private static void cin_add() { CinemaCamera.SaveStart(null); // we do this... CinemaCamera.SaveEnd(); // to trick the main Cinema Camera into thinking it's initiated // usage: cin_add <float m_DurationSeconds> <bool m_Ease> <int index> float m_DurationSeconds = 5; bool m_Ease = false; int index = -1; if (uConsole.NextParameterIsFloat()) { m_DurationSeconds = uConsole.GetFloat(); } if (uConsole.NextParameterIsBool()) { m_Ease = uConsole.GetBool(); } if (uConsole.GetNumParameters() == 3 && uConsole.NextParameterIsInt()) { index = Math.Max(0, uConsole.GetInt()); } CameraKeyFrame cam = ModdedCinemaCamera.currentCamera(); cam.m_DurationSeconds = m_DurationSeconds; cam.m_Ease = m_Ease; if (index != -1) { ModdedCinemaCamera.keyFrames.Insert(index, cam); ModdedCinemaCamera.InterpolateHandler.controlPointsList.Insert(index, cam.m_StartPos.normalized); ModdedCinemaCamera.PivotHandler.controlPointsList.Insert(index, cam.m_StartPivot); uConsole.Log($"Inserted keyframe into position {index} of list."); } else { ModdedCinemaCamera.keyFrames.Add(cam); ModdedCinemaCamera.InterpolateHandler.controlPointsList.Add(cam.m_StartPos.normalized); ModdedCinemaCamera.PivotHandler.controlPointsList.Add(cam.m_StartPivot); uConsole.Log("Added keyframe to end of list."); } }
private static void cin_restore() { int index = uConsole.GetInt(); ModdedCinemaCamera.restore(index); }
public static bool Prefix() { ModdedCinemaCamera.StartInterpolate(); return(false); }