public UIController(PuzzleEditor editor, SelectionSystem selection, Mode.Mode mode, GameController controller, Transform canvas) { this.Editor = editor; this.Selection = selection; this.Mode = mode; this.Controller = controller; this.Initialize(canvas); }
public CompressionParams(Mode.Mode mode, string sourceFile, string recoverFileName) { this.mode = mode; this.recoverFileName = recoverFileName; this.sourceFile = sourceFile; }
public EditorUI(GameController controller, PuzzleEditor editor, SelectionSystem selection, Mode.Mode mode, Transform canvas) : base(controller, editor, selection, mode, canvas) { }