private void Awake() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); player = ServiceLocator.instance.Player; assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); shieldLinesRenderer = ServiceLocator.instance.Player.Find("ShipParent").Find("PlayerShip").Find("ShieldEdges").GetComponent <MeshRenderer>(); }
void Start() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); playModel.jumpTotal = 15; priority = 8; Schedule(this); }
//private float thrusterVolume; void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); //energyModel = ServiceLocator.instance.Model.GetComponent<Model_Energy>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); player = ServiceLocator.instance.Player; dashParts = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("Dash Particle System").GetComponent <ParticleSystem>(); dashRet = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("ThrusterReticles").Find("DashReticle").GetComponent <MeshRenderer>(); flyRet = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("ThrusterReticles").Find("FlyReticle").GetComponent <MeshRenderer>(); }
void Start() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); InitializeAssets(); SCG_EventManager.instance.Register <Event_EnemyBulletHit>(EventHandler); SCG_EventManager.instance.Register <Event_LifeUpTick>(EventHandler); jPBImage = jumpProgressBar.GetComponent <Image>(); cSImage = chargeSpinner.GetComponent <Image>(); }
void Start() { assets = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); gameAssets = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); _MakeAndRefAudioSources(); _SetClipsToAudioSources(); SCG_EventManager.instance.Register <Event_PlayerShieldBlock>(EventHandler); SCG_EventManager.instance.Register <Event_EnemyBulletHit>(EventHandler); SCG_EventManager.instance.Register <Event_PlayerExplode>(EventHandler); SCG_EventManager.instance.Register <Event_LanceHit>(EventHandler); }