protected override void PrePopulatePacket(ModPacket modPacket, ref int fromWho, ref int toWho) { for (int i = 1; i < ModPlayer.Inventory.Page.Length; i += 1) { for (int j = 0; j < ModPlayer.Inventory.Page[i].item.Length; j += 1) { modPacket.WriteItem(ModPlayer.Inventory.Page[i].item[j], true, true); } } foreach (AlignmentStat stat in ModPlayer.Character.AlignmentStats.Values) { if (stat.DoSave) { modPacket.Write(stat.BaseAmount); } } foreach (MinorStat stat in ModPlayer.Character.MinorStats.Values) { if (stat.DoSave) { modPacket.Write(stat.BaseAmount); } } }
public void SyncData() { if (Main.netMode == 1) { ModPacket packet = NetRouter.GetPacketTo(mod.GetTileEntity <TransferFilterTileEntity>(), mod); packet.Write(ID); packet.WriteItem(item); packet.Send(); } }
protected override void PrePopulatePacket(ModPacket modPacket, ref int fromWho, ref int toWho) { for (int i = 1; i < ModPlayer.inventory.page.Length; i += 1) { for (int j = 0; j < ModPlayer.inventory.page[i].item.Length; j += 1) { modPacket.WriteItem(ModPlayer.inventory.page[i].item[j], true, true); } } base.Send(fromWho, toWho); }
internal static void SendItem(Frequency frequency, int slot, int ignoreClient = -1) { if (Main.netMode == NetmodeID.SinglePlayer) { return; } ModPacket packet = GetPacket(PacketType.SyncItemFrequency); packet.Write(frequency); packet.Write(slot); packet.WriteItem(ModContent.GetInstance <QSWorld>().QEItemHandlers.FirstOrDefault(itemPair => Equals(itemPair.Frequency, frequency)).Handler.GetItemInSlot(slot), true); packet.Send(ignoreClient: ignoreClient); }