예제 #1
0
 void CreateCastDisEffect()
 {
     GameMain.Instance.ResMgr.LoadResourceAsync(this, "mat_ring", typeof(Material), delegate(UnityEngine.Object matAsset)
     {
         mObjEffectRing = ModelGenerater.AttachMeshRender(matAsset as Material
                                                          , ModelGenerater.CreateRing(mSkillConfig.distance / 1000f, mSkillConfig.distance / 1000f - 0.1f));
         UpdateCastDisEffect();
         UpdateCastDisEffectState();
     }, delegate(string errorCode)
     {
     });
 }
예제 #2
0
 void CreateAreaEffect()
 {
     GameMain.Instance.ResMgr.LoadResourceAsync(this, "mat_circle", typeof(Material), delegate(UnityEngine.Object matAsset)
     {
         mObjEffectCircle = ModelGenerater.AttachMeshRender(matAsset as Material
                                                            , ModelGenerater.CreateCircle(mSkillConfig.targetInfo.param2 / 1000f));
         UpdateAreaEffect();
         UpdateAreaEffectState();
     }, delegate(string errorCode)
     {
     });
 }