public override void Save(Model_RunData data) { Model_LevelBehavior_31 lvlModel = new Model_LevelBehavior_31( _isDone: LB31.isDone ); data.levelsData.LB31 = lvlModel; }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB31 == null) { Debug.Log("There is no LB31 state data to load."); return; } Model_LevelBehavior_31 lvlModel = data.levelsData.LB31; LB31.isDone = lvlModel.isDone; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }