public override void Save(Model_RunData data) { Model_LevelBehavior_12 lvlModel = new Model_LevelBehavior_12( LB12.isDone, LB12.isCutSceneDone ); data.levelsData.LB12 = lvlModel; }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB12 == null) { Debug.Log("There is no LB12 state data to load."); return; } Model_LevelBehavior_12 lvlModel = data.levelsData.LB12; LB12.isDone = lvlModel.isDone; LB12.isCutSceneDone = lvlModel.isCutSceneDone; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }