public void TestPerspectiveFrustum() { PerspectiveProjectionMatrix projectionMatrix = new PerspectiveProjectionMatrix(); ModelMatrix modelMatrix = new ModelMatrix(); BoundingBox boundingBox; Vertex3f bboxPosition; projectionMatrix.SetPerspective(60.0f, 1.0f, 0.5f, 15.0f); modelMatrix.Translate(new Vertex3f(-1000.0f, 00.0f, 0.0f)); IEnumerable <Plane> planes = Plane.GetFrustumPlanes(projectionMatrix * modelMatrix); bboxPosition = new Vertex3f(-0.5f, -0.5f, -3.0f); boundingBox = new BoundingBox(bboxPosition, bboxPosition + Vertex3f.One); Assert.IsTrue(boundingBox.IsClipped(planes)); bboxPosition = new Vertex3f(-10.5f, -10.5f, -3.0f); boundingBox = new BoundingBox(bboxPosition, bboxPosition + Vertex3f.One); Assert.IsTrue(boundingBox.IsClipped(planes)); bboxPosition = new Vertex3f(999.5f, -0.5f, -3.0f); boundingBox = new BoundingBox(bboxPosition, bboxPosition + Vertex3f.One); Assert.IsFalse(boundingBox.IsClipped(planes)); modelMatrix.SetIdentity(); modelMatrix.RotateY(180.0f); planes = Plane.GetFrustumPlanes(projectionMatrix * modelMatrix); bboxPosition = new Vertex3f(-10.5f, -10.5f, -3.0f); boundingBox = new BoundingBox(bboxPosition, bboxPosition + Vertex3f.One); Assert.IsTrue(boundingBox.IsClipped(planes)); bboxPosition = new Vertex3f(999.5f, -0.5f, -3.0f); boundingBox = new BoundingBox(bboxPosition, bboxPosition + Vertex3f.One); Assert.IsTrue(boundingBox.IsClipped(planes)); bboxPosition = new Vertex3f(-0.5f, -0.5f, +3.0f); boundingBox = new BoundingBox(bboxPosition, bboxPosition + Vertex3f.One); Assert.IsFalse(boundingBox.IsClipped(planes)); }
/// <summary> /// Update framebuffer. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ObjectsControl_Render(object sender, GlControlEventArgs e) { GlControl senderControl = (GlControl)sender; float senderAspectRatio = (float)senderControl.Width / senderControl.Height; // Clear Gl.Viewport(0, 0, senderControl.Width, senderControl.Height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); _CubeScene.CurrentView.LocalModel.SetIdentity(); _CubeScene.CurrentView.LocalModel.Translate(_ViewStrideLat, _ViewStrideAlt, 0.0f); _CubeScene.CurrentView.LocalModel.RotateY(_ViewAzimuth); _CubeScene.CurrentView.LocalModel.RotateX(_ViewElevation); _CubeScene.CurrentView.LocalModel.Translate(0.0f, 0.0f, _ViewLever); _CubeScene.CurrentView.ProjectionMatrix = new PerspectiveProjectionMatrix(45.0f, senderAspectRatio, 0.5f, 10000.0f); _CubeScene.Draw(_Context); // Overlay ProjectionMatrix overlayProjection = new OrthoProjectionMatrix(0.0f, ClientSize.Width, 0.0f, ClientSize.Height); ModelMatrix overlayModel = new ModelMatrix(); overlayModel.Translate(0.375f, 0.375f); Gl.Clear(ClearBufferMask.DepthBufferBit); ColorRGBAF fpsColor = ColorRGBAF.ColorGreen; int fps = senderControl.Fps; if (fps >= 59) { fpsColor = ColorRGBAF.ColorGreen; } else if (fps >= 29) { fpsColor = ColorRGBAF.ColorBlue; } else if (fps >= 24) { fpsColor = ColorRGBAF.ColorYellow; } else { fpsColor = ColorRGBAF.ColorRed; } fontPatch.DrawString( _Context, overlayProjection * overlayModel, fpsColor, String.Format("FPS: {0}", senderControl.Fps) ); overlayModel.SetIdentity(); overlayModel.Translate(0.375f, ClientSize.Height - 64 + 0.375f); fontTitle.DrawString( _Context, overlayProjection * overlayModel, ColorRGBAF.ColorGreen, "Hello Objects example ~(^.^)~" ); overlayModel.SetIdentity(); overlayModel.Translate(0.375f, ClientSize.Height - 128 + 0.375f); fontTitleV.DrawString(_Context, overlayProjection * overlayModel, ColorRGBAF.ColorGreen, "Hello Objects example ~(^.^)~" ); }
/// <summary> /// Update framebuffer. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ObjectsControl_Render(object sender, GlControlEventArgs e) { GlControl senderControl = (GlControl)sender; float senderAspectRatio = (float)senderControl.Width / senderControl.Height; KhronosApi.LogEnabled = false; KhronosApi.LogComment("--------------------------------------------------"); KhronosApi.LogComment("*** Draw"); // Clear Gl.Viewport(0, 0, senderControl.Width, senderControl.Height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); _CubeScene.CurrentView.ProjectionMatrix = new PerspectiveProjectionMatrix(45.0f, senderAspectRatio, 0.1f, 100.0f); _CubeScene.CurrentView.LocalModel.SetIdentity(); _CubeScene.CurrentView.LocalModel.Translate(_ViewStrideLat, _ViewStrideAlt, 0.0f); _CubeScene.CurrentView.LocalModel.RotateY(_ViewAzimuth); _CubeScene.CurrentView.LocalModel.RotateX(_ViewElevation); _CubeScene.CurrentView.LocalModel.Translate(0.0f, 0.0f, _ViewLever); _CubeScene.UpdateViewMatrix(); _CubeScene.Draw(_Context); KhronosApi.LogEnabled = false; return; // Overlay ProjectionMatrix overlayProjection = new OrthoProjectionMatrix(0.0f, ClientSize.Width, 0.0f, ClientSize.Height); ModelMatrix overlayModel = new ModelMatrix(); overlayModel.Translate(0.375f, 0.375f); Gl.Clear(ClearBufferMask.DepthBufferBit); ColorRGBAF fpsColor = ColorRGBAF.ColorGreen; int fps = (int)Math.Floor(1000.0 / senderControl.FrameSwapTime.TotalMilliseconds); if (fps >= 59) { fpsColor = ColorRGBAF.ColorGreen; } else if (fps >= 29) { fpsColor = ColorRGBAF.ColorBlue; } else if (fps >= 24) { fpsColor = ColorRGBAF.ColorYellow; } else { fpsColor = ColorRGBAF.ColorRed; } fontPatch.DrawString( _Context, overlayProjection * overlayModel, fpsColor, String.Format("FPS: {0}", fps) ); overlayModel.SetIdentity(); overlayModel.Translate(0.375f, ClientSize.Height - 64 + 0.375f); fontTitle.DrawString( _Context, overlayProjection * overlayModel, ColorRGBAF.ColorGreen, "Hello Objects example ~(^.^)~" ); overlayModel.SetIdentity(); overlayModel.Translate(0.375f, ClientSize.Height - 128 + 0.375f); fontTitleV.DrawString(_Context, overlayProjection * overlayModel, ColorRGBAF.ColorGreen, "Hello Objects example ~(^.^)~" ); // Release resources _Context.DisposeResources(); }