/* * 动作模型只有2种,1.完整模型动作 2.简化模型动作,详细请看 * http://oa.baoyugame.net/redmine/documents/27 */ static void SetAnimation( AnimatorOverrideController controller , string path , string actorName , ModelHelper.AnimType animationName , ModelHelper.AnimType replaceAnimationName = ModelHelper.AnimType.idle) { var animationNameStr = ModelHelper.AnimToString(animationName); var replaceAnimationNameStr = ModelHelper.AnimToString(replaceAnimationName); var animationPath = GetAnimationClipPath(path, actorName, animationNameStr); var clip = AssetDatabase.LoadAssetAtPath(animationPath, typeof(AnimationClip)) as AnimationClip; if (clip != null) { controller[animationNameStr] = clip; } else if (!string.IsNullOrEmpty(replaceAnimationNameStr)) { animationPath = GetAnimationClipPath(path, actorName, replaceAnimationNameStr); clip = AssetDatabase.LoadAssetAtPath(animationPath, typeof(AnimationClip)) as AnimationClip; if (clip != null) { controller[animationNameStr] = clip; } else { Debug.LogError(actorName + " 动作模型不符合规范,缺少 [替换] 动作: " + replaceAnimationName); } } else { Debug.LogError(actorName + " 动作模型不符合规范,缺少动作: " + animationName); } }