// Use this for initialization void Start() { modeButtons = FindObjectsOfType <Mode_Select>(); sprite = GetComponent <SpriteRenderer>(); modeConfirm = FindObjectOfType <Mode_Confirm>(); audi = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { mode = FindObjectOfType <Mode_Confirm>(); }
// Use this for initialization void Start() { conf = FindObjectOfType <Mode_Confirm>(); anim = GetComponent <Animator>(); }