void Start() { _defaultScene = SceneManager.GetActiveScene(); _modItems = new Dictionary <Mod, ModItem>(); _modManager = ModManager.instance; #if UNITY_EDITOR _modManager.AddSearchDirectory(Path.Combine(Application.dataPath, @"..\Builds\StandaloneWindows\Mods")); #endif _modManager.refreshInterval = 2; foreach (Mod mod in _modManager.mods) { OnModFound(mod); } _modManager.ModFound += OnModFound; _modManager.ModRemoved += OnModRemoved; _modManager.ModLoaded += OnModLoaded; _modManager.ModUnloaded += OnModUnloaded; Application.runInBackground = true; }
// Use this for initialization void Start() { baseTitle = titleText.text; baseDescription = descriptionText.text; baseBanner = banner.sprite; #if !UNITY_WEBGL mods = new List <Mod>(); modManager = ModManager.instance; var path = Application.dataPath; if (Application.platform == RuntimePlatform.OSXPlayer) { path += "/../../Mods"; } else if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.LinuxPlayer) { path += "/../Mods"; } #if !UNITY_ANDROID modManager.AddSearchDirectory(path); #endif #if UNITY_ANDROID var addonAppManager = new ModAppManager(); addonAppManager.RefreshMods(); #endif startState.Enter(); modManager.refreshInterval = 1; foreach (Mod mod in modManager.mods) { OnModFound(mod); } modManager.ModFound += OnModFound; modManager.ModRemoved += OnModRemoved; modManager.ModLoaded += OnModLoaded; foreach (var m in mods) { m.Unload(); } #endif }