예제 #1
0
        internal void RegisterSettings(ModSettingsPack pack)
        {
            ShowNewsSetting = pack.GetHandle("modUpdateNews", "HugsLib_setting_showNews_label".Translate(), "HugsLib_setting_showNews_desc".Translate(), true);
            var allNewsHandle = pack.GetHandle("showAllNews", "HugsLib_setting_allNews_label".Translate(), "HugsLib_setting_allNews_desc".Translate(), false);

            allNewsHandle.Unsaved      = true;
            allNewsHandle.CustomDrawer = rect => {
                if (Widgets.ButtonText(rect, "HugsLib_setting_allNews_button".Translate()))
                {
                    if (!TryShowDialog(true))
                    {
                        Find.WindowStack.Add(new Dialog_MessageBox("HugsLib_setting_allNews_fail".Translate()));
                    }
                }
                return(false);
            };
            IgnoredNewsProvidersSetting = pack.GetHandle <IgnoredNewsIds>("ignoredUpdateNews", null, null);
            if (IgnoredNewsProvidersSetting.Value == null)
            {
                IgnoredNewsProvidersSetting.Value             = new IgnoredNewsIds();
                IgnoredNewsProvidersSetting.HasUnsavedChanges = false;
            }
            IgnoredNewsProvidersSetting.NeverVisible = true;
            IgnoredNewsProvidersSetting.Value.Handle = IgnoredNewsProvidersSetting;
        }
        static void Postfix(VerbProperties __instance, ref Thing equipment, ref float __result)
        {
            if (equipment == null || equipment.holdingOwner == null || !(equipment.holdingOwner.Owner is Pawn_EquipmentTracker))
            {
                return;
            }
            if (equipment == null || equipment.holdingOwner == null || equipment.holdingOwner.Owner == null)
            {
                return;
            }
            Pawn_EquipmentTracker eqt = (Pawn_EquipmentTracker)equipment.holdingOwner.Owner;
            Pawn pawn = Traverse.Create(eqt).Field("pawn").GetValue <Pawn>();

            if (pawn == null || pawn.stances == null)
            {
                return;
            }
            if (pawn.stances.curStance is Stance_RunAndGun || pawn.stances.curStance is Stance_RunAndGun_Cooldown)
            {
                ModSettingsPack settings = HugsLibController.SettingsManager.GetModSettings("RunAndGun");
                int             value    = settings.GetHandle <int>("accuracyPenalty").Value;
                float           factor   = ((float)(100 - value) / 100);
                __result *= factor;
            }
        }
예제 #3
0
        /// <summary>
        ///     Initialize weather specific settings
        /// </summary>
        /// <param name="settings">The settings instance to use</param>
        /// <param name="biome">The biome we're working with</param>
        /// <param name="key">The key to use</param>
        /// <param name="weathers">The weathers to iterate through</param>
        /// <param name="visibilityFunc">Our base visibility function</param>
        private void InitWeatherSettings(ModSettingsPack settings, BiomeDef biome, string key,
                                         List <WeatherDef> weathers,
                                         SettingHandle.ShouldDisplay visibilityFunc)
        {
            // Per-biome rain and snowfall multipliers
            foreach (var weather in weathers)
            {
                weatherCommonalities[weather] = new WeatherData(settings, biome, weather, visibilityFunc);
            }

            SpacerDrawer.GenerateSpacer("ColdDesertNights_WeatherMiscSettings".Translate(), settings, visibilityFunc);

            // If we're allowed to bypass the rain limits
            settingIgnoreRainLimit = settings.GetHandle(
                $"ignore_rain_limit_{key}",
                "    " + "ColdDesertNights_IgnoreRainLimit".Translate(),
                "ColdDesertNights_IgnoreRainLimit_Desc".Translate(), false);

            // Force weather into the given range
            minWeatherTemperature = settings.GetHandle(
                $"weather_temp_min_{key}",
                "    " + "ColdDesertNights_WeatherTempMin".Translate(),
                "ColdDesertNights_WeatherTempMin_Desc".Translate(), -999f);
            maxWeatherTemperature = settings.GetHandle(
                $"weather_temp_max_{key}",
                "    " + "ColdDesertNights_WeatherTempMax".Translate(),
                "ColdDesertNights_WeatherTempMax_Desc".Translate(), 999f);

            // Set our visibility predicates:
            settingIgnoreRainLimit.VisibilityPredicate        =
                minWeatherTemperature.VisibilityPredicate     =
                    maxWeatherTemperature.VisibilityPredicate =
                        visibilityFunc;
        }
예제 #4
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 public Settings(ModSettingsPack settings)
 {
     droppodCargoDropPercentage = settings.GetHandle("droppodCargoDropPercentage",
                                                     "DroppodCargoDropPercentage".Translate(), "DroppodCargoDropPercentageDesc".Translate(), 30, AtLeast());
     useGameSpeed = settings.GetHandle <bool>("useGameSpeed", "RA2UseGameSpeed".Translate(),
                                              "RA2UseGameSpeedDesc".Translate());
 }
예제 #5
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        public Settings(ModSettingsPack settings)
        {
            disableGuests        = settings.GetHandle("disableGuests", "DisableVisitors".Translate(), "DisableVisitorsDesc".Translate(), false);
            disableWork          = settings.GetHandle("disableWork", "DisableGuestsHelping".Translate(), "DisableGuestsHelpingDesc".Translate(), false);
            disableArtAndCraft   = settings.GetHandle("disableArtAndCraft", "DisableArtAndCraft".Translate(), "DisableArtAndCraftDesc".Translate(), true);
            disableOperations    = settings.GetHandle("disableOperations", "DisableOperations".Translate(), "DisableOperationsDesc".Translate(), true);
            disableMedical       = settings.GetHandle("disableMedical", "DisableMedical".Translate(), "DisableMedicalDesc".Translate(), false);
            disableWarden        = settings.GetHandle("disableWarden", "DisableWarden".Translate(), "DisableWardenDesc".Translate(), false);
            disableGifts         = settings.GetHandle("disableGifts", "DisableGifts".Translate(), "DisableGiftsDesc".Translate(), false);
            minGuestWorkSkill    = settings.GetHandle("minGuestWorkSkill", "MinGuestWorkSkill".Translate(), "MinGuestWorkSkillDesc".Translate(), 7, WorkSkillLimits);
            minGuestGroupSize    = settings.GetHandle("minGuestGroupSize", "MinGuestGroupSize".Translate(), "MinGuestGroupSizeDesc".Translate(), 1, GroupSizeLimitsMin);
            maxGuestGroupSize    = settings.GetHandle("maxGuestGroupSize", "MaxGuestGroupSize".Translate(), "MaxGuestGroupSizeDesc".Translate(), DefaultMaxGroupSize, GroupSizeLimitsMax);
            maxIncidentsPer3Days = settings.GetHandle("maxIncidentsPer3Days", "MaxIncidentsPer3Days".Translate(), "MaxIncidentsPer3DaysDesc".Translate(), 5, MaxIncidentsPer3DaysLimitsMin);
            disableLimits        = settings.GetHandle("disableLimits", "DisableLimits".Translate(), "DisableLimitsDesc".Translate(), false);
            disableGuestsTab     = settings.GetHandle("disableGuestsTab", "DisableGuestsTab".Translate(), "DisableGuestsTabDesc".Translate(), false);
            useIcon = settings.GetHandle("useIcon", "UseIcon".Translate(), "UseIconDesc".Translate(), false);
            enableBuyNotification     = settings.GetHandle("enableBuyNotification", "EnableBuyNotification".Translate(), "EnableBuyNotificationDesc".Translate(), false);
            enableRecruitNotification = settings.GetHandle("enableRecruitNotification", "EnableRecruitNotification".Translate(), "EnableRecruitNotificationDesc".Translate(), true);

            string hiddenConfigFile = Path.Combine(GenFilePaths.ConfigFolderPath, "Hospitality.cfg");

            if (File.Exists(hiddenConfigFile))
            {
                try
                {
                    var    reader = File.OpenText(hiddenConfigFile);
                    string line;
                    while ((line = reader.ReadLine()) != null)
                    {
                        if (line.StartsWith("#"))
                        {
                            continue;
                        }
                        string[] keyVal = line.Split('=');
                        if (keyVal.Length != 2)
                        {
                            continue;
                        }
                        string key = keyVal[0].Trim();
                        string val = keyVal[1].Trim();

                        switch (key)
                        {
                        case "PriceFactor":
                            Log.Message("[Hospitality] Setting PriceFactor to " + val);
                            JobDriver_BuyItem.PriceFactor = float.Parse(val);
                            break;

                        default:
                            Log.Message("[Hospitality] Unrecognized setting: " + key);
                            break;
                        }
                    }
                }
                catch (Exception e)
                {
                    Log.Error("[Hospitality] Exception loading Hospitality.cfg: " + e.Message);
                }
            }
        }
예제 #6
0
        /// <summary>
        ///     Initializes the weather data from the given <see cref="ModSettingsPack" /> settings
        ///     and <see cref="WeatherDef" />, creating our settings in the process.
        /// </summary>
        /// <param name="settings">The setting pack to use</param>
        /// <param name="biome">The biome to use</param>
        /// <param name="weather">The weather to base this off of</param>
        /// <param name="visibilityFunc">Function which returns if we should display this now</param>
        public WeatherData(ModSettingsPack settings, BiomeDef biome, WeatherDef weather,
                           SettingHandle.ShouldDisplay visibilityFunc)
        {
            this.weather = weather;
            var curCommonality =
                biome.baseWeatherCommonalities.FirstOrDefault(wc => wc.weather == weather)?.commonality ?? 0f;

            // Init our settings...
            SpacerDrawer.GenerateSpacer(GenText.ToTitleCaseSmart(weather.label), settings, visibilityFunc);

            commonality = settings.GetHandle($"weather_{biome.defName}_{weather.defName}",
                                             "    " + "ColdDesertNights_BiomeWeather".Translate(),
                                             "ColdDesertNights_BiomeWeather_Desc".Translate(curCommonality), curCommonality,
                                             Validators.FloatRangeValidator(0f, float.MaxValue));

            allowRepeating = settings.GetHandle($"weather_{biome.defName}_{weather.defName}_repeating",
                                                "    " + "ColdDesertNights_BiomeWeatherRepeating".Translate(),
                                                "ColdDesertNights_BiomeWeatherRepeating_Desc".Translate(
                                                    (weather.repeatable ? "ColdDesertNights_Checked" : "ColdDesertNights_Unchecked").Translate()),
                                                weather.repeatable);

            allowEarly = settings.GetHandle($"weather_{biome.defName}_{weather.defName}_early",
                                            "    " + "ColdDesertNights_BiomeWeatherEarly".Translate(),
                                            "ColdDesertNights_BiomeWeatherEarly_Desc".Translate(
                                                (Favorability.Neutral <= weather.favorability
                        ? "ColdDesertNights_Checked"
                        : "ColdDesertNights_Unchecked").Translate()),
                                            Favorability.Neutral <= weather.favorability);

            // And set our visibility predicates...
            commonality.VisibilityPredicate
                    = allowRepeating.VisibilityPredicate
                    = allowEarly.VisibilityPredicate
                    = visibilityFunc;
        }
예제 #7
0
        //Constructs a button in the mod settings that handles custom actions.
        //  Specifically, these are made in order to create special windows.
        private void SettingsButtonCategoryConstructor(ModSettingsPack pack, string labelID, string buttonLabel, string desc,
                                                       Action buttonAction, Func <bool> invalidCondition = null)
        {
            SettingHandle <bool> handle = pack.GetHandle(labelID, Translator.Translate(labelID), Translator.Translate(desc), false, null, null);

            handle.Unsaved      = true;
            handle.CustomDrawer = delegate(Rect rect)
            {
                bool invalid = false;
                if (invalidCondition != null)
                {
                    invalid = invalidCondition();
                }
                if (invalid)
                {
                    GUI.color = new Color(1f, 0.3f, 0.35f);
                }
                bool validButtonRes = Widgets.ButtonText(rect, Translator.Translate(buttonLabel), true, true, true);
                if (validButtonRes)
                {
                    if (!invalid)
                    {
                        buttonAction();
                    }
                    else
                    {
                        SoundDefOf.ClickReject.PlayOneShotOnCamera(null);
                    }
                }

                GUI.color = Color.white;
                return(false);
            };
        }
예제 #8
0
        //public static SettingHandle<float> option_debug_scale_X;
        //public static SettingHandle<float> option_debug_scale_Y;
        //public static SettingHandle<float> option_debug_offset_X;
        //public static SettingHandle<float> option_debug_offset_Y;
        //public static SettingHandle<float> option_debug_loc_X;
        //public static SettingHandle<float> option_debug_loc_Y;
        //public static SettingHandle<float> option_debug_loc_Z;

        //public static SettingHandle<float> option_hair_offset_Y;

        public BnC_Settings(ModSettingsPack settings)
        {
            option_hostile_children_raider = settings.GetHandle <bool>("hostile_children_raider", "HostileChildrenRaider".Translate(), "HostileChildrenRaider_desc".Translate(), true);
            option_child_max_weapon_mass   = settings.GetHandle("child_max_weapon_mas", "ChildMaxWeaponMass".Translate(), "ChildMaxWeaponMass_desc".Translate(), 2, Validators.IntRangeValidator(0, 4));
            option_child_max_weapon_mass.SpinnerIncrement = 1;
            option_accelerated_growth         = settings.GetHandle <bool>("accelerated_growth", "AcceleratedGrowth".Translate(), "AcceleratedGrowth_desc".Translate(), true);
            option_accelerated_growth_end_age = settings.GetHandle("accelerated_growth_end_age", "AcceleratedGrowthEndAge".Translate(), "AcceleratedGrowthEndAge_desc".Translate(), 8, Validators.IntRangeValidator(0, 12));
            option_accelerated_growth_end_age.SpinnerIncrement = 1;
            option_baby_accelerated_factor = settings.GetHandle("baby_accelerated_factor", "BabyAcceleratedFactor".Translate(), "BabyAcceleratedFactor_desc".Translate(), 4, Validators.IntRangeValidator(1, 12));
            option_baby_accelerated_factor.SpinnerIncrement = 1;
            option_toddler_accelerated_factor = settings.GetHandle("toddler_accelerated_factor", "ToddlerAcceleratedFactor".Translate(), "ToddlerAcceleratedFactor_desc".Translate(), 4, Validators.IntRangeValidator(1, 12));
            option_toddler_accelerated_factor.SpinnerIncrement = 1;
            option_child_accelerated_factor = settings.GetHandle("child_accelerated_factor", "ChildAcceleratedFactor".Translate(), "ChildAcceleratedFactor_desc".Translate(), 4, Validators.IntRangeValidator(1, 12));
            option_child_accelerated_factor.SpinnerIncrement = 1;

            //option_texture_scale_X = settings.GetHandle<float>("texture_scale_X", "TextureScaleX".Translate(), "TextureScaleX_desc".Translate(), 1.12f, Validators.FloatRangeValidator(-5f, 5f));
            //option_texture_scale_Y = settings.GetHandle<float>("texture_scale_Y", "TextureScaleY".Translate(), "TextureScaleY_desc".Translate(), 1.32f, Validators.FloatRangeValidator(-5f, 5f));
            //option_texture_offset_X = settings.GetHandle<float>("texture_offset_X", "TextureOffsetX".Translate(), "TextureOffsetX_desc".Translate(), -0.055f, Validators.FloatRangeValidator(-5f, 5f));
            //option_texture_offset_Y = settings.GetHandle<float>("texture_offset_Y", "TextureOffsetY".Translate(), "TextureOffsetY_desc".Translate(), -0.2f, Validators.FloatRangeValidator(-5f, 5f));
            //option_texture_offset_westeast_X = settings.GetHandle<float>("texture_offset_westeast_X", "TextureOffsetWesteast_X".Translate(), "TextureOffsetWesteast_X_desc".Translate(), -0.06f, Validators.FloatRangeValidator(-5f, 5f));

            //option_debug_scale_X = settings.GetHandle<float>("debug_scale_X", "DebugScaleX".Translate(), "DebugScaleX_desc".Translate(), 1.225f, Validators.FloatRangeValidator(-5f, 5f));
            //option_debug_scale_Y = settings.GetHandle<float>("debug_scale_Y", "DebugScaleY".Translate(), "DebugScaleY_desc".Translate(), 1.225f, Validators.FloatRangeValidator(-5f, 5f));
            //option_debug_offset_X = settings.GetHandle<float>("debug_offset_X", "DebugOffsetX".Translate(), "DebugOffsetX_desc".Translate(), -0.105f, Validators.FloatRangeValidator(-5f, 5f));
            //option_debug_offset_Y = settings.GetHandle<float>("debug_offset_Y", "DebugOffsetY".Translate(), "DebugOffsetY_desc".Translate(), -0.10f, Validators.FloatRangeValidator(-5f, 5f));

            ////option_debug_loc_X = settings.GetHandle<float>("debug_loc_X", "DebugLocX".Translate(), "DebugLocX_desc".Translate(), 0f, Validators.FloatRangeValidator(-5f, 5f));
            //option_debug_loc_Y = settings.GetHandle<float>("debug_loc_Y", "DebugLocY".Translate(), "DebugLocY_desc".Translate(), 0f, Validators.FloatRangeValidator(-5f, 5f));
            //option_debug_loc_Z = settings.GetHandle<float>("debug_loc_Z", "DebugLocZ".Translate(), "DebugLocZ_desc".Translate(), 0f, Validators.FloatRangeValidator(-5f, 5f));

            //option_hair_offset_Y = settings.GetHandle<float>("option_hair_offset_Y", "HairOffsetY".Translate(), "HairOffsetY_desc".Translate(), 0.114f, Validators.FloatRangeValidator(-5f, 5f));
        }
예제 #9
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 protected ListSetting(ModSettingsPack settings, string name, string title, string description, string defaultKey,
                       IReadOnlyCollection <T> validValues)
 {
     _keyedValues          = validValues.ToDictionary(Key, value => value);
     _sortedValues         = validValues.OrderBy(Label).ToList();
     _handler              = settings.GetHandle(name, title, description, defaultKey, _keyedValues.ContainsKey);
     _handler.CustomDrawer = DrawDropDown;
 }
예제 #10
0
 internal static void RegisterSettings(ModSettingsPack pack)
 {
     optionsHandle = pack.GetHandle <LogPublisherOptions>("logPublisherSettings", null, null);
     if (optionsHandle.Value == null)
     {
         optionsHandle.Value = new LogPublisherOptions();
     }
     optionsHandle.VisibilityPredicate = () => false;             // invisible, but can be reset by "Reset all settings"
 }
예제 #11
0
        //public static SettingHandle<bool> removeDuplicateFactions;

        public static void Initialize(ModSettingsPack settings)
        {
            newFactionSettlementFactor = settings.GetHandle("newFactionSettlementFactor", "SettingSettlementFactor".Translate(), "SettingSettlementFactorDesc".Translate(), 0.7f, AtLeast(() => 0));
            minSettlements             = settings.GetHandle("minSettlements", "SettingSettlementsMin".Translate(), "SettingSettlementsMinDesc".Translate(), 3, AtLeast(() => 0));
            minOfAnyFaction            = settings.GetHandle("minOfAnyFaction", "SettingMinOfAnyFaction".Translate(), "SettingMinOfAnyFactionDesc".Translate(), 1, Validators.IntRangeValidator(0, 5));
            maxOfAnyFaction            = settings.GetHandle("maxOfAnyFaction", "SettingMaxOfAnyFaction".Translate(), "SettingMaxOfAnyFactionDesc".Translate(), 1, Validators.IntRangeValidator(1, 10));
            //removeDuplicateFactions = settings.GetHandle("removeDuplicateFactions", "SettingRemoveDuplicates".Translate(), "SettingRemoveDuplicatesDesc".Translate(), false);
            //removeDuplicateFactions.OnValueChanged += OnChangedRemoveDuplicates;
        }
예제 #12
0
 internal static void RegisterSettings(ModSettingsPack pack)
 {
     optionsHandle = pack.GetHandle <LogPublisherOptions>("logPublisherSettings", null, null);
     if (optionsHandle.Value == null)
     {
         optionsHandle.Value = new LogPublisherOptions();
     }
     optionsHandle.NeverVisible = true;
 }
        /// <summary>
        /// Generates a randomly named settings spacer
        /// </summary>
        /// <param name="label">The label to use</param>
        /// <param name="settings">The settings handle to use</param>
        /// <param name="visibilityFunc">The visibility predicate</param>
        public static void GenerateSpacer(string label, ModSettingsPack settings, SettingHandle.ShouldDisplay visibilityFunc)
        {
            var spacer = settings.GetHandle <bool>("s" + spacers++, label,
                                                   string.Empty);

            spacer.CustomDrawer        = r => Draw(label, r);
            spacer.Unsaved             = true;
            spacer.VisibilityPredicate = visibilityFunc;
        }
        internal void PrepareSettingsHandles(ModSettingsPack pack)
        {
            GlobalHotkeysSetting         = pack.GetHandle("globalHotkeys", "setting_globalHotkeys_label".Translate(), "setting_globalHotkeys_desc".Translate(), true);
            ContextOverlaySetting        = pack.GetHandle("contextOverlay", "setting_contextOverlay_label".Translate(), "setting_contextOverlay_desc".Translate(), true);
            ContextWatermarkSetting      = pack.GetHandle("contextWatermark", "setting_contextWatermark_label".Translate(), "setting_contextWatermark_desc".Translate(), true);
            ReplaceIconsSetting          = pack.GetHandle("replaceIcons", "setting_replaceIcons_label".Translate(), "setting_replaceIcons_desc".Translate(), false);
            HaulWorktypeSetting          = pack.GetHandle("haulUrgentlyWorktype", "setting_haulUrgentlyWorktype_label".Translate(), "setting_haulUrgentlyWorktype_desc".Translate(), true);
            FinishOffWorktypeSetting     = pack.GetHandle("finishOffWorktype", "setting_finishOffWorktype_label".Translate(), "setting_finishOffWorktype_desc".Translate(), false);
            ExtendedContextActionSetting = pack.GetHandle("extendedContextActionKey", "setting_extendedContextHotkey_label".Translate(), "setting_extendedContextHotkey_desc".Translate(), true);
            ReverseDesignatorPickSetting = pack.GetHandle("reverseDesignatorPick", "setting_reverseDesignatorPick_label".Translate(), "setting_reverseDesignatorPick_desc".Translate(), true);
            FinishOffUnforbidsSetting    = pack.GetHandle("finishOffUnforbids", "setting_finishOffUnforbids_label".Translate(), "setting_finishOffUnforbids_desc".Translate(), true);

            PartyHuntSetting = pack.GetHandle("partyHunt", "setting_partyHunt_label".Translate(), "setting_partyHunt_desc".Translate(), true);

            StorageSpaceAlertSetting = pack.GetHandle("storageSpaceAlert", "setting_storageSpaceAlert_label".Translate(), "setting_storageSpaceAlert_desc".Translate(), true);

            SelectionLimitSetting = pack.GetHandle("selectionLimit", "setting_selectionLimit_label".Translate(), "setting_selectionLimit_desc".Translate(), 200, Validators.IntRangeValidator(50, 100000));
            SelectionLimitSetting.SpinnerIncrement = 50;
            // designators
            MakeSettingsCategoryToggle(pack, "setting_showToolToggles_label", () => expandToolSettings = !expandToolSettings);
            foreach (var designatorDef in DefDatabase <ThingDesignatorDef> .AllDefs)
            {
                var handleName = DesignatorHandleNamePrefix + designatorDef.defName;
                var handle     = pack.GetHandle(handleName, "setting_showTool_label".Translate(designatorDef.label), null, true);
                handle.VisibilityPredicate          = () => expandToolSettings;
                designatorToggleHandles[handleName] = handle;
            }
            // context menus
            MakeSettingsCategoryToggle(pack, "setting_showProviderToggles_label", () => expandProviderSettings = !expandProviderSettings);
            SettingHandle.ShouldDisplay menuEntryHandleVisibility = () => expandProviderSettings;
            foreach (var handle in DesignatorContextMenuController.RegisterMenuEntryHandles(pack))
            {
                handle.VisibilityPredicate = menuEntryHandleVisibility;
            }
            // reverse designators
            MakeSettingsCategoryToggle(pack, "setting_showReverseToggles_label", () => expandReverseToolSettings = !expandReverseToolSettings);
            foreach (var reverseDef in DefDatabase <ReverseDesignatorDef> .AllDefs)
            {
                var handleName = ReverseDesignatorHandleNamePrefix + reverseDef.defName;
                var handle     = pack.GetHandle(handleName, "setting_showTool_label".Translate(reverseDef.designatorDef.label), "setting_reverseDesignator_desc".Translate(), true);
                handle.VisibilityPredicate = () => expandReverseToolSettings;
                reverseDesignatorToggleHandles[handleName] = handle;
            }
            FinishOffSkillRequirement = pack.GetHandle("finishOffSkill", "setting_finishOffSkill_label".Translate(), "setting_finishOffSkill_desc".Translate(), true);
            FinishOffSkillRequirement.VisibilityPredicate = () => Prefs.DevMode;

            StripMineSettings = pack.GetHandle <StripMineGlobalSettings>("stripMineSettings", null, null);
            if (StripMineSettings.Value == null)
            {
                StripMineSettings.Value = new StripMineGlobalSettings();
            }
            // invisible but resettable
            StripMineSettings.VisibilityPredicate = () => false;

            RegisterPackHandlesChangedCallback(pack);
        }
예제 #15
0
 public Settings(ModSettingsPack settings)
 {
     disableGuests      = settings.GetHandle("disableGuests", "DisableVisitors".Translate(), "DisableVisitorsDesc".Translate(), false);
     disableWork        = settings.GetHandle("disableWork", "DisableGuestsHelping".Translate(), "DisableGuestsHelpingDesc".Translate(), false);
     disableArtAndCraft = settings.GetHandle("disableArtAndCraft", "DisableArtAndCraft".Translate(), "DisableArtAndCraftDesc".Translate(), true);
     disableGifts       = settings.GetHandle("disableGifts", "DisableGifts".Translate(), "DisableGiftsDesc".Translate(), false);
     minGuestWorkSkill  = settings.GetHandle("minGuestWorkSkill", "MinGuestWorkSkill".Translate(), "MinGuestWorkSkillDesc".Translate(), 7, WorkSkillLimits());
     maxGuestGroupSize  = settings.GetHandle("maxGuestGroupSize", "MaxGuestGroupSize".Translate(), "MaxGuestGroupSizeDesc".Translate(), 16, GroupSizeLimits());
     disableLimits      = settings.GetHandle("disableLimits", "DisableLimits".Translate(), "DisableLimitsDesc".Translate(), false);
 }
 private void RegisterPackHandlesChangedCallback(ModSettingsPack pack)
 {
     SettingHandle <bool> .ValueChanged onHandleValueChanged = val => PackSettingsChanged?.Invoke();
     foreach (var handle in pack.Handles)
     {
         if (handle is SettingHandle <bool> shb)
         {
             shb.OnValueChanged = onHandleValueChanged;
         }
     }
 }
예제 #17
0
        internal void PrepareSettingHandles(ModSettingsPack pack, List <string> races)
        {
            evaluatedRaces                    = races;
            DebugMode                         = pack.GetHandle("DebugMode", Translator.Translate("PawnkindRaceDiversity_DebugMode_label"), Translator.Translate("PawnkindRaceDiversity_DebugMode_description"), false);
            OverrideAllHumanPawnkinds         = pack.GetHandle("OverrideAllHumanPawnkinds", Translator.Translate("PawnkindRaceDiversity_OverrideAllHumanPawnkinds_label"), Translator.Translate("PawnkindRaceDiversity_OverrideAllHumanPawnkinds_description"), true);
            OverrideAllAlienPawnkinds         = pack.GetHandle("OverrideAllAlienPawnkinds", Translator.Translate("PawnkindRaceDiversity_OverrideAllAlienPawnkinds_label"), Translator.Translate("PawnkindRaceDiversity_OverrideAllAlienPawnkinds_description"), false);
            OverridePawnsWithInconsistentAges = pack.GetHandle("OverridePawnsWithInconsistentAges", Translator.Translate("PawnkindRaceDiversity_OverridePawnsWithInconsistentAges_label"), Translator.Translate("PawnkindRaceDiversity_OverridePawnsWithInconsistentAges_description"), false);

            //Excluded factions
            ConstructOtherAdjustmentHandles(pack, "RaceOverrideExcludedFaction", (from def in factionsWithHumanlikesLoaded select def.defName).ToList(), ref excludedFactions, false, false);
            //Global weights
            ConstructRaceAdjustmentHandles(pack, HandleContext.GENERAL);
            //Per-world weights
            ConstructRaceAdjustmentHandles(pack, HandleContext.WORLD);
            //Starting pawn weights
            ConstructRaceAdjustmentHandles(pack, HandleContext.STARTING);
            //Local weights
            ConstructRaceAdjustmentHandles(pack, HandleContext.LOCAL);

            //Settings category buttons construction
            //Excluded factions
            this.SettingsButtonCategoryConstructor(pack,
                                                   "PawnkindRaceDiversity_FactionExclusionWindowTitle",
                                                   showSettingsValid,
                                                   "PawnkindRaceDiversity_FactionExclusionWindowDescription",
                                                   delegate
            {
                Find.WindowStack.Add(new FactionExclusionWindow());
            });
            //----Weights related----
            //Flat weights
            this.SettingsButtonCategoryConstructor(pack,
                                                   "PawnkindRaceDiversity_WeightWindowTitle_FlatWeights",
                                                   showSettingsValid,
                                                   "PawnkindRaceDiversity_FlatWeights_Category_description",
                                                   delegate
            {
                Find.WindowStack.Add(new WeightSettingsWindow(HandleContext.GENERAL));
            });
            //Local weights
            this.SettingsButtonCategoryConstructor(pack,
                                                   "PawnkindRaceDiversity_WeightWindowTitle_FlatWeightsLocal",
                                                   showSettingsValid,
                                                   "PawnkindRaceDiversity_FlatWeightsLocal_Category_description",
                                                   delegate
            {
                Find.WindowStack.Add(new WeightSettingsWindow(HandleContext.LOCAL));
            },
                                                   delegate
            {
                //Invalid if not in a world
                return(!isInWorld());
            });
        }
예제 #18
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        public static void Load(ModSettingsPack settings)
        {
            for (int i = 0; i < NumPlans; i++)
            {
                _planColorSetting[i] = settings.GetHandle("planColor" + i, "planColor" + i, "planColor" + i, GetDefaultColor(i));
            }

            for (int i = 0; i < NumPlans; i++)
            {
                ColorChanged(i);
            }
        }
예제 #19
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 //Construct other list-related handles
 private void ConstructOtherAdjustmentHandles(ModSettingsPack pack, string handleName, List <string> elements, ref Dictionary <string, SettingHandle <bool> > handleDict, bool defaultValue, bool unsaved)
 {
     foreach (string defName in elements)
     {
         //Handle configuration
         string id = handleName + "_" + defName;
         SettingHandle <bool> handle = pack.GetHandle <bool>(id, defName, null, defaultValue, null);
         handle.Unsaved      = unsaved;
         handle.NeverVisible = true; //Never visible because it is handled by custom GUI instead
         handleDict.Add(defName, handle);
     }
 }
예제 #20
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        public override void Initialize(CompProperties props)
        {
            base.Initialize(props);
            Pawn            pawn          = (Pawn)(parent as Pawn);
            ModSettingsPack settings      = HugsLibController.SettingsManager.GetModSettings("RunAndGun");
            bool            enableRGForAI = settings.GetHandle <bool>("enableRGForAI").Value;

            if (!pawn.IsColonist && enableRGForAI)
            {
                isEnabled = true;
            }
        }
        private void MakeSettingsCategoryToggle(ModSettingsPack pack, string labelId, Action buttonAction)
        {
            var toolToggle = pack.GetHandle <bool>(labelId, labelId.Translate(), null);

            toolToggle.Unsaved      = true;
            toolToggle.CustomDrawer = rect => {
                if (Widgets.ButtonText(rect, "setting_showToggles_btn".Translate()))
                {
                    buttonAction();
                }
                return(false);
            };
        }
예제 #22
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        /// <summary>
        ///     Initializes the biome data from the given <see cref="ModSettingsPack" /> settings
        ///     and <see cref="BiomeDef" />, creating our settings in the process.
        /// </summary>
        /// <param name="settings">The setting pack to use</param>
        /// <param name="biome">The biome to base this off of</param>
        /// <param name="visibilityFunc">Function which returns if we should display this now</param>
        /// <param name="currentPane">The current settings pane we're on</param>
        /// <param name="weathers">A list of weathers to iterate through</param>
        /// <param name="conditions">A list of game conditions to iterate through</param>
        public BiomeData(ModSettingsPack settings, BiomeDef biome, SettingHandle.ShouldDisplay visibilityFunc,
                         SettingHandle <SettingsPane> currentPane,
                         List <WeatherDef> weathers, List <GameConditionDef> conditions)
        {
            // Build out the key:
            var key = Regex.Replace(biome.defName, "[^A-Za-z]", "");

            // Init all of our various settings
            InitGeneralSettings(settings, biome, key,
                                () => currentPane.Value == SettingsPane.General && visibilityFunc());
            InitWeatherSettings(settings, biome, key, weathers,
                                () => currentPane.Value == SettingsPane.Weather && visibilityFunc());
            InitConditionSettings(settings, key, conditions,
                                  () => currentPane.Value == SettingsPane.Conditions && visibilityFunc());

            // Port things from the v1 labeling:
            var v1Key = Regex.Replace(biome.label, "[^A-Za-z]", ""); // <-- This was a bad plan.

            if (string.IsNullOrEmpty(v1Key))
            {
                return;
            }

            var oldFunc = settings.PeekValue($"temp_func_{v1Key}");

            if (oldFunc != null && settingFunc.HasDefaultValue())
            {
                settingFunc.StringValue = oldFunc;
                settings.TryRemoveUnclaimedValue($"temp_func_{v1Key}");
            }

            var oldMult = settings.PeekValue($"temp_multiplier_{v1Key}");

            if (oldMult != null && settingMultiplier.HasDefaultValue())
            {
                settingMultiplier.StringValue = oldMult;
                settings.TryRemoveUnclaimedValue($"temp_multiplier_{v1Key}");
            }

            var oldOffset = settings.PeekValue($"temp_offset_{v1Key}");

            if (oldOffset == null || !settingOffset.HasDefaultValue())
            {
                return;
            }

            settingOffset.StringValue = settings.PeekValue($"temp_offset_{v1Key}");
            settings.TryRemoveUnclaimedValue($"temp_offset_{v1Key}");
        }
예제 #23
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        static bool shouldRunAndGun()
        {
            var             rndInt   = new Random(DateTime.Now.Millisecond).Next(1, 100);
            ModSettingsPack settings = HugsLibController.SettingsManager.GetModSettings("RunAndGun");
            int             chance   = settings.GetHandle <int>("enableRGForFleeChance").Value;

            if (rndInt <= chance)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
예제 #24
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 /// <summary>
 ///     Initialize condition specific settings
 /// </summary>
 /// <param name="settings">The settings instance to use</param>
 /// <param name="key">The key to use</param>
 /// <param name="conditions">The conditions to iterate through</param>
 /// <param name="visibilityFunc">Our base visibility function</param>
 private void InitConditionSettings(ModSettingsPack settings, string key,
                                    List <GameConditionDef> conditions, SettingHandle.ShouldDisplay visibilityFunc)
 {
     // Iterate through each of our conditions...
     foreach (var condition in conditions)
     {
         var setting = settings.GetHandle($"condition_{key}_{condition.defName}_offset",
                                          "ColdDesertNights_ConditionTemp".Translate(GenText.ToTitleCaseSmart(condition.label)),
                                          "ColdDesertNights_ConditionTemp_Desc".Translate(),
                                          DefaultConditionTemps.ContainsKey(condition) ? DefaultConditionTemps[condition] : 0f,
                                          Validators.FloatRangeValidator(-400, 400));
         setting.VisibilityPredicate = visibilityFunc;
         conditionOffsets[condition] = setting;
     }
 }
예제 #25
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        internal static void RegisterSettings(ModSettingsPack pack)
        {
            optionsHandle = pack.GetHandle <LogPublisherOptions>("logPublisherSettings",
                                                                 "HugsLib_setting_logPublisherSettings_label".Translate(), null);
            optionsHandle.NeverVisible   = true;
            optionsHandle.OnValueChanged = EnsureNonNullHandleValue;
            EnsureNonNullHandleValue(null);

            void EnsureNonNullHandleValue(LogPublisherOptions _)
            {
                if (optionsHandle.Value != null)
                {
                    return;
                }
                optionsHandle.Value             = new LogPublisherOptions();
                optionsHandle.HasUnsavedChanges = false;
            }
        }
예제 #26
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        public static void ExportConfigViaReflection(SimpleSidearms mod)
        {
            ModSettingsPack pack = HugsLibController.SettingsManager.GetModSettings(mod.ModIdentifier);

            if (pack == null)
            {
                return;
            }
            XElement root = new XElement("root");

            pack.CallByReflection("WriteXml", root);
            //should only have one
            Log.Message("Exporting current config!");
            StringBuilder builder = new StringBuilder();

            foreach (XElement child in root.Elements())
            {
                builder.AppendLine(child.ToString());
            }
            HugsLibUtility.CopyToClipboard(builder.ToString());
        }
예제 #27
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        /// <summary>
        ///     Initalizes all of our 'general' tab settings.
        /// </summary>
        /// <param name="settings">The settings instance to use</param>
        /// <param name="biome">The biome we're working with</param>
        /// <param name="key">The key to use</param>
        /// <param name="visibilityFunc">Our base visibility function</param>
        private void InitGeneralSettings(ModSettingsPack settings, BiomeDef biome, string key,
                                         SettingHandle.ShouldDisplay visibilityFunc)
        {
            settingFunc = settings.GetHandle($"temp_func_{key}",
                                             "ColdDesertNights_Function".Translate(GenText.ToTitleCaseSmart(biome.label)),
                                             "ColdDesertNights_Function_Desc".Translate(),
                                             TemperatureFunctions.Vanilla, null, "ColdDesertNights_Function_Enum_");
            settingMultiplier = settings.GetHandle(
                $"temp_multiplier_{key}",
                "ColdDesertNights_Multiplier".Translate(GenText.ToTitleCaseSmart(biome.label)),
                "ColdDesertNights_Multiplier_Desc".Translate(), 14.0f,
                Validators.FloatRangeValidator(-200, 200));
            settingOffset = settings.GetHandle($"temp_offset_{key}",
                                               "ColdDesertNights_Offset".Translate(GenText.ToTitleCaseSmart(biome.label)),
                                               "ColdDesertNights_Offset_Desc".Translate(), 0.0f,
                                               Validators.FloatRangeValidator(-200, 200));
            settingSeasonal = settings.GetHandle($"temp_seasonal_{key}",
                                                 "ColdDesertNights_Seasonal".Translate(GenText.ToTitleCaseSmart(biome.label)),
                                                 "ColdDesertNights_Seasonal_Desc".Translate(), 56.0f,
                                                 Validators.FloatRangeValidator(-400, 400));

            settingFunc.VisibilityPredicate                 =
                settingMultiplier.VisibilityPredicate       =
                    settingOffset.VisibilityPredicate       =
                        settingSeasonal.VisibilityPredicate =
                            visibilityFunc;


            // And use them to init our values...
            UpdateFunction(settingFunc.Value);
            RecalculateMultiplierAndOffset();
            RecalculateSeasonalCurve(settingSeasonal.Value);

            // Sync them up when they get changed
            settingFunc.OnValueChanged       += UpdateFunction;
            settingMultiplier.OnValueChanged += _ => RecalculateMultiplierAndOffset();
            settingOffset.OnValueChanged     += _ => RecalculateMultiplierAndOffset();
            settingSeasonal.OnValueChanged   += RecalculateSeasonalCurve;
        }
예제 #28
0
        public void InitializeSettings()
        {
            modSettingsPack = HugsLibController.Instance.Settings.GetModSettings("WorkRebalancer");

            // profiles //
            SettingHandle <bool> profiles = modSettingsPack.GetHandle(
                "ProfilesDrawer",
                "Profiles".Translate(),
                "Profiles".Translate(),
                false);

            profiles.CustomDrawerHeight = 40;
            profiles.CustomDrawer       = rect =>
            {
                //var lister = new Listing_Standard();
                //lister.Begin(rect);
                //lister.verticalSpacing = 1f;
                IEnumerable <FloatMenuOption> loadMenu()
                {
                    foreach (var profName in Profile.GetAllProfiles())
                    {
                        yield return(new FloatMenuOption(profName, () =>
                        {
                            _saveName = Path.GetFileNameWithoutExtension(profName);
                            Prof.Load(profName);
                        }));
                    }
                }

                IEnumerable <FloatMenuOption> deleteMenu()
                {
                    foreach (var profName in Profile.GetAllProfiles())
                    {
                        yield return(new FloatMenuOption(profName, () => { Profile.Delete(profName); }));
                    }
                }

                Rect buttonRect1 = new Rect(rect)
                {
                    height = 20f, width = rect.width / 3
                },
                     buttonRect2 = new Rect(buttonRect1)
                {
                    x = buttonRect1.xMax
                },
                     buttonRect3 = new Rect(buttonRect2)
                {
                    x = buttonRect2.xMax
                };

                if (Widgets.ButtonText(buttonRect1, "LoadProfileBtn".Translate()))
                {
                    Find.WindowStack.Add(new FloatMenu(new List <FloatMenuOption>(loadMenu())));
                }
                if (Widgets.ButtonText(buttonRect2, "DeleteProfileBtn".Translate()))
                {
                    Find.WindowStack.Add(new FloatMenu(new List <FloatMenuOption>(deleteMenu())));
                }
                if (Widgets.ButtonText(buttonRect3, "ResetBtn".Translate()))
                {
                    Prof.ResetToDefault();
                    ApplySettings();
                }

                Rect textRect1 = new Rect(rect)
                {
                    height = 20f, width = rect.width / 2, y = buttonRect1.yMax
                },
                     buttonRect4 = new Rect(textRect1)
                {
                    x = textRect1.xMax
                };

                _saveName = Widgets.TextField(textRect1, _saveName);
                if (Widgets.ButtonText(buttonRect4, "SaveProfileBtn".Translate()))
                {
                    Prof.Save(_saveName);
                }

                //if (lister.ButtonText("LoadProfileBtn".Translate()))
                //    Find.WindowStack.Add(new FloatMenu(new List<FloatMenuOption>(loadMenu())));
                //if (lister.ButtonText("DeleteProfileBtn".Translate()))
                //    Find.WindowStack.Add(new FloatMenu(new List<FloatMenuOption>(deleteMenu())));

                //_saveName = lister.TextEntryLabeled("savename", _saveName);
                //if (lister.ButtonText("SaveProfileBtn".Translate()))
                //    Prof.Save(_saveName);
                //lister.End();
                return(true);
            };

            CreateCustomSetting(ref Prof.CheckHostileDelay, "CheckHostileDelay", 60, Tabs.none);
            CreateCustomSetting(ref Prof.RestoreWhenHostileDetected, "RestoreWhenHostileDetected", true, Tabs.none);

            var marks = modSettingsPack.GetHandle("marks", "marksTitle".Translate(), "", "");

            marks.CustomDrawer = rect =>
            {
                Widgets.Label(rect, "marksDesc".Translate());
                return(false);
            };
            marks.CustomDrawerHeight = int.Parse("marksDescHeight".Translate());

            tabsHandler = modSettingsPack.GetHandle("tabs", "tabsTitle".Translate(), "", "none");
            tabsHandler.CustomDrawer       = rect => CustomDrawer_Tabs(rect, tabsHandler, tabNames);
            tabsHandler.CustomDrawerHeight = (float)Math.Ceiling((double)tabNames.Length / 2) * 20;

            // generalTab //
            CreateWorkAmountSetting <ResearchWorkAmount>(ref Prof.PercentOfBaseResearches, "PercentOfBaseResearches", Tabs.generalTab);
            CreateWorkAmountSetting <TerrainWorkAmount>(ref Prof.PercentOfBaseTerrains, "PercentOfBaseTerrains", Tabs.generalTab);
            CreateWorkAmountSetting <RecipeWorkAmount>(ref Prof.PercentOfBaseRecipes, "PercentOfBaseRecipes", Tabs.generalTab);
            CreateWorkAmountSetting <ThingWorkAmount>(ref Prof.PercentOfBaseThingStats, "PercentOfBaseThingStats", Tabs.generalTab, (w, p) => w.SetStats(p));
            CreateWorkAmountSetting <ThingWorkAmount>(ref Prof.PercentOfBaseThingFactors, "PercentOfBaseThingFactors", Tabs.generalTab, (w, p) => w.SetFactors(p));
            CreateWorkAmountSetting <PlantWorkAmount>(ref Prof.PercentOfBasePlantsWork, "PercentOfBasePlantsWork", Tabs.generalTab);
            CreateCustomSetting(ref Prof.PercentOfBaseTendPatient, "PercentOfBaseTendPatient", 100, Tabs.generalTab);
            CreateCustomSetting(ref Prof.PercentOfBaseMineJob, "PercentOfBaseMineJob", 100, Tabs.generalTab);
            CreateCustomSetting(ref Prof.DeepScannerJob, "DeepScannerJob", 1f, Tabs.generalTab);
            if (FluffyBreakdownsPatched)
            {
                CreateCustomSetting(ref Prof.PercentOfBaseFluffyBreakdowns, "PercentOfBaseFluffyBreakdowns", 100, Tabs.generalTab);
            }
            CreateCustomSetting(ref Prof.RepairJobAddX, "RepairJobAddX", 1, Tabs.generalTab);
            if (HSKCollectJobsPatched)
            {
                CreateCustomSetting(ref Prof.PercentOfBaseHSKCollectJobs, "PercentOfBaseHSKCollectJobs", 100, Tabs.generalTab);
            }
            if (RAtomicsResearchPatched)
            {
                CreateCustomSetting(ref Prof.RAtomicsResearchMultiplier, "RAtomicsResearchMultiplier", 1f, Tabs.generalTab);
            }
            if (RFDrillJobPatched)
            {
                CreateCustomSetting(ref Prof.RFDrillJobMultiplier, "RFDrillJobMultiplier", 1f, Tabs.generalTab);
            }
            if (RFCrudeJobPatched)
            {
                CreateCustomSetting(ref Prof.RFCrudeJobMultiplier, "RFCrudeJobMultiplier", 1f, Tabs.generalTab);
            }
            if (RFRefineryJobPatched)
            {
                CreateCustomSetting(ref Prof.RFRefineryJobMultiplier, "RFRefineryJobMultiplier", 1f, Tabs.generalTab);
            }
            if (HSKMineQuarryPatched)
            {
                CreateCustomSetting(ref Prof.PercentOfBaseHSKMineQuarry, "PercentOfBaseHSKMineQuarry", 100, Tabs.generalTab);
            }
            if (HSKExtractorsPatched)
            {
                CreateCustomSetting(ref Prof.PercentOfBaseHSKExtractorsMine, "PercentOfBaseHSKExtractorsMine", 100, Tabs.generalTab);
            }
            if (AndroidsPatched)
            {
                CreateCustomSetting(ref Prof.AndroidsCraftAddX, "AndroidsCraftAddX", 1, Tabs.generalTab);
            }

            // otherTab //
            HugsLabelWtf("boostXpTitle", Tabs.otherTab);
            CreateCustomSetting(ref Prof.SkillLearnMultiplier, "SkillLearnMultiplier", 1f, Tabs.otherTab);
            CreateCustomSetting(ref Prof.SkillLearnAllowMax, "SkillLearnAllowMax", 0, Tabs.otherTab);

            // fast aging //
            HugsLabelWtf("humanoidTitle", Tabs.fastAging);
            CreateCustomSetting(ref Prof.PawnSpeedMultBeforeCutoff, "PawnSpeedMultBeforeCutoff", 1, Tabs.fastAging);
            CreateCustomSetting(ref Prof.PawnSpeedMultAfterCutoff, "PawnSpeedMultAfterCutoff", 1, Tabs.fastAging);
            CreateCustomSetting(ref Prof.PawnCutoffAge, "PawnCutoffAge", 16, Tabs.fastAging);

            HugsLabelWtf("animalsTitle", Tabs.fastAging);
            CreateCustomSetting(ref Prof.AnimalSpeedMultBeforeCutoff, "AnimalSpeedMultBeforeCutoff", 1, Tabs.fastAging);
            CreateCustomSetting(ref Prof.AnimalSpeedMultAfterCutoff, "AnimalSpeedMultAfterCutoff", 1, Tabs.fastAging);
            CreateCustomSetting(ref Prof.AnimalCutoffAge, "AnimalCutoffAge", 1, Tabs.fastAging);

            // pawnsTab //
            CreateWorkAmountSetting <PlantGrowDays>(ref Prof.PercentOfBasePlantsGrowDays, "PercentOfBasePlantsGrowDays", Tabs.pawnsTab);
            CreateCustomSetting(ref Prof.EggHatchSpeedMult, "EggHatchSpeedMult", 1f, Tabs.pawnsTab);
            CreateCustomSetting(ref Prof.EggLayerSpeedMult, "EggLayerSpeedMult", 1f, Tabs.pawnsTab);
            if (RjwPregnancyPatched)
            {
                CreateCustomSetting(ref Prof.RjwPregnancySpeedMult, "RjwPregnancySpeedMult", 1f, Tabs.pawnsTab);
            }
            if (RjwInsectEggPatched)
            {
                CreateCustomSetting(ref Prof.RjwInsectEggSpeedMult, "RjwInsectEggSpeedMult", 1, Tabs.pawnsTab);
            }

            // fastMoving //
            CreateCustomSetting(ref Prof.ShowInstantMovingIcon, "ShowInstantMovingIcon", false, Tabs.fastMoving);
            CreateCustomSetting(ref Prof.InstantMovingSmoother, "InstantMovingSmoother", true, Tabs.fastMoving);
            CreateCustomSetting(ref Prof.InstantMovingOnlyColonists, "InstantMovingOnlyColonists", true, Tabs.fastMoving);
            CreateCustomSetting(ref Prof.InstantMovingAutooffOnPause, "InstantMovingAutooffOnPause", false, Tabs.fastMoving);

            // fastTime //
            CreateCustomSetting(ref Prof.ShowFastTimeIcon, "ShowFastTimeIcon", false, Tabs.fastTime);
            CreateCustomSetting(ref Prof.FastTimeMultiplier, "FastTimeMultiplier", 0, Tabs.fastTime);

            // fastPawnsTicks //
            // CreateCustomSetting(ref Prof.ShowFastPawnsTicksIcon, "ShowFastPawnsTicksIcon", false, Tabs.fastPawnsTicks);
            // CreateCustomSetting(ref Prof.FastPawnsTicksMultiplier, "FastPawnsTicksMultiplier", 1, Tabs.fastPawnsTicks);

            // debug //
            DebugLog = modSettingsPack.GetHandle(
                "DebugLog",
                "DebugLog",
                "DebugLog",
                false);


            //SettingHandle<bool> handleRebalance = modSettingsPack.GetHandle("Rebalance", "RebalanceBtn".Translate(), "RebalanceBtnDesc".Translate(), false);
            //handleRebalance.CustomDrawer = rect =>
            //{
            //    if (Widgets.ButtonText(rect, "RebalanceBtn".Translate())) ApplySettings();
            //    return false;
            //};
        }
 internal static IEnumerable <SettingHandle <bool> > RegisterMenuEntryHandles(ModSettingsPack pack)
 {
     return(menuProviders.SelectMany(p => p.RegisterEntryHandles(pack)));
 }
예제 #30
0
        private static ThingFilter UserFuelSettings()
        {
            ModSettingsPack pack = HugsLibController.SettingsManager.GetModSettings("JPT_BurnItForFuel");

            return(pack.GetHandle <FuelSettingsHandle>("FuelSettings").Value.masterFuelSettings);
        }