public ModelEnderman() : base(0.0F, -14F) { IsCarrying = false; IsAttacking = false; float f = -14F; float f1 = 0.0F; BipedHeadwear = new ModelRenderer(this, 0, 16); BipedHeadwear.AddBox(-4F, -8F, -4F, 8, 8, 8, f1 - 0.5F); BipedHeadwear.SetRotationPoint(0.0F, 0.0F + f, 0.0F); BipedBody = new ModelRenderer(this, 32, 16); BipedBody.AddBox(-4F, 0.0F, -2F, 8, 12, 4, f1); BipedBody.SetRotationPoint(0.0F, 0.0F + f, 0.0F); BipedRightArm = new ModelRenderer(this, 56, 0); BipedRightArm.AddBox(-1F, -2F, -1F, 2, 30, 2, f1); BipedRightArm.SetRotationPoint(-3F, 2.0F + f, 0.0F); BipedLeftArm = new ModelRenderer(this, 56, 0); BipedLeftArm.Mirror = true; BipedLeftArm.AddBox(-1F, -2F, -1F, 2, 30, 2, f1); BipedLeftArm.SetRotationPoint(5F, 2.0F + f, 0.0F); BipedRightLeg = new ModelRenderer(this, 56, 0); BipedRightLeg.AddBox(-1F, 0.0F, -1F, 2, 30, 2, f1); BipedRightLeg.SetRotationPoint(-2F, 12F + f, 0.0F); BipedLeftLeg = new ModelRenderer(this, 56, 0); BipedLeftLeg.Mirror = true; BipedLeftLeg.AddBox(-1F, 0.0F, -1F, 2, 30, 2, f1); BipedLeftLeg.SetRotationPoint(2.0F, 12F + f, 0.0F); }
public ModelMagmaCube() { Field_40345_a = new ModelRenderer[8]; for (int i = 0; i < Field_40345_a.Length; i++) { sbyte byte0 = 0; int j = i; if (i == 2) { byte0 = 24; j = 10; } else if (i == 3) { byte0 = 24; j = 19; } Field_40345_a[i] = new ModelRenderer(this, byte0, j); Field_40345_a[i].AddBox(-4F, 16 + i, -4F, 8, 1, 8); } Field_40344_b = new ModelRenderer(this, 0, 16); Field_40344_b.AddBox(-2F, 18F, -2F, 4, 4, 4); }
public ModelSign() { SignBoard = new ModelRenderer(this, 0, 0); SignBoard.AddBox(-12F, -14F, -1F, 24, 12, 2, 0.0F); SignStick = new ModelRenderer(this, 0, 14); SignStick.AddBox(-1F, -2F, -1F, 2, 14, 2, 0.0F); }
public ModelSheep2() : base(12, 0.0F) { Head = new ModelRenderer(this, 0, 0); Head.AddBox(-3F, -4F, -6F, 6, 6, 8, 0.0F); Head.SetRotationPoint(0.0F, 6F, -8F); Body = new ModelRenderer(this, 28, 8); Body.AddBox(-4F, -10F, -7F, 8, 16, 6, 0.0F); Body.SetRotationPoint(0.0F, 5F, 2.0F); }
public ModelSlime(int par1) { SlimeBodies = new ModelRenderer(this, 0, par1); SlimeBodies.AddBox(-4F, 16F, -4F, 8, 8, 8); if (par1 > 0) { SlimeBodies = new ModelRenderer(this, 0, par1); SlimeBodies.AddBox(-3F, 17F, -3F, 6, 6, 6); SlimeRightEye = new ModelRenderer(this, 32, 0); SlimeRightEye.AddBox(-3.25F, 18F, -3.5F, 2, 2, 2); SlimeLeftEye = new ModelRenderer(this, 32, 4); SlimeLeftEye.AddBox(1.25F, 18F, -3.5F, 2, 2, 2); SlimeMouth = new ModelRenderer(this, 32, 8); SlimeMouth.AddBox(0.0F, 21F, -3.5F, 1, 1, 1); } }
public ModelChest() { ChestLid = (new ModelRenderer(this, 0, 0)).SetTextureSize(64, 64); ChestLid.AddBox(0.0F, -5F, -14F, 14, 5, 14, 0.0F); ChestLid.RotationPointX = 1.0F; ChestLid.RotationPointY = 7F; ChestLid.RotationPointZ = 15F; ChestKnob = (new ModelRenderer(this, 0, 0)).SetTextureSize(64, 64); ChestKnob.AddBox(-1F, -2F, -15F, 2, 4, 1, 0.0F); ChestKnob.RotationPointX = 8F; ChestKnob.RotationPointY = 7F; ChestKnob.RotationPointZ = 15F; ChestBelow = (new ModelRenderer(this, 0, 19)).SetTextureSize(64, 64); ChestBelow.AddBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); ChestBelow.RotationPointX = 1.0F; ChestBelow.RotationPointY = 6F; ChestBelow.RotationPointZ = 1.0F; }
public ModelSkeleton() { float f = 0.0F; BipedRightArm = new ModelRenderer(this, 40, 16); BipedRightArm.AddBox(-1F, -2F, -1F, 2, 12, 2, f); BipedRightArm.SetRotationPoint(-5F, 2.0F, 0.0F); BipedLeftArm = new ModelRenderer(this, 40, 16); BipedLeftArm.Mirror = true; BipedLeftArm.AddBox(-1F, -2F, -1F, 2, 12, 2, f); BipedLeftArm.SetRotationPoint(5F, 2.0F, 0.0F); BipedRightLeg = new ModelRenderer(this, 0, 16); BipedRightLeg.AddBox(-1F, 0.0F, -1F, 2, 12, 2, f); BipedRightLeg.SetRotationPoint(-2F, 12F, 0.0F); BipedLeftLeg = new ModelRenderer(this, 0, 16); BipedLeftLeg.Mirror = true; BipedLeftLeg.AddBox(-1F, 0.0F, -1F, 2, 12, 2, f); BipedLeftLeg.SetRotationPoint(2.0F, 12F, 0.0F); }
public ModelCow() : base(12, 0.0F) { Head = new ModelRenderer(this, 0, 0); Head.AddBox(-4F, -4F, -6F, 8, 8, 6, 0.0F); Head.SetRotationPoint(0.0F, 4F, -8F); Head.SetTextureOffset(22, 0).AddBox(-5F, -5F, -4F, 1, 3, 1, 0.0F); Head.SetTextureOffset(22, 0).AddBox(4F, -5F, -4F, 1, 3, 1, 0.0F); Body = new ModelRenderer(this, 18, 4); Body.AddBox(-6F, -10F, -7F, 12, 18, 10, 0.0F); Body.SetRotationPoint(0.0F, 5F, 2.0F); Body.SetTextureOffset(52, 0).AddBox(-2F, 2.0F, -8F, 4, 6, 1); Leg1.RotationPointX--; Leg2.RotationPointX++; Leg1.RotationPointZ += 0.0F; Leg2.RotationPointZ += 0.0F; Leg3.RotationPointX--; Leg4.RotationPointX++; Leg3.RotationPointZ--; Leg4.RotationPointZ--; Field_40332_n += 2.0F; }
public ModelSheep1() : base(12, 0.0F) { Head = new ModelRenderer(this, 0, 0); Head.AddBox(-3F, -4F, -4F, 6, 6, 6, 0.6F); Head.SetRotationPoint(0.0F, 6F, -8F); Body = new ModelRenderer(this, 28, 8); Body.AddBox(-4F, -10F, -7F, 8, 16, 6, 1.75F); Body.SetRotationPoint(0.0F, 5F, 2.0F); float f = 0.5F; Leg1 = new ModelRenderer(this, 0, 16); Leg1.AddBox(-2F, 0.0F, -2F, 4, 6, 4, f); Leg1.SetRotationPoint(-3F, 12F, 7F); Leg2 = new ModelRenderer(this, 0, 16); Leg2.AddBox(-2F, 0.0F, -2F, 4, 6, 4, f); Leg2.SetRotationPoint(3F, 12F, 7F); Leg3 = new ModelRenderer(this, 0, 16); Leg3.AddBox(-2F, 0.0F, -2F, 4, 6, 4, f); Leg3.SetRotationPoint(-3F, 12F, -5F); Leg4 = new ModelRenderer(this, 0, 16); Leg4.AddBox(-2F, 0.0F, -2F, 4, 6, 4, f); Leg4.SetRotationPoint(3F, 12F, -5F); }