static void Create(string Assetname, string dicpath, GameObject gameObject) { if (Assetname == null) { return; } if (Assetname == "") { return; } LoadBundle(); Assetname = Assetname.Replace(" ", ""); var dc = dicpath; if (dc == null | dc == "") { dc = Application.dataPath + "/AssetsBundle/"; } dc += Assetname; InitialUI(); ModelManagerUI.SavePrefab(gameObject, dc); Debug.Log("create done path:" + dc); }