public override void Start() { CurrentCharacterLoader = null; if (GS != GameState.TEST) { GS = GameState.MENU; } mModeTesting = new ModeTesting(this); mModeChallenge = new ModeChallenge(this); mModeNormalPlay = new ModeNormalPlay(this); mModeSimian = new ModePerfectSimian(this); mManager.GameEventDistributor += game_event_listener; }
public ChallengeMenu(ModeChallenge aManager) { mManager = aManager; }