount = 0; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Corki", "Corki"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak Corki Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Corki"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Configs"); ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true)); ModesMenu1.Add("ComboA", new CheckBox("Use AA => Q Combo", false)); ModesMenu1.Add("ComboE", new CheckBox("Use E on Combo", true)); ModesMenu1.Add("ComboR", new CheckBox("Use R on Combo", true)); ModesMenu1.Add("ManaCE", new Slider("Use E Mana %", 30)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("AutoHarass Configs"); ModesMenu1.Add("AutoHarass", new CheckBox("Use R on AutoHarass", false)); ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80)); ModesMenu1.AddLabel("Harass Configs"); ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true)); ModesMenu1.Add("ManaHQ", new Slider("Mana %", 40)); ModesMenu1.Add("HarassR", new CheckBox("Use R on Harass", true)); ModesMenu1.Add("ManaHR", new Slider("Mana %", 60)); ModesMenu1.Add("HRStack", new Slider("Use R Save on Harass ", 3, 0, 6)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Steal Configs"); ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true)); ModesMenu1.Add("KQ", new CheckBox("Use Q on KillSteal", true)); ModesMenu1.Add("KR", new CheckBox("Use R on KillSteal", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Corki"); ModesMenu2.AddLabel("Lane Clear Config"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true)); ModesMenu2.Add("ManaLR", new Slider("Mana %", 40)); ModesMenu2.Add("FarmR", new CheckBox("Use R on LaneClear", true)); ModesMenu2.AddLabel("Jungle Clear Config"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true)); ModesMenu2.Add("ManaJR", new Slider("Mana %", 40)); ModesMenu2.Add("JungleR", new CheckBox("Use R on JungleClear", true)); ModesMenu2.Add("LJRStack", new Slider("Use R Save on Clear ", 3, 0, 6)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Corki"); ModesMenu3.AddLabel("Misc Configs"); ModesMenu3.Add("AntiGap", new CheckBox("Use W for Anti-Gapcloser", true)); ModesMenu3.AddLabel("Flee Configs"); ModesMenu3.Add("FleeR", new CheckBox("Use R on Flee", true)); ModesMenu3.Add("FleeW", new CheckBox("Use W on Flee", true)); ModesMenu3.Add("ManaFlR", new Slider("R Mana %", 35)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Blind", true)); ModesMenu3.Add("Charm", new CheckBox("Charm", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Fear", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Silence", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7")); DrawMenu = Menu.AddSubMenu("Draws", "DrawCorki"); DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true)); DrawMenu.Add("drawW", new CheckBox(" Draw W", true)); DrawMenu.Add("drawR", new CheckBox(" Draw R", false)); DrawMenu.Add("drawXR", new CheckBox(" Draw Don't Use R", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" Draw Don't Use Flee Q", false)); } catch (Exception e) { } }
static void Game_OnStart(EventArgs args) { if (ChampionName != Player.Instance.BaseSkinName) { return; } Game.OnUpdate += Game_OnUpdate; /*Drawing.OnDraw += Game_OnDraw; * Obj_AI_Base.OnBuffGain += Common.OnBuffGain; * Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; * Game.OnTick += Common.ItemUsage; * SkinBase = Player.Instance.SkinId;*/ try { Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60); Q.AllowedCollisionCount = 0; W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 80); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, 160); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak Ezreal", "Ezreal"); Menu.AddSeparator(); Menu.AddLabel("CH汉化-GuTenTak 伊泽瑞尔脚本"); //var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Ezreal"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("连招设置"); ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true)); ModesMenu1.Add("ComboA", new CheckBox("优先普攻(后Q)", false)); ModesMenu1.Add("ComboW", new CheckBox("连招W", true)); ModesMenu1.Add("ComboR", new CheckBox("连招R", true)); ModesMenu1.Add("ManaCW", new Slider("W蓝量使用 %", 30)); ModesMenu1.Add("RCount", new Slider("使用R如果能命中数量 >=", 3, 2, 5)); ModesMenu1.AddSeparator(); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("自动骚扰设置"); ModesMenu1.Add("AutoHarass", new CheckBox("Q自动骚扰", false)); ModesMenu1.Add("ManaAuto", new Slider("Q蓝量使用 %", 80)); ModesMenu1.AddLabel("骚扰设置"); ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true)); ModesMenu1.Add("ManaHQ", new Slider("Q蓝量使用 %", 40)); ModesMenu1.Add("HarassW", new CheckBox("骚扰W", true)); ModesMenu1.Add("ManaHW", new Slider("W蓝量使用 %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("抢头设置"); ModesMenu1.Add("KS", new CheckBox("开启抢头", true)); ModesMenu1.Add("KQ", new CheckBox("Q抢头", true)); ModesMenu1.Add("KW", new CheckBox("W抢头", true)); ModesMenu1.Add("KR", new CheckBox("R抢头", true)); ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Ezreal"); ModesMenu2.AddLabel("尾兵设置"); ModesMenu2.Add("ManaF", new Slider("Q蓝量使用 %", 60)); ModesMenu2.Add("LastQ", new CheckBox("Q尾兵", true)); ModesMenu2.AddLabel("清线设置"); ModesMenu2.Add("ManaL", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true)); ModesMenu2.AddLabel("清野设置"); ModesMenu2.Add("ManaJ", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true)); ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Ezreal"); ModesMenu3.AddLabel("杂项设置"); ModesMenu3.Add("AntiGap", new CheckBox("E 防突进", true)); ModesMenu3.Add("StackTear", new CheckBox("泉水自动叠加女神", true)); ModesMenu3.AddLabel("逃跑设置"); ModesMenu3.Add("FleeQ", new CheckBox("逃跑使用Q", true)); ModesMenu3.Add("FleeE", new CheckBox("逃跑使用E", true)); //ModesMenu3.Add("BlockE", new CheckBox("Block EnemyUnderTurret", false)); ModesMenu3.Add("ManaFlQ", new Slider("Q蓝量使用 %", 35)); ModesMenu3.AddLabel("物品使用(连招)"); ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true)); ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true)); ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true)); ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80)); ModesMenu3.AddLabel("水银设置"); ModesMenu3.Add("useQss", new CheckBox("使用水银", true)); ModesMenu3.AddSeparator(1); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招")); ModesMenu3.Add("Stun", new CheckBox("晕眩", true)); ModesMenu3.Add("Blind", new CheckBox("致盲", true)); ModesMenu3.Add("Charm", new CheckBox("魅惑", true)); ModesMenu3.Add("Suppression", new CheckBox("压制", true)); ModesMenu3.Add("Polymorph", new CheckBox("变形", true)); ModesMenu3.Add("Fear", new CheckBox("恐惧", true)); ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true)); ModesMenu3.Add("Silence", new CheckBox("沉默", false)); ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("解大招水银设置"); ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true)); ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true)); ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true)); ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000)); ModesMenu3.AddLabel("换肤"); ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false)); ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("线圈", "DrawEzreal"); DrawMenu.Add("usedraw", new CheckBox("开启线圈", true)); DrawMenu.AddSeparator(1); DrawMenu.Add("drawQ", new CheckBox(" 显示 Q", true)); DrawMenu.Add("drawW", new CheckBox(" 显示 W", true)); DrawMenu.Add("drawR", new CheckBox(" 显示 R", false)); DrawMenu.Add("drawXR", new CheckBox(" 显示 不使用R", true)); DrawMenu.Add("drawXFleeQ", new CheckBox(" 显示 逃跑不使用Q", false)); if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } ModesMenu3["useQss"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Obj_AI_Base.OnBuffGain += Common.OnBuffGain; } else { Obj_AI_Base.OnBuffGain -= Common.OnBuffGain; } }; if (ModesMenu3["useItems"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.ItemUsage; } ModesMenu3["useItems"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.ItemUsage; } else { Game.OnTick -= Common.ItemUsage; } }; if (DrawMenu["usedraw"].Cast <CheckBox>().CurrentValue) { Drawing.OnDraw += Game_OnDraw; } DrawMenu["usedraw"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Drawing.OnDraw += Game_OnDraw; } else { Drawing.OnDraw -= Game_OnDraw; } }; if (ModesMenu3["AntiGap"].Cast <CheckBox>().CurrentValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } ModesMenu3["AntiGap"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; } else { Gapcloser.OnGapcloser -= Common.Gapcloser_OnGapCloser; } }; if (ModesMenu1["KS"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.KillSteal; } ModesMenu1["KS"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.KillSteal; } else { Game.OnTick -= Common.KillSteal; } }; if (ModesMenu1["ComboA"].Cast <CheckBox>().CurrentValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } ModesMenu1["ComboA"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack; } else { Orbwalker.OnPostAttack -= Common.Orbwalker_OnPostAttack; } }; if (ModesMenu3["StackTear"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.StackTear; } ModesMenu3["StackTear"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.StackTear; } else { Game.OnTick -= Common.StackTear; } }; if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } ModesMenu3["skinId"].Cast <ComboBox>().OnValueChange += (sender, vargs) => { if (ModesMenu3["skinhack"].Cast <CheckBox>().CurrentValue) { Player.SetSkinId(vargs.NewValue); } }; ModesMenu3["skinhack"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Player.SetSkinId(ModesMenu3["skinId"].Cast <ComboBox>().CurrentValue); } else { Player.SetSkinId(0); } }; if (ModesMenu1["AutoHarass"].Cast <CheckBox>().CurrentValue) { Game.OnTick += Common.AutoQ; } ModesMenu1["AutoHarass"].Cast <CheckBox>().OnValueChange += (sender, vargs) => { if (vargs.NewValue) { Game.OnTick += Common.AutoQ; } else { Game.OnTick -= Common.AutoQ; } }; } catch (Exception e) { Console.WriteLine(e.StackTrace); } }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != ChampionName) { return; } //IsZombie = PlayerInstance.HasBuff("kogmawicathiansurprise"); //wActive = PlayerInstance.HasBuff("kogmawbioarcanebarrage"); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Game.OnTick += (EventArgs) => Common.Skinhack(); Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser; Game.OnUpdate += Common.zigzag; Obj_AI_Base.OnLevelUp += OnLevelUp; SkinBase = Player.Instance.SkinId; // Item try { Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1650, 70); Q.AllowedCollisionCount = 0; W = new Spell.Active(SpellSlot.W, 720); E = new Spell.Skillshot(SpellSlot.E, 1200, SkillShotType.Linear, 500, 1400, 120); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 1800, SkillShotType.Circular, 1200, int.MaxValue, 120); R.AllowedCollisionCount = int.MaxValue; Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak KogMaw", "KogMaw"); Menu.AddSeparator(); Menu.AddLabel("GuTenTak KogMaw Addon"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1KogMaw"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Combo Ayarları"); ModesMenu1.Add("ComboQ", new CheckBox("Q Kullan", true)); ModesMenu1.AddLabel("Q için mana >= 80"); ModesMenu1.Add("ComboW", new CheckBox("W Kullan", true)); ModesMenu1.Add("ComboE", new CheckBox("E Kullan", true)); ModesMenu1.Add("ComboR", new CheckBox("R Kullan", true)); ModesMenu1.Add("LogicRn", new ComboBox("R için düşmanın canı şundan az % <= ", 1, "100%", "55%", "30%")); ModesMenu1.Add("ManaCE", new Slider("E için mana %", 30)); ModesMenu1.Add("ManaCR", new Slider("R için mana %", 80)); ModesMenu1.Add("CRStack", new Slider("Komboda R için stack Limiti", 3, 1, 10)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Otomatik Dürtme Ayarları"); ModesMenu1.Add("AutoHarass", new CheckBox("R kullan otomatik dürtmek için", false)); ModesMenu1.Add("ARStack", new Slider("Otomatik R limiti", 2, 1, 6)); ModesMenu1.Add("ManaAuto", new Slider("Manam şundan çok %", 70)); ModesMenu1.AddLabel("Dürtme Ayarları"); ModesMenu1.Add("HarassQ", new CheckBox("Q Kullan", true)); ModesMenu1.Add("HarassE", new CheckBox("E Kullan", true)); ModesMenu1.Add("HarassR", new CheckBox("R Kullan", true)); ModesMenu1.Add("ManaHE", new Slider("E Mana %", 60)); ModesMenu1.Add("ManaHR", new Slider("R Mana %", 60)); ModesMenu1.Add("HRStack", new Slider("Dürterken R limiti", 1, 1, 6)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("Kill Çalma Ayarları"); ModesMenu1.Add("KS", new CheckBox("Kullan", true)); ModesMenu1.Add("KQ", new CheckBox("Q Kullan", true)); ModesMenu1.Add("KR", new CheckBox("R Kullan", true)); ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2KogMaw"); ModesMenu2.AddLabel("Lane Clear Ayarları"); ModesMenu2.Add("ManaL", new Slider("Mana %", 40)); ModesMenu2.Add("FarmQ", new CheckBox("Q Kullan", true)); ModesMenu2.Add("ManaLR", new Slider("Mana %", 40)); ModesMenu2.Add("FarmR", new CheckBox("R Kullan", true)); ModesMenu2.Add("FRStack", new Slider("Lanetemizliği R limiti", 1, 1, 6)); ModesMenu2.AddLabel("Orman Temizleme Ayarları"); ModesMenu2.Add("ManaJ", new Slider("Mana %", 40)); ModesMenu2.Add("JungleQ", new CheckBox("Q Kullan", true)); ModesMenu2.Add("ManaJR", new Slider("Mana %", 40)); ModesMenu2.Add("JungleR", new CheckBox("R Kullan", true)); ModesMenu2.Add("JRStack", new Slider("Ormantemizleme R limiti", 2, 1, 6)); ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3KogMaw"); ModesMenu3.AddLabel("Flee Ayarları"); ModesMenu3.Add("FleeR", new CheckBox("R Kullan", true)); ModesMenu3.Add("FleeE", new CheckBox("E Kullan", true)); ModesMenu3.Add("ManaFlR", new Slider("R Mana %", 35)); ModesMenu3.Add("FlRStack", new Slider("Kaçarken R limiti", 2, 1, 6)); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Kullan Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Kullan Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Kullan Mahvolmuş", true)); ModesMenu3.Add("useQss", new CheckBox("Kullan Civayatağan", true)); ModesMenu3.Add("minHPBotrk", new Slider("Mahvolmuş canım şundan az %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Düşmanın canı şundan az %", 80)); ModesMenu3.AddLabel("QSS Ayarları"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Sabit", true)); ModesMenu3.Add("Blind", new CheckBox("Kör", true)); ModesMenu3.Add("Charm", new CheckBox("Çekicilik(ahri)", true)); ModesMenu3.Add("Suppression", new CheckBox("Önleme skilleri", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polimorf", true)); ModesMenu3.Add("Fear", new CheckBox("Korkmuş", true)); ModesMenu3.Add("Taunt", new CheckBox("Alay etme", true)); ModesMenu3.Add("Silence", new CheckBox("Sessiz", false)); ModesMenu3.Add("QssDelay", new Slider("Kullan QSS Gecikmesi(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Ayarları"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Kullan QSS Gecikmesi(ms) Ulti için", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Değiştirici"); ModesMenu3.Add("skinhack", new CheckBox("Aktif Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawKogMaw"); DrawMenu.Add("drawQ", new CheckBox(" Göster Q", true)); DrawMenu.Add("drawW", new CheckBox(" Göster W", true)); DrawMenu.Add("drawR", new CheckBox(" Göster R", false)); DrawMenu.Add("drawXR", new CheckBox("Kaçarken R Göster", true)); DrawMenu.Add("drawXFleeQ", new CheckBox("Kaçarken Q Göster", false)); } catch (Exception) { } }
static void Game_OnStart(EventArgs args) { Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnBuffGain += Common.OnBuffGain; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Game.OnTick += OnTick; Orbwalker.OnPostAttack += Common.WLogic; Orbwalker.OnPostAttack += Common.LJClear; SkinBase = Player.Instance.SkinId; try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 1250, SkillShotType.Linear, (int)0.25, 1030, 90) { AllowedCollisionCount = int.MaxValue }; W = new Spell.Active(SpellSlot.W); E = new Spell.Active(SpellSlot.E); Bootstrap.Init(null); Chat.Print("GuTenTak Addon Loading Success", Color.Green); Menu = MainMenu.AddMenu("GuTenTak 西维尔", "Sivir"); Menu.AddSeparator(); Menu.AddLabel("CH汉化-GuTenTak 战争女神脚本"); var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1Sivir"); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("连招设置"); ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true)); ModesMenu1.Add("ComboW", new CheckBox("连招W", true)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("骚扰设置"); ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true)); ModesMenu1.Add("HarassMana", new Slider("Q蓝量使用 %", 60)); ModesMenu1.Add("HarassW", new CheckBox("骚扰W", true)); ModesMenu1.Add("ManaHW", new Slider("W蓝量使用 %", 60)); ModesMenu1.AddSeparator(); ModesMenu1.AddLabel("抢头设置"); ModesMenu1.Add("KS", new CheckBox("开启抢头", true)); ModesMenu1.Add("KQ", new CheckBox("Q抢头", true)); ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Sivir"); ModesMenu2.AddLabel("清线设置"); ModesMenu2.Add("MinionLC", new Slider("清线最低小兵数量", 3, 1, 5)); ModesMenu2.AddSeparator(); ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true)); ModesMenu2.Add("ManaLQ", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("FarmW", new CheckBox("清线W", true)); ModesMenu2.Add("ManaLW", new Slider("W蓝量使用 %", 40)); ModesMenu2.AddSeparator(); ModesMenu2.AddLabel("清野设置"); ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true)); ModesMenu2.Add("ManaJQ", new Slider("Q蓝量使用 %", 40)); ModesMenu2.Add("JungleW", new CheckBox("清野W", true)); ModesMenu2.Add("ManaJW", new Slider("W蓝量使用 %", 40)); ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Sivir"); ModesMenu3.Add("SpellShield", new CheckBox("自动E", true)); ModesMenu3.Add("GoldCard", new CheckBox("卡牌" + " 黄牌 ", true)); ModesMenu3.Add("RedCard", new CheckBox("卡牌" + " 红牌 ", false)); foreach (var enemy in EntityManager.Heroes.Enemies.Where(a => a.Team != Player.Instance.Team)) { foreach ( var spell in enemy.Spellbook.Spells.Where( a => a.Slot == SpellSlot.Q || a.Slot == SpellSlot.W || a.Slot == SpellSlot.E || a.Slot == SpellSlot.R)) { if (spell.SData.TargettingType != SpellDataTargetType.Self && spell.SData.TargettingType != SpellDataTargetType.SelfAndUnit) { if (spell.Slot == SpellSlot.Q) { if (spell.SData.TargettingType == SpellDataTargetType.Unit) { ModesMenu3.Add(spell.SData.Name, new CheckBox(enemy.ChampionName + " Q ", false)); } //new CheckBox(enemy.ChampionName + " Q " + spell.Name, false)); } else if (spell.Slot == SpellSlot.W) { if (spell.SData.TargettingType == SpellDataTargetType.Unit) { ModesMenu3.Add(spell.SData.Name, new CheckBox(enemy.ChampionName + " W ", false)); } } else if (spell.Slot == SpellSlot.E) { if (spell.SData.TargettingType == SpellDataTargetType.Unit) { ModesMenu3.Add(spell.SData.Name, new CheckBox(enemy.ChampionName + " E ", false)); } else if (spell.Slot == SpellSlot.R) { if (spell.SData.TargettingType == SpellDataTargetType.Unit) { ModesMenu3.Add(spell.SData.Name, new CheckBox(enemy.ChampionName + " R ", false)); } ; } } } } } /* * foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.IsEnemy)) * { * for (int i = 0; i < 4; i++) * { * var spell = enemy.Spellbook.Spells[i]; * if (spell.SData.TargettingType != SpellDataTargetType.Self && spell.SData.TargettingType != SpellDataTargetType.SelfAndUnit) * { * if (spell.SData.TargettingType == SpellDataTargetType.Unit) * ModesMenu3.Add(spell.SData.Name, * new CheckBox(enemy.ChampionName + " - Target - " + spell.Name, false)); * } * } * } */ ModesMenu3.AddSeparator(); ModesMenu3.AddLabel("Item Usage on Combo"); ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true)); ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true)); ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true)); ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true)); ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80)); ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80)); ModesMenu3.AddLabel("QSS Configs"); ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ModesMenu3.Add("Stun", new CheckBox("Stun", true)); ModesMenu3.Add("Blind", new CheckBox("Blind", true)); ModesMenu3.Add("Charm", new CheckBox("Charm", true)); ModesMenu3.Add("Suppression", new CheckBox("Suppression", true)); ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true)); ModesMenu3.Add("Fear", new CheckBox("Fear", true)); ModesMenu3.Add("Taunt", new CheckBox("Taunt", true)); ModesMenu3.Add("Silence", new CheckBox("Silence", false)); ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ModesMenu3.AddLabel("QSS Ult Configs"); ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true)); ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true)); ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true)); ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true)); ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); ModesMenu3.AddLabel("Skin Hack"); ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false)); ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); DrawMenu = Menu.AddSubMenu("Draws", "DrawSivir"); DrawMenu.Add("drawA", new CheckBox(" Draw Real AA", true)); DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true)); } catch (Exception e) { } }