public override void Save(Model_RunData data)
    {
        Model_LevelBehavior_12 lvlModel = new Model_LevelBehavior_12(
            LB12.isDone,
            LB12.isCutSceneDone
            );

        data.levelsData.LB12 = lvlModel;
    }
    public override void Load(Model_RunData data)
    {
        if (data.levelsData == null)
        {
            Debug.Log("There is no levels state data to load.");
            return;
        }

        if (data.levelsData.LB12 == null)
        {
            Debug.Log("There is no LB12 state data to load.");
            return;
        }

        Model_LevelBehavior_12 lvlModel = data.levelsData.LB12;

        LB12.isDone         = lvlModel.isDone;
        LB12.isCutSceneDone = lvlModel.isCutSceneDone;

        Debug.Log($"-------- LOADED {name} --------");
        Script_Utils.DebugToConsole(lvlModel);
    }