internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1490f).SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 920f).SetSkillshot(0.7f, 120f, 1750f, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 3000f).SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine); var QMenu = Menu.Add(new Menu("Q", "Q.Set")); { QMenu.GetSeparator("Q: Always On"); QMenu.Add(new MenuBool("ComboQ", "Combo Q", true)); QMenu.Add(new MenuBool("HarassQ", "Harass Q", true)); QMenu.Add(new MenuBool("LaneClearQ", "LaneClear Q", true)); } var WMenu = Menu.Add(new Menu("W", "W.Set")); { WMenu.Add(new MenuBool("ComboW", "Combo W", true)); WMenu.Add(new MenuBool("HarassW", "Harass W", true)); WMenu.Add(new MenuSlider("ManaW", "W Min Mana >= ", 40)); WMenu.Add(new MenuBool("KSW", "W Ks", true)); var WList = WMenu.Add(new Menu("WList", "W List:")); { if (GameObjects.EnemyHeroes.Any()) { GameObjects.EnemyHeroes.ForEach(i => WList.Add(new MenuBool(i.ChampionName.ToLower(), i.ChampionName, !AutoEnableList.Contains(i.ChampionName)))); } } } var EMenu = Menu.Add(new Menu("E", "E.Set")); { EMenu.GetSeparator("E: Mobe"); EMenu.Add(new MenuBool("ComboE", "Combo E", true)); EMenu.GetSeparator("E: Gapcloser | Melee Modes"); EMenu.Add(new MenuBool("Gapcloser", "Gapcloser E", true)); EMenu.GetSeparator("Auto E Set"); EMenu.Add(new MenuBool("SlowE", "Slow E", true)); EMenu.Add(new MenuBool("StunE", "Stun E", true)); EMenu.Add(new MenuBool("TelE", "Tel E", true)); EMenu.Add(new MenuBool("ImmeE", "Imm E", true)); EMenu.Add(new MenuBool("ProtectE", "Protect E", true)); } var RMenu = Menu.Add(new Menu("R", "R.Set")); { RMenu.GetSeparator("R: Mobe"); RMenu.Add(new MenuBool("Auto", "Auto R ", true)); } ModeBaseUlti.Init(Menu); var DrawMenu = Menu.Add(new Menu("Draw", "Draw")); { DrawMenu.Add(new MenuBool("W", "W Range")); DrawMenu.Add(new MenuBool("E", "E Range")); DrawMenu.Add(new MenuBool("RDKs", "Draw R KS", true)); } PlaySharp.Write(GameObjects.Player.ChampionName + "OK! :)"); Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Events.OnGapCloser += OnGapCloser; Variables.Orbwalker.OnAction += OnAction; Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1450f).SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 900f).SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 3000f).SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine); var QMenu = Menu.Add(new Menu("Q", "Q.Set")); { QMenu.GetSeparator("Q: Always On"); QMenu.Add(new MenuBool("ComboQ", "Combo Q", true)); QMenu.Add(new MenuSliderButton("LaneClearQ", "LaneClear Q | Min Mana", 50)); QMenu.Add(new MenuSliderButton("HarassQ", "Harass Q | Min Mana", 50)); QMenu.Add(new MenuSliderButton("LastHitQ", "LastHit Q | Min Mana", 20)); QMenu.Add(new MenuBool("FarmQout", "Harass Q Only switch Not machine Gun Range Inner", true)); } var WMenu = Menu.Add(new Menu("W", "W.Set")); { WMenu.Add(new MenuBool("ComboW", "Combo W", true)); WMenu.Add(new MenuBool("KillstealW", "Killsteal W Enemy", true)); WMenu.Add(new MenuSliderButton("HarassW", "Harass W | Min Mana", 40)); var WList = WMenu.Add(new Menu("WList", "W Harass List")); { if (GameObjects.EnemyHeroes.Any()) { GameObjects.EnemyHeroes.ForEach(i => WList.Add(new MenuBool(i.ChampionName.ToLower(), i.ChampionName, true))); } } } var EMenu = Menu.Add(new Menu("E", "E.Set")); { EMenu.GetSeparator("E: Mobe"); EMenu.Add(new MenuBool("ComboE", "Combo E", true)); EMenu.GetSeparator("E: Gapcloser | Melee Modes"); EMenu.Add(new MenuBool("Gapcloser", "Gapcloser E", true)); EMenu.GetSeparator("Auto E Set"); EMenu.Add(new MenuBool("AutoE", "AutoE", true)); EMenu.Add(new MenuBool("SlowE", "Slow E", true)); EMenu.Add(new MenuBool("StunE", "Stun E", true)); EMenu.Add(new MenuBool("TelE", "Tel E", true)); EMenu.Add(new MenuBool("ImmeE", "Imm E", true)); } var RMenu = Menu.Add(new Menu("R", "R.Set")); { RMenu.GetSeparator("R: Mobe"); RMenu.Add(new MenuBool("AutoR", "Auto R", true)); RMenu.Add(new MenuSlider("HitchanceR", "R Min enemy Count = ", 2, 1, 3)); RMenu.Add(new MenuBool("Rturrent", "Not R Turrent", true)); RMenu.Add(new MenuBool("RDragon", "Auto R Dragon", true)); RMenu.Add(new MenuBool("RBaron", "Auto R Baron", true)); } ModeBaseUlti.Init(Menu); var DrawMenu = Menu.Add(new Menu("Draw", "Draw")); { DrawMenu.Add(new MenuBool("Q", "Q Range")); DrawMenu.Add(new MenuBool("W", "W Range")); DrawMenu.Add(new MenuBool("E", "E Range")); DrawMenu.Add(new MenuBool("RKill", "Draw R Kill", true)); DrawMenu.Add(new MenuBool("Damage", "Draw Combo Damage", true)); } PlaySharp.Write(GameObjects.Player.ChampionName + "OK! :)"); Game.OnUpdate += OnUpdate; Variables.Orbwalker.OnAction += OnAction; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Events.OnGapCloser += OnGapCloser; Events.OnInterruptableTarget += OnInterruptableTarget; Drawing.OnDraw += OnDraw; Drawing.OnEndScene += OnEndScene; }