public static bool ChangeAction(Models.Entities.Player player, Models.Packets.Client.DataExchangePacket packet) { var action = (Enums.PlayerAction)packet.Data1Low; player.AttackPacket = null; if (player.Action != Enums.PlayerAction.Sit || player.Action != Enums.PlayerAction.Lie) { if (action == Enums.PlayerAction.Sit || action == Enums.PlayerAction.Lie) { player.UpdateStamina(); } } player.Action = action; player.UpdateScreen(false, packet); return(true); }