public override void Save(Model_RunData data) { Model_LevelBehavior_32 lvlModel = new Model_LevelBehavior_32( _didStartThought: LB32.didStartThought ); data.levelsData.LB32 = lvlModel; }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB32 == null) { Debug.Log("There is no LB32 state data to load."); return; } Model_LevelBehavior_32 lvlModel = data.levelsData.LB32; LB32.didStartThought = lvlModel.didStartThought; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }