private static FormLink <IWordOfPowerGetter> Construct(uint id) => new FormLink <IWordOfPowerGetter>(ModKey.MakeFormKey(id));
예제 #2
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 private static FormLink <ILocationReferenceTypeGetter> Construct(uint id) => new FormLink <ILocationReferenceTypeGetter>(ModKey.MakeFormKey(id));
 private static FormLink <ILeveledNpcGetter> Construct(uint id) => new FormLink <ILeveledNpcGetter>(ModKey.MakeFormKey(id));
예제 #4
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 private static FormLink <ILoadScreenGetter> Construct(uint id) => new FormLink <ILoadScreenGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IAnimatedObjectGetter> Construct(uint id) => new FormLink <IAnimatedObjectGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IDualCastDataGetter> Construct(uint id) => new FormLink <IDualCastDataGetter>(ModKey.MakeFormKey(id));
예제 #7
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 private static FormLink <IIdleAnimationGetter> Construct(uint id) => new FormLink <IIdleAnimationGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IActorValueInformationGetter> Construct(uint id) => new FormLink <IActorValueInformationGetter>(ModKey.MakeFormKey(id));
 private static FormLink <ITextureSetGetter> Construct(uint id) => new FormLink <ITextureSetGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IVolumetricLightingGetter> Construct(uint id) => new FormLink <IVolumetricLightingGetter>(ModKey.MakeFormKey(id));
예제 #11
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 private static FormLink <ILightingTemplateGetter> Construct(uint id) => new FormLink <ILightingTemplateGetter>(ModKey.MakeFormKey(id));
예제 #12
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 private static FormLink <IGameSettingGetter> Construct(uint id) => new FormLink <IGameSettingGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IEnchantmentGetter> Construct(uint id) => new FormLink <IEnchantmentGetter>(ModKey.MakeFormKey(id));
예제 #14
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 private static FormLink <ISoundOutputModelGetter> Construct(uint id) => new FormLink <ISoundOutputModelGetter>(ModKey.MakeFormKey(id));
예제 #15
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 private static FormLink <IImpactDataSetGetter> Construct(uint id) => new FormLink <IImpactDataSetGetter>(ModKey.MakeFormKey(id));
 private static FormLink <ICollisionLayerGetter> Construct(uint id) => new FormLink <ICollisionLayerGetter>(ModKey.MakeFormKey(id));
예제 #17
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 private static FormLink <IDialogResponsesGetter> Construct(uint id) => new FormLink <IDialogResponsesGetter>(ModKey.MakeFormKey(id));
예제 #18
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 private static FormLink <IAStoryManagerNodeGetter> Construct(uint id) => new FormLink <IAStoryManagerNodeGetter>(ModKey.MakeFormKey(id));
예제 #19
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 private static FormLink <IIngredientGetter> Construct(uint id) => new FormLink <IIngredientGetter>(ModKey.MakeFormKey(id));
예제 #20
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 private static FormLink <ICameraShotGetter> Construct(uint id) => new FormLink <ICameraShotGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IEffectShaderGetter> Construct(uint id) => new FormLink <IEffectShaderGetter>(ModKey.MakeFormKey(id));
예제 #22
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 private static FormLink <IMusicTrackGetter> Construct(uint id) => new FormLink <IMusicTrackGetter>(ModKey.MakeFormKey(id));
예제 #23
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 private static FormLink <IImageSpaceAdapterGetter> Construct(uint id) => new FormLink <IImageSpaceAdapterGetter>(ModKey.MakeFormKey(id));
예제 #24
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 private static FormLink <IColorRecordGetter> Construct(uint id) => new FormLink <IColorRecordGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IFootstepSetGetter> Construct(uint id) => new FormLink <IFootstepSetGetter>(ModKey.MakeFormKey(id));
예제 #26
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 private static FormLink <IAssociationTypeGetter> Construct(uint id) => new FormLink <IAssociationTypeGetter>(ModKey.MakeFormKey(id));
예제 #27
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 private static FormLink <IVisualEffectGetter> Construct(uint id) => new FormLink <IVisualEffectGetter>(ModKey.MakeFormKey(id));
예제 #28
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 private static FormLink <ISoundMarkerGetter> Construct(uint id) => new FormLink <ISoundMarkerGetter>(ModKey.MakeFormKey(id));
예제 #29
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 private static FormLink <IRaceGetter> Construct(uint id) => new FormLink <IRaceGetter>(ModKey.MakeFormKey(id));
 private static FormLink <IMoveableStaticGetter> Construct(uint id) => new FormLink <IMoveableStaticGetter>(ModKey.MakeFormKey(id));