void Start() { Debug.Log("zizideck called"); md = GameObject.Find("ModeData").GetComponent <ModeData>(); if (!md.IsSolo() && md.IsHost()) { seed = UnityEngine.Random.Range(0, 10000); PhotonView view = GetComponent <PhotonView>(); ShufflePlayers(md.numOfPlayer); view.RPC("SendSeed", PhotonTargets.All, seed, md.numOfPlayer, md.playerInfo); } else if (md.IsSolo()) { Shuffle(); } }
void Start() { Debug.Log("zizideck called"); md = GameObject.Find("ModeData").GetComponent <ModeData>(); if (!md.IsSolo() && md.player == 0) { numOfPlayer = md.numOfPlayer; seed = Random.Range(0, 10000); PhotonView view = GetComponent <PhotonView>(); view.RPC("SendSeed", PhotonTargets.All, seed); } else if (md.IsSolo()) { Shuffle(); } }
// Start is called before the first frame update void Start() { md = GameObject.Find("ModeData").GetComponent <ModeData>(); if (!md.IsHost() && !md.IsSolo()) { comDrawbtn.SetActive(false); } if (md.IsSolo()) { comDrawbtn.SetActive(true); } canvasStart = GameObject.Find("Canvas_0"); canvasStart.SetActive(true); setP = GameObject.Find("SettingPanel"); setP.SetActive(false); setB = GameObject.Find("SettingButton"); setB.SetActive(true); gameoverP = GameObject.Find("GameOverPanel"); gameoverP.SetActive(false); //debugP = GameObject.Find("debugPanel"); //debugP.SetActive(false); }