private void MainForm_Load(object sender, EventArgs e) { //ALL TEMPORARY until more classes and GUI is working //obj = ProjectHandler.ProjectHelpers.OpenModelByExtension(@"E:\oot-obj\crash_maps\water\water.obj"); obj = ProjectHandler.ProjectHelpers.OpenModelByExtension(@"C:\Users\Daniel\OoT Obj Testing\plane_grouped_modified-VTXHACK.obj"); foreach (Common.Material mat in obj.Model.Materials) TexCache.Load(System.IO.Path.GetFileName(mat.TextureMap), mat.TextureMapImage); // shader test string pstring = "!!ARBfp1.0\n" + "\n" + "TEMP Tex0; TEMP CACombined;\n" + "\n" + "PARAM ColorMaterial = program.env[0];\n" + "ATTRIB ColorVertex = fragment.color;\n" + "\n" + "TEX Tex0, fragment.texcoord[0], texture[0], 2D;\n" + "\n" + "OUTPUT Output = result.color;\n" + "\n"; pstring += "MUL CACombined, ColorMaterial, ColorVertex;\n"; pstring += "MUL Output, Tex0, CACombined;\n"; pstring += "END\n"; byte[] bytes = Encoding.ASCII.GetBytes(pstring); IntPtr ptr = System.Runtime.InteropServices.Marshal.UnsafeAddrOfPinnedArrayElement(bytes, 0); GL.Arb.GenProgram(1, out fragprog); GL.Arb.BindProgram(AssemblyProgramTargetArb.FragmentProgram, fragprog); GL.Arb.ProgramString(AssemblyProgramTargetArb.FragmentProgram, ArbVertexProgram.ProgramFormatAsciiArb, bytes.Length, ptr); }
public void LoadCollisionModel(string fn) { Model = ProjectHelpers.OpenModelByExtension(fn); }