/// <summary> /// Initializes a new instance of the <see cref="Attachment" /> class. /// </summary> /// <param name="filename">filename (required).</param> /// <param name="model">The object class to which the attachment must be linked. (required).</param> /// <param name="modelId">ID of the model this attachment is linked to. (required).</param> /// <param name="md5">MD5 hash of the file for basic duplicate detection..</param> /// <param name="downloadUri">downloadUri.</param> /// <param name="uploadUri">uploadUri.</param> /// <param name="title">title.</param> /// <param name="notes">notes.</param> public Attachment(string filename = default(string), ModelEnum model = default(ModelEnum), int modelId = default(int), string md5 = default(string), string downloadUri = default(string), string uploadUri = default(string), string title = default(string), string notes = default(string)) { // to ensure "filename" is required (not null) if (filename == null) { throw new InvalidDataException("filename is a required property for Attachment and cannot be null"); } else { this.Filename = filename; } this.Model = model; // to ensure "modelId" is required (not null) if (modelId == 0) { throw new InvalidDataException("modelId is a required property for Attachment and cannot be null"); } else { this.ModelId = modelId; } this.Md5 = md5; this.DownloadUri = downloadUri; this.UploadUri = uploadUri; this.Title = title; this.Notes = notes; }
public void generate(ModelEnum _t = ModelEnum.Enemy_Cactus) { _Role = new EnemyRole(_t); _Role.init(null); _Role.gotostate(ModelEnum.Idle); _Role._AEVHandler += AnimatorEventHandler; }
public override void loadanimation(ModelEnum _type) { clearrootanim(); _WPType = _type; switch (_WPType) { case ModelEnum.WP_THS: _Animator.SetBool("THS", true); break; case ModelEnum.WP_SHS: case ModelEnum.WP_BOW: _Animator.SetBool("SHS", true); break; case ModelEnum.WP_STAFF: _Animator.SetBool("STAFF", true); break; case ModelEnum.WP_SPEAR: _Animator.SetBool("SPEAR", true); break; } _AnimParam = _preloaded[_WPType]; doanim(ModelEnum.Idle); }
private void loadfzskill() { ModelEnum _type = ModelEnum.ActionAttack; _type = ModelEnum.Atk_Skill_0; _atks [_type]._atkitem._Items._NModel = 105; _atks [_type]._atkitem._Items._NType = (int)_type; //代表当前是哪个技能 _atks [_type]._atkitem._Items._NStat = (int)ModelEnum.Atk_Normal_0; //代表当前要播放哪个动画(即处于哪个状态) _atks [_type]._atkitem._Items._NCnt = 1; //代表当前技能CD _type = ModelEnum.Atk_Skill_1; _atks [_type]._atkitem._Items._NModel = 125; _atks [_type]._atkitem._Items._NType = (int)_type; //代表当前是哪个技能 _atks [_type]._atkitem._Items._NStat = (int)ModelEnum.Atk_Normal_1; //代表当前要播放哪个动画(即处于哪个状态) _atks [_type]._atkitem._Items._NCnt = 1; //代表当前技能CD _type = ModelEnum.Atk_Skill_2; _atks [_type]._atkitem._Items._NModel = 145; _atks [_type]._atkitem._Items._NType = (int)_type; //代表当前是哪个技能 _atks [_type]._atkitem._Items._NStat = (int)ModelEnum.Atk_Normal_1; //代表当前要播放哪个动画(即处于哪个状态) _atks [_type]._atkitem._Items._NCnt = 5; //代表当前技能CD _type = ModelEnum.Atk_Skill_3; _atks [_type]._atkitem._Items._NModel = 165; _atks [_type]._atkitem._Items._NType = (int)_type; //代表当前是哪个技能 _atks [_type]._atkitem._Items._NStat = (int)ModelEnum.Atk_Skill_0; //代表当前要播放哪个动画(即处于哪个状态) _atks [_type]._atkitem._Items._NCnt = 5; //代表当前技能CD _type = ModelEnum.Atk_Skill_4; _atks [_type]._atkitem._Items._NModel = 185; _atks [_type]._atkitem._Items._NType = (int)_type; //代表当前是哪个技能 _atks [_type]._atkitem._Items._NStat = (int)ModelEnum.Atk_Skill_1; //代表当前要播放哪个动画(即处于哪个状态) _atks [_type]._atkitem._Items._NCnt = 5; //代表当前技能CD }
public void init(Animator _animator, ModelEnum _wt = ModelEnum.WP_THS) { _Animator = _animator; init_anim_all(); _WPType = _wt; loadanimation(_wt); }
public override void loadskill(ModelEnum _type) { _WeaponType = _type; switch (_type) { case ModelEnum.WP_THS: loaddjskill(); break; case ModelEnum.WP_STAFF: loadfzskill(); break; case ModelEnum.WP_SHS: loaddsskill(); break; default: break; } foreach (var val in _atks.Values) { val._atkitem.flash(); } }
private ModelEnum ProcessEnum(EnumType enumType) { Type type = assembly.GetType(enumType.FullName); if (type == null) { log.Warn($"Could not find type for complex type {enumType.FullName}"); return(null); } log.Debug($"Found enum {enumType.FullName}"); string customAttributes = GetCustomAttributes(type); ModelEnum result = new ModelEnum { Name = enumType.Name, Namespace = enumType.NamespaceName, IsFlags = enumType.IsFlags, ValueType = enumType.UnderlyingType.ClrEquivalentType.Name, CustomAttributes = customAttributes.Length > 2 ? customAttributes : null, Values = enumType.Members .Select(enumMember => new ModelEnumValue { Name = enumMember.Name, Value = enumMember.Value?.ToString() }) .ToList() }; log.Debug("\n " + JsonConvert.SerializeObject(result)); return(result); }
public void equipon(ModelEnum _eq, UnityEngine.Object _equip) { equipoff(_eq); if (!_equipnodes [_eq]._BObject) { return; } if (_eq == ModelEnum.EqArmor) { _equipnodes[_eq]._BoneNode.GetComponent <SkinnedMeshRenderer>().material = (Material)_equip; return; } _equipnodes[_eq]._Equiped = (GameObject)_equip; _equipnodes[_eq]._Equiped.transform.parent = _equipnodes[_eq]._BoneNode; _equipnodes[_eq]._Equiped.transform.localScale = Vector3.one; _equipnodes[_eq]._Equiped.transform.localPosition = Vector3.zero; switch (_eq) { case ModelEnum.EqWeapon: case ModelEnum.EqSubWeapon: _equipnodes [_eq]._Equiped.transform.localRotation = Quaternion.Euler(270.0f, 0.0f, 0.0f); break; case ModelEnum.EqWings: _equipnodes[_eq]._Equiped.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f); break; default: break; } }
public void AnimatorEventHandler(ModelEnum _t) { switch (_t) { case ModelEnum.AEV_ENTER: break; case ModelEnum.AEV_EFFECT: _Role.m_skillcontroler.skilleffect(); break; case ModelEnum.AEV_DAMAGE: if (_TargetEnemy != null) { _TargetEnemy._Role.blooding(-50); } break; case ModelEnum.AEV_EXIT: if (false) //_Role.m_skillcontroler._WeaponType == ModelEnum.WP_SHS && (ModelEnum)_Role.m_skillcontroler._curskill._NType == ModelEnum.Atk_Skill_3) { { } else { _Role.m_animcontroler.doanim(ModelEnum.Idle); _Role.m_skillcontroler.skillexit(); } break; } }
public override void doanim(ModelEnum _anim) { if (_AnimParam == null) { return; } switch (_anim) { case ModelEnum.Lock: break; case ModelEnum.Idle: case ModelEnum.Run: _Animator.SetBool(_AnimParam[ModelEnum.Idle]._parahash, _anim == ModelEnum.Idle ? true : false); break; case ModelEnum.Atk_Normal_0: case ModelEnum.Atk_Normal_1: case ModelEnum.Atk_Skill_0: case ModelEnum.Atk_Skill_1: case ModelEnum.Die: _Animator.SetBool(_AnimParam[ModelEnum.Idle]._parahash, true); _Animator.SetTrigger(_AnimParam[_anim]._parahash); break; } }
private void ProcessEnum(Type enumType, ModelRoot modelRoot) { string customAttributes = GetCustomAttributes(enumType); ModelEnum result = new ModelEnum(); result.Name = enumType.Name; result.Namespace = enumType.Namespace; if (modelRoot.Enumerations.All(e => e.FullName != result.FullName)) { Type underlyingType = Enum.GetUnderlyingType(enumType); result.IsFlags = enumType.GetTypeInfo().GetCustomAttribute(typeof(FlagsAttribute)) is FlagsAttribute; result.ValueType = underlyingType.Name; result.CustomAttributes = customAttributes.Length > 2 ? customAttributes : null; result.Values = Enum.GetNames(enumType) .Select(name => new ModelEnumValue { Name = name, Value = Convert.ChangeType(Enum.Parse(enumType, name), underlyingType).ToString() }) .ToList(); modelRoot.Enumerations.Add(result); } }
public override void loadanimation(ModelEnum _type) { _WPType = _type; Dictionary <ModelEnum, string[]> _anim = new Dictionary <ModelEnum, string[]> () { { ModelEnum.Idle, new string[] { "Idle", "Idle" } }, { ModelEnum.Run, new string[] { "Run", "Run" } }, { ModelEnum.Die, new string[] { "Die", "Die" } }, { ModelEnum.Atk_Normal_0, new string[] { "BiteAttack", "Bite Attack" } }, { ModelEnum.Atk_Normal_1, new string[] { "ProjectileAttack", "Projectile Attack" } }, { ModelEnum.Atk_Skill_0, new string[] { "FireBreathAttack-Middle", "Fire Breath Attack" } }, { ModelEnum.Atk_Skill_1, new string[] { "CastSpell", "Cast Spell" } }, }; _AnimParam = new Dictionary <ModelEnum, roleanim> (); foreach (ModelEnum _e in _anim.Keys) { _AnimParam.Add(_e, new roleanim(_anim [_e] [0], _anim [_e] [1], _e)); } _AnimEv = new Dictionary <int, roleanimev> () { //WP_THS { Animator.StringToHash(_AnimParam[ModelEnum.Atk_Normal_0]._animname), new roleanimev(_AnimParam[ModelEnum.Atk_Normal_0], 0.02f, -1.0f, 0.48f, 0.94f) }, { Animator.StringToHash(_AnimParam[ModelEnum.Atk_Normal_1]._animname), new roleanimev(_AnimParam[ModelEnum.Atk_Normal_1], 0.02f, -1.0f, 0.48f, 0.94f) }, { Animator.StringToHash(_AnimParam[ModelEnum.Atk_Skill_0]._animname), new roleanimev(_AnimParam[ModelEnum.Atk_Skill_0], 0.0f, 0.3f, 0.4f, 0.94f) }, { Animator.StringToHash(_AnimParam[ModelEnum.Atk_Skill_1]._animname), new roleanimev(_AnimParam[ModelEnum.Atk_Skill_1], 0.02f, -1.0f, 0.58f, 0.94f) }, }; _Animator.SetBool("Fly", false); }
public Motorbike(ModelEnum model, float price, float volume_tank, int speed, int Pengine) { this.model = model; this.price = price; this.volume_tank = volume_tank; this.speed = speed; this.Pengine = Pengine; }
public Motorbike() { model = ModelEnum.Jawa; price = 5000; volume_tank = 18.5f; speed = 190; Pengine = 62; }
public AddCodeForm(ModelEnum element) : this() { lblClassName.Text = element.Name; txtCode.Lines = element.Values.Select(x => x.ToString()).ToArray(); Text = "Add values as code"; label1.Text = "Enum name"; label2.Text = "Values"; }
public void init(ModelEnum _wt = ModelEnum.WP_THS) { _curskill = new Items(); initattacks(); loadskill(_wt); }
public AddCodeForm(ModelEnum element) : this() { lblClassName.Text = element.Name; txtCode.Lines = element.Values.Select(x => x.ToString()).ToArray(); Text = "Add values as code"; label1.Text = "Enum name"; label2.Text = "Values"; txtCode.AutoCompleteCustomSource.AddRange(element.ModelRoot.ValidTypes); }
public int _parahash; //to hash public roleanim(string _name, string _para, ModelEnum _type) { _animname = _name; _animtype = _type; _paraname = _para; _animhash = Animator.StringToHash(_animname); _parahash = Animator.StringToHash(_paraname); }
public roleanimev(string _name, string _para, ModelEnum _type, float _in, float _effect, float _damage, float _out) { _anim = new roleanim(_name, _para, _type); _enter_did = _exit_did = _damage_did = _effect_did = false; _nort_enter = _in; //00% _nort_effect = _effect; //36% _nort_damage = _damage; //48% _nort_exit = _out; //90% }
public EnumEditor(ModelEnum modelEnum) : this() { nameTextBox.Text = modelEnum.Name; editEnum = modelEnum; editEnum.Editor = this; Text = modelEnum.Name; nameTextBox.Text = modelEnum.Name; namespaceTextBox.Text = modelEnum.Namespace; typeComboBox.SelectedItem = editEnum.UnderlyingType; }
/// <summary> /// 资源构造函数 /// </summary> /// <param name="rtype">资源类型</param> /// <param name="args">参数对,字符型资源必须为int culture, string matter成对出现 /// 金额型资源必须为guid gid, decimal cash成对出现</param> /// <example> /// var o = CreateResource(STRING, 2052, "中文内容", 1033, "英文内容"); /// </example> public GeneralResource(ModelEnum.ResourceType rtype, params object[] args) { this.Rtype = (byte)rtype; this.ResourceItems = new List<GeneralResItem>(); bool bFirstSet = true; try { if (this.Rtype == (byte)ModelEnum.ResourceType.MONEY) { for (int i = 0; i < args.Count(); i += 2) { if (bFirstSet) { this.Currency = (Guid?)args[i]; this.Cash = (decimal)args[i + 1]; bFirstSet = false; } else { this.ResourceItems.Add(new GeneralResItem { Currency = (Guid?)args[i], Cash = (decimal)args[i + 1] }); } } } else { for (int i = 0; i < args.Count(); i += 2) { if (bFirstSet) { this.Culture = (int)args[i]; this.Matter = args[i + 1].ToString(); bFirstSet = false; } else { this.ResourceItems.Add(new GeneralResItem { Culture = (int)args[i], Matter = args[i + 1].ToString() }); } } } } catch { } }
string FullyQualified(ModelRoot modelRoot, string typeName) { string[] parts = typeName.Split('.'); if (parts.Length == 1) return typeName; string simpleName = parts[0]; ModelEnum modelEnum = modelRoot.Store.ElementDirectory.AllElements.OfType<ModelEnum>().FirstOrDefault(e => e.Name == simpleName); return modelEnum != null ? $"{modelEnum.FullName}.{parts.Last()}" : typeName; }
public void equipoff(ModelEnum _eq) { if (_equipnodes [_eq]._BObject) { if (_equipnodes [_eq]._Equiped != null) { GameObject.Destroy(_equipnodes [_eq]._Equiped); } _equipnodes [_eq]._Equiped = null; if (_eq == ModelEnum.EqArmor) { _equipnodes [_eq]._BoneNode.GetComponent <SkinnedMeshRenderer> ().material = null; } } }
public void AnimatorEventHandler(ModelEnum _t) { switch (_t) { case ModelEnum.AEV_ENTER: break; case ModelEnum.AEV_EFFECT: break; case ModelEnum.AEV_DAMAGE: break; case ModelEnum.AEV_EXIT: break; } }
private void modelTree_DoubleClick(object sender, System.EventArgs e) { TreeNode selectedNode = this.modelTree.SelectedNode; if (selectedNode.Parent == null && selectedNode.Tag is DataModel) { modelProperties(this, e); } else { if (selectedNode.Parent.Tag is ModelFolder) { if (selectedNode.Tag is ModelClass) { ModelClass editClass = (ModelClass)selectedNode.Tag; // Bring the edit window to focus if there is already one attached to the field if (editClass.Editor != null) { ((ClassEditor)editClass.Editor).Focus(); return; } ClassEditor classEditor = new ClassEditor(editClass); classEditor.MdiParent = this.MdiParent; classEditor.Show(); } else if (selectedNode.Tag is ModelEnum) { ModelEnum editEnum = (ModelEnum)selectedNode.Tag; if (editEnum.Editor != null) { ((EnumEditor)editEnum.Editor).Focus(); return; } EnumEditor enumEditor = new EnumEditor(editEnum); enumEditor.MdiParent = this.MdiParent; enumEditor.Show(); } } } }
private void addEnum(object sender, System.EventArgs e) { TreeNode selectedNode; ModelFolder folder; selectedNode = modelTree.SelectedNode; // Find Current Folder while (selectedNode.Parent != null & !(selectedNode.Tag is ModelFolder)) { selectedNode = selectedNode.Parent; } if (selectedNode.Tag is ModelFolder) { folder = (ModelFolder)selectedNode.Tag; } else { return; } // Instantiate new class object ModelEnum newEnum = new ModelEnum(); newEnum.Name = "NewEnum"; newEnum.ParentModel = this.model; newEnum.Namespace = this.model.DefaultNamespace; folder.Items.Add(newEnum); // Add class object to DataTypeManager DataTypeManager.EnumTypes.Add(new EnumType(newEnum, null)); // Instantiate new class object editor EnumEditor newEnumEditor = new EnumEditor(newEnum); newEnumEditor.MdiParent = this.MdiParent; newEnumEditor.Show(); refreshTree(); }
/// <summary> /// 构造函数 /// </summary> /// <param name="rtype">资源类型</param> /// <param name="resource">完整资源表</param> public GeneralResource(ModelEnum.ResourceType rtype, GeneralResource resource) { this.Rtype = (byte)rtype; this.ResourceItems = new List<GeneralResItem>(); if (rtype == ModelEnum.ResourceType.MONEY) { this.Code = resource.Code; this.Currency = resource.Currency; this.Cash = resource.Cash; this.Remark = resource.Remark; foreach (GeneralResItem item in resource.ResourceItems) { var resitem = this.ResourceItems.FirstOrDefault(i => i.Currency == item.Currency && i.Deleted == false); if (resitem == null) this.ResourceItems.Add(new GeneralResItem { Code = item.Code, Currency = item.Currency, Cash = item.Cash, Remark = item.Remark }); else { resitem.Code = item.Code; resitem.Cash = item.Cash; } } } else { this.Code = resource.Code; this.Culture = resource.Culture; this.Matter = resource.Matter; this.Remark = resource.Remark; foreach (GeneralResItem item in resource.ResourceItems) { var resitem = this.ResourceItems.FirstOrDefault(i => i.Culture == item.Culture && i.Deleted == false); if (resitem == null) this.ResourceItems.Add(new GeneralResItem { Code = item.Code, Culture = item.Culture, Matter = item.Matter, Remark = item.Remark }); else { resitem.Code = item.Code; resitem.Matter = item.Matter; } } } }
private TreeNode newTreeNode(object obj) { TreeNode n = new TreeNode(); if (obj is ModelClass) { ModelClass c = (ModelClass)obj; n.Tag = c; n.Text = c.Name; n.ImageIndex = 3; n.SelectedImageIndex = 3; c.Updated += new ModelClassEventHandler(classUpdated); } else if (obj is ModelEnum) { ModelEnum e = (ModelEnum)obj; n.Tag = e; n.Text = e.Name; n.ImageIndex = 5; n.SelectedImageIndex = 5; } else if (obj is ReferenceEntry) { ReferenceEntry r = (ReferenceEntry)obj; n.Tag = r; n.Text = r.Name; n.ImageIndex = 4; n.SelectedImageIndex = 4; } else if (obj is ReferenceType) { ReferenceType type = (ReferenceType)obj; n.Tag = type; n.Text = type.Name; n.ImageIndex = 3; n.SelectedImageIndex = 3; } return(n); }
/// <summary> /// Initializes a new instance of the <see cref="ModelSelection" /> class. /// </summary> /// <param name="library">The available values are: Lusid, RefinitivQps, RefinitivTracsWeb, VolMaster, IsdaCds (required).</param> /// <param name="model">The available values are: SimpleStatic, Discounting, VendorDefault, BlackScholes (required).</param> public ModelSelection(LibraryEnum library = default(LibraryEnum), ModelEnum model = default(ModelEnum)) { // to ensure "library" is required (not null) if (library == null) { throw new InvalidDataException("library is a required property for ModelSelection and cannot be null"); } else { this.Library = library; } // to ensure "model" is required (not null) if (model == null) { throw new InvalidDataException("model is a required property for ModelSelection and cannot be null"); } else { this.Model = model; } }
private void close() { if (model != null) { foreach (ModelFolder folder in model.Folders) { foreach (object item in folder.Items) { if (item is ModelClass) { ModelClass c = (ModelClass)item; if (c.Editor != null) { ClassEditor editor = (ClassEditor)c.Editor; editor.Close(); } } else if (item is EnumEditor) { ModelEnum e = (ModelEnum)item; if (e.Editor != null) { EnumEditor editor = (EnumEditor)e.Editor; editor.Close(); } } } } // // Clear DataTypes! // DataTypeManager.Clear(); mExplorer.Clear(); } }
private ModelEnum ProcessEnum(EnumType enumType) { Type type = assembly.GetType(enumType.FullName); string customAttributes = GetCustomAttributes(type); ModelEnum result = new ModelEnum(); result.Name = enumType.Name; result.Namespace = enumType.NamespaceName; result.IsFlags = enumType.IsFlags; result.ValueType = enumType.UnderlyingType.ClrEquivalentType.Name; result.CustomAttributes = customAttributes.Length > 2 ? customAttributes : null; result.Values = enumType.Members .Select(enumMember => new ModelEnumValue { Name = enumMember.Name, Value = enumMember.Value.ToString() }) .ToList(); return(result); }
public string GetRefCode(ModelEnum.NoteType? refType, Guid? refID) { string code = null; if (refType.HasValue && refID.HasValue) { switch (refType) { case ModelEnum.NoteType.PURCHASE: code = (from p in dbEntity.PurchaseInformations where p.Gid == refID && !p.Deleted select p.Code).SingleOrDefault(); break; case ModelEnum.NoteType.ORDER: code = (from o in dbEntity.OrderInformations where o.Gid == refID && !o.Deleted select o.Code).SingleOrDefault(); break; case ModelEnum.NoteType.MOVE: code = (from mov in dbEntity.WarehouseMovings where mov.Gid == refID && !mov.Deleted select mov.Code).SingleOrDefault(); break; default: break; } } if (code == null) code = string.Empty; return code; }
/// <summary> /// 普通日志写入文件 /// </summary> /// <param name="msg">日志内容(中文)</param> /// <param name="level">日志级别</param> /// <param name="source">日志来源,模块标识</param> /// <param name="classname">类名称</param> /// <param name="userID">用户GUID</param> public void WriteEvent(string msg, ModelEnum.ActionLevel level, ModelEnum.ActionSource source, string classname, Guid? userID = null) { WriteEvent(msg, level, source, classname, userID, 0, null); }
public Guid GetNoteGid(ModelEnum.NoteType refType, string code = "") { if (code == string.Empty) { //To do } Guid? gid = null; switch (refType) { case ModelEnum.NoteType.PURCHASE: gid = (from p in dbEntity.PurchaseInformations where p.Code == code //&& p.Pstatus == //需要添加额外逻辑 // && !p.Deleted select p.Gid).SingleOrDefault(); break; case ModelEnum.NoteType.ORDER: gid = (from o in dbEntity.OrderInformations where o.Code == code //&& o.Ostatus == //需要添加额外逻辑 // && !o.Deleted select o.Gid).SingleOrDefault(); break; case ModelEnum.NoteType.MOVE: gid = (from mov in dbEntity.WarehouseMovings where mov.Code == code //&& mov.Mstatus == //需要添加额外逻辑 // && !mov.Deleted select mov.Gid).SingleOrDefault(); break; default: break; } Guid data = gid.HasValue ? gid.Value : Guid.Empty; return data; }
/// <summary> /// 根据授权类别,查询用户管辖的GUID,例如组织,渠道,仓库等 /// </summary> /// <param name="privType">授权类型</param> /// <returns>对应授权类型的Guid列表,即MemberPrivItem中的RefID值</returns> public List<Guid> Permission(ModelEnum.UserPrivType privType) { List<Guid> oList = new List<Guid>(); switch (privType) { case ModelEnum.UserPrivType.ORGANIZATION: case ModelEnum.UserPrivType.CHANNEL: case ModelEnum.UserPrivType.WAREHOUSE: case ModelEnum.UserPrivType.SUPPLIER_CATEGORY: var items = (from p in dbEntity.MemberPrivileges.Include("PrivilegeItems") where p.UserID == CurrentSession.UserID && p.Deleted == false && p.Ptype == (byte)privType && p.Pstatus == (byte)ModelEnum.GenericStatus.VALID//add by tianyou 2011/10/21 添加判断条件:启用状态 select p).FirstOrDefault(); //-----------------------------edit by tianyou 2011/10/15 //添加判断----若items为空,则说明用户没有该授权类别的权限或者没有启用 if (items != null)//非空 查找子表的RefID { foreach (var item in items.PrivilegeItems) if (item.RefID.HasValue && item.Deleted==false)// oList.Add(item.RefID.Value); } //-----------------------------------------------end edit break; case ModelEnum.UserPrivType.PRODUCT_CATEGORY: oList = dbEntity.Database.SqlQuery<Guid>("SELECT Gid FROM dbo.fn_FindFullCategories({0})", CurrentSession.UserID).ToList(); break; } return oList; }
/// <summary> /// 根据记录级别,日志写到文件或数据库中 /// </summary> /// <param name="msg">日志内容(中文)</param> /// <param name="level">日志级别</param> /// <param name="source">日志来源,模块标识</param> /// <param name="classname">类名称</param> /// <param name="userID">用户GUID</param> /// <param name="refType">关联单据类型,0订单号</param> /// <param name="refID">关联单据号</param> public void WriteEvent(string msg, ModelEnum.ActionLevel level, ModelEnum.ActionSource source, string classname, Guid? userID, ModelEnum.NoteType? refType, Guid? refID = null) { WriteEvent(msg, level, source, classname, userID, refType, refID, false); }
/// <summary> /// 待办事项日志 /// </summary> /// <param name="msg">事项内容</param> /// <param name="todo">类别</param> /// <param name="jumpUrl">跳转地址</param> public void WriteTodoEvent(string msg, ModelEnum.TodoType todo, string jumpUrl) { try { if (dbEntity != null) { GeneralTodoList oTodo = new GeneralTodoList { Ttype = (byte)todo, Title = msg, JumpUrl = jumpUrl }; dbEntity.GeneralTodoLists.Add(oTodo); dbEntity.SaveChanges(); } } catch (Exception ex) { WriteEvent(ex.Message, this.ToString()); } }
/// <summary> /// 设置资源,即替代更新 /// </summary> /// <param name="rtype">资源类型</param> /// <param name="args">参数对,字符型资源必须为int culture, string matter成对出现 /// 金额型资源必须为guid gid, decimal cash成对出现</param> /// <example> /// var o = CreateResource(STRING, 2052, "中文内容", 1033, "英文内容"); /// </example> public void SetResource(ModelEnum.ResourceType rtype, params object[] args) { this.SetResource(rtype, new GeneralResource(rtype, args)); }
/// <summary> /// 更新已经存在的资源文件,包括插入新语言/货币,删除过期的语言/货币等 /// </summary> /// <param name="rtype">资源类型:字符,金额</param> /// <param name="resource">原资源文件</param> /// <param name="organID">组织ID,空表示用系统支持的语言/货币刷新</param> /// <returns>新资源文件</returns> public GeneralResource RefreshResource(ModelEnum.ResourceType rtype, GeneralResource resource, Guid? organID = null) { GeneralResource oResource = resource; if (oResource == null) oResource = this.NewResource(rtype, organID); oResource.Rtype = (byte)rtype; List<Guid> oGuidList = new List<Guid>(); if (rtype == ModelEnum.ResourceType.MONEY) { List<GeneralMeasureUnit> oUnits = this.GetSupportCurrencies(organID); bool bIsFirst = true; foreach (var item in oUnits) { if (bIsFirst) { oResource.Code = item.Code; oResource.Currency = item.Gid; } else { var resitem = oResource.ResourceItems.FirstOrDefault(i => i.Currency == item.Gid && i.Deleted == false); if (resitem == null) oResource.ResourceItems.Add(new GeneralResItem { Code = item.Code, Currency = item.Gid }); else oGuidList.Add(resitem.Gid); } bIsFirst = false; } } else { List<GeneralCultureUnit> oCultures = this.GetSupportCultures(organID); bool bIsFirst = true; foreach (var item in oCultures) { if (bIsFirst) { oResource.Culture = item.Culture; } else { var resitem = oResource.ResourceItems.FirstOrDefault(i => i.Culture == item.Culture && i.Deleted == false); if (resitem == null) oResource.ResourceItems.Add(new GeneralResItem { Culture = item.Culture }); else oGuidList.Add(resitem.Gid); } bIsFirst = false; } } // 删除过时的语言资源 for (int i = 0; i < oResource.ResourceItems.Count; i++) { var item = oResource.ResourceItems.ElementAt(i); if (!item.Gid.Equals(Guid.Empty) && !oGuidList.Contains(item.Gid)) oResource.ResourceItems.Remove(item); } return oResource; }
/// <summary> /// 产生多语言的资源文件 /// </summary> /// <param name="rtype">资源类型:字符或金额</param> /// <param name="organID">组织,空则表示用系统支持的所有语言</param> /// <returns>新资源文件</returns> public GeneralResource NewResource(ModelEnum.ResourceType rtype, Guid? organID = null) { GeneralResource oResource = new GeneralResource(); oResource.Rtype = (byte)rtype; if (rtype == ModelEnum.ResourceType.MONEY) { List<GeneralMeasureUnit> oUnits = this.GetSupportCurrencies(organID); bool bIsFirst = true; foreach (var item in oUnits) { if (bIsFirst) { oResource.Code = item.Code; oResource.Currency = item.Gid; } else { oResource.ResourceItems.Add(new GeneralResItem { Code = item.Code, Currency = item.Gid }); } bIsFirst = false; } } else { List<GeneralCultureUnit> oCultures = this.GetSupportCultures(organID); bool bIsFirst = true; foreach (var item in oCultures) { if (bIsFirst) oResource.Culture = item.Culture; else oResource.ResourceItems.Add(new GeneralResItem { Culture = item.Culture }); bIsFirst = false; } } return oResource; }
/// <summary> /// 根据授权类别,查询用户管辖的GUID,例如组织,渠道,仓库等 /// </summary> /// <param name="privType">授权类型</param> /// <returns>对应授权类型的Guid列表,即MemberPrivItem中的RefID值</returns> public List<Guid> Permission(ModelEnum.UserPrivType privType) { List<Guid> oList = new List<Guid>(); switch (privType) { case ModelEnum.UserPrivType.ORGANIZATION: case ModelEnum.UserPrivType.CHANNEL: case ModelEnum.UserPrivType.WAREHOUSE: case ModelEnum.UserPrivType.SUPPLIER_CATEGORY: var items = (from p in dbEntity.MemberPrivileges.Include("PrivilegeItems") where p.UserID == CurrentSession.UserID && p.Deleted == false && p.Ptype == (byte)privType select p).FirstOrDefault(); foreach (var item in items.PrivilegeItems) if (item.RefID.HasValue) oList.Add(item.RefID.Value); break; case ModelEnum.UserPrivType.PRODUCT_CATEGORY: oList = dbEntity.Database.SqlQuery<Guid>("SELECT Gid FROM dbo.fn_FindFullCategories({0})", CurrentSession.UserID).ToList(); break; } return oList; }
/// <summary> /// 产生多语言的资源文件 /// </summary> /// <param name="rtype">资源类型:字符或金额</param> /// <param name="organID">组织,空则表示用系统支持的所有语言</param> /// <returns>新资源文件</returns> public GeneralResource NewResource(ModelEnum.ResourceType rtype, Guid? organID = null) { return oGeneralBLL.NewResource(rtype, organID); }
/// <summary> /// 根据记录级别,日志写到文件或数据库中 /// </summary> /// <param name="msg">日志内容(中文)</param> /// <param name="level">日志级别</param> /// <param name="source">日志来源,模块标识</param> /// <param name="classname">类名称</param> /// <param name="userID">用户GUID</param> /// <param name="refType">关联单据类型,0订单号</param> /// <param name="refID">关联单据号</param> /// <param name="bForceToDb">将日期强制写入数据库</param> public void WriteEvent(string msg, ModelEnum.ActionLevel level, ModelEnum.ActionSource source, string classname, Guid? userID, ModelEnum.NoteType? refType, Guid? refID, bool bForceToDb = false) { string sMessage = ""; string sRefMsg; string sLevelMsg = "[INFO],[WARN],[ERROR]"; string[] sLevelList = sLevelMsg.Split(','); byte nLevel = (byte)level; if (nLevel < sLevelList.Length) sMessage = sLevelList[nLevel]; try { sRefMsg = (refID == null) ? "" : String.Format("[0][1]", refType.ToString(), refID); sMessage += String.Format("[{0}][{1}][{2}][{3}][{4}][{5}]", DateTimeOffset.Now.ToString("yyyy-MM-dd HH:mm:ss"), source.ToString(), classname, userID, sRefMsg, msg); StreamWriter oLogWriter = new StreamWriter(strLogFile, true); oLogWriter.WriteLine(sMessage); oLogWriter.Close(); oLogWriter.Dispose(); // 严重错误,写入数据库 if ((bForceToDb) || ((level == ModelEnum.ActionLevel.ERROR) && (dbEntity != null))) { GeneralAction oAction = new GeneralAction { Grade = (byte)level, Source = (byte)source, ClassName = classname, UserID = userID, RefType = (byte)refType, RefID = refID, Matter = msg }; dbEntity.GeneralActions.Add(oAction); dbEntity.SaveChanges(); } if (bIsDebug) Debug.WriteLine("{0}, {1}", this.ToString(), sMessage); } catch (Exception ex) { try { sMessage = String.Format("[ERROR][{0}][{1}][{2}][{3}][][{4}]", DateTimeOffset.Now.ToString("yyyy-MM-dd HH:mm:ss"), ModelEnum.ActionSource.SYSTEM, this.ToString(), userID, ex.Message); StreamWriter oLogWriter = new StreamWriter(strLogFile, true); oLogWriter.WriteLine(sMessage); oLogWriter.Close(); oLogWriter.Dispose(); if (bIsDebug) Debug.WriteLine("{0}, {1}", this.ToString(), sMessage); } catch { } } }
/// <summary> /// 蛇身在移动图上移动 /// </summary> /// <param name="panel"></param> /// <param name="map"></param> /// <param name="snake"></param> /// <param name="direction"></param> /// <param name="enableBack"></param> /// <param name="dead"></param> /// <returns></returns> public static ModelSnake MoveSnakeOnMap(Panel panel, ModelMap map, ModelSnake snake, ModelEnum.Direction direction, bool enableBack, out bool dead) { dead = false; if (!enableBack) { if (direction.Equals(ModelEnum.Direction.Up) && snake.Direction.Equals(ModelEnum.Direction.Down)) direction = snake.Direction; else if (direction.Equals(ModelEnum.Direction.Down) && snake.Direction.Equals(ModelEnum.Direction.Up)) direction = snake.Direction; else if (direction.Equals(ModelEnum.Direction.Left) && snake.Direction.Equals(ModelEnum.Direction.Right)) direction = snake.Direction; else if (direction.Equals(ModelEnum.Direction.Right) && snake.Direction.Equals(ModelEnum.Direction.Left)) direction = snake.Direction; } else { if (direction.Equals(ModelEnum.Direction.Up) && snake.Direction.Equals(ModelEnum.Direction.Down)) snake.Body.Reverse(); else if (direction.Equals(ModelEnum.Direction.Down) && snake.Direction.Equals(ModelEnum.Direction.Up)) snake.Body.Reverse(); else if (direction.Equals(ModelEnum.Direction.Left) && snake.Direction.Equals(ModelEnum.Direction.Right)) snake.Body.Reverse(); else if (direction.Equals(ModelEnum.Direction.Right) && snake.Direction.Equals(ModelEnum.Direction.Left)) snake.Body.Reverse(); } var head = new ModelElement { Abscissa = snake.Body[0].Abscissa, Ordinate = snake.Body[0].Ordinate }; switch (direction) { case ModelEnum.Direction.Left: head.Abscissa--; break; case ModelEnum.Direction.Right: head.Abscissa++; break; case ModelEnum.Direction.Up: head.Ordinate--; break; case ModelEnum.Direction.Down: head.Ordinate++; break; } if (head.Abscissa < 0) head.Abscissa = map.Column - 1; else if (head.Abscissa == map.Column) head.Abscissa = 0; if (head.Ordinate < 0) head.Ordinate = map.Row - 1; else if (head.Ordinate == map.Row) head.Ordinate = 0; var d = snake.Body.SingleOrDefault(t => t.Abscissa == head.Abscissa && t.Ordinate == head.Ordinate); if (d != null) { dead = true; } var tail = snake.Body[snake.Body.Count - 1]; var m = map.Body.SingleOrDefault(t => t.Bonus && t.Abscissa == tail.Abscissa && t.Ordinate == tail.Ordinate); if (m == null) { DrawMapBox(panel, map.Color, tail.Abscissa, tail.Ordinate, map.Box.Width, map.Box.Height); snake.Body.Remove(tail); } else { DrawMapBox(panel, snake.Color, head.Abscissa, head.Ordinate, map.Box.Width, map.Box.Height); m.Bonus = false; } DrawMapBox(panel, snake.Color, head.Abscissa, head.Ordinate, map.Box.Width, map.Box.Height); snake.Body.Insert(0, head); snake.Direction = direction; return snake; }
/// <summary> /// Initializes a new instance of the <see cref="ModelSelection" /> class. /// </summary> /// <param name="library">The available values are: Lusid, RefinitivQps, RefinitivTracsWeb, VolMaster, IsdaCds (required).</param> /// <param name="model">The available values are: SimpleStatic, Discounting, VendorDefault, BlackScholes, ConstantTimeValueOfMoney, Bachelier, ForwardWithPoints, ForwardWithPointsUndiscounted, ForwardSpecifiedRate, ForwardSpecifiedRateUndiscounted, IndexNav, IndexPrice, InlinedIndex, ForwardFromCurve, ForwardFromCurveUndiscounted, BlackScholesDigital, BjerksundStensland1993 (required).</param> public ModelSelection(LibraryEnum library = default(LibraryEnum), ModelEnum model = default(ModelEnum)) { this.Library = library; this.Model = model; }
/// <summary> /// 更新已经存在的资源文件,包括插入新语言/货币,删除过期的语言/货币等 /// </summary> /// <param name="rtype">资源类型:字符,金额</param> /// <param name="resource">原资源文件</param> /// <param name="organID">组织ID,空表示用系统支持的语言/货币刷新</param> /// <returns>新资源文件</returns> public GeneralResource RefreshResource(ModelEnum.ResourceType rtype, GeneralResource resource, Guid? organID = null) { return oGeneralBLL.RefreshResource(rtype, resource, organID); }