public bool InsertMod(ModBase mod) { bool succesful = false; if (numOfModSlots == 0 || ((int)mod.modType != (int)itemType)) { return(false); } int hasModIndex = HasMod(mod); if (hasModIndex > 0) { itemMods[hasModIndex] = null; } for (int i = 0; i < numOfModSlots; i++) { if (itemMods[i] == null) { itemMods[i] = mod; succesful = true; break; } } return(succesful); }
/// <summary> /// Creates a new instance of the LoadParameters structure /// </summary> /// <param name="name">Sets the Name field</param> /// <param name="base">Sets the ModBase field</param> /// <param name="subClassName">Sets the SubClassTypeName field</param> /// <param name="asm">Sets the Assembly field</param> public LoadParameters(string name, ModBase @base, string subClassName, Assembly asm) { Name = name; ModBase = @base; SubClassTypeName = subClassName; Assembly = asm; }
public ModBase InsertMod(ModBase mod, int slot) { ModBase modSwap = null; if (numOfModSlots == 0 || (mod != null && ((int)mod.modType != (int)itemType))) { return(null); } int hasModIndex = HasMod(mod); if (hasModIndex > 0) { itemMods[hasModIndex] = null; } if (itemMods[slot] == null) { itemMods[slot] = mod; } else { modSwap = itemMods[slot]; itemMods[slot] = mod; } return(modSwap); }
/// <summary> /// Entry point for your mod. /// </summary> public void StartEx(IModLoaderV1 loaderApi, IModConfigV1 modConfig) { _modLoader = (IModLoader)loaderApi; _modConfig = (IModConfig)modConfig; _logger = (ILogger)_modLoader.GetLogger(); _modLoader.GetController <IReloadedHooks>()?.TryGetTarget(out _hooks !); #if (IncludeConfig) // Your config file is in Config.json. // Need a different name, format or more configurations? Modify the `Configurator`. // If you do not want a config, remove Configuration folder and Config class. var configurator = new Configurator(_modLoader.GetModConfigDirectory(_modConfig.ModId)); _configuration = configurator.GetConfiguration <Config>(0); _configuration.ConfigurationUpdated += OnConfigurationUpdated; #endif // Please put your mod code in the class below, // use this class for only interfacing with mod loader. _mod = new Mod(new ModContext() { Logger = _logger, Hooks = _hooks, ModLoader = _modLoader, ModConfig = _modConfig, Owner = this, #if (IncludeConfig) Configuration = _configuration, #endif }); }
public override object OnModCall(ModBase mod, params object[] arguments) { if (arguments.Length == 0) { arguments = new object[1] { 0 } } ; if (!(arguments[0] is int)) { arguments[0] = 0; } int id = (int)arguments[0]; if (id >= IEConsts.ENUM_OFFSET) { switch ((InternalModMessages)id) { } } else { switch ((ModMessages)id) { } } return(base.OnModCall(mod, arguments)); }
public Mod(string id, string name, string author, ModBase modObject) { this.id = id; this.name = name; this.author = author; this.modObject = modObject; }
/// <summary> /// Creates a new instance of the LoadParameters class /// </summary> /// <param name="name">Sets the Name field</param> /// <param name="base">Sets the ModBase field</param> /// <param name="subClassName">Sets the SubClassTypeName field</param> /// <param name="asm">Sets the Assembly field</param> public LoadParameters(string name, ModBase @base, string subClassName, Assembly asm = null) { Name = name; ModBase = @base; SubClassTypeName = subClassName; Assembly = (asm ?? @base.code) ?? @base.GetType().Assembly; }
public MarketSlot(ModBase modBase, int index, int cIndex, Action <ItemSlot, Item> ActionSet, Func <ItemSlot, Item> ActionGet, TradingInterface si) : base(modBase, "Slot", index, ActionSet, ActionGet) { this.slotIndex = index; this.customIndex = cIndex; this.GI = si; }
internal static int Load(ModBase @base, string internalName, Invasion invasion) { invasion.ID = ++invasionNextType; invasions.Add(@base.mod.InternalName + ":" + internalName, invasion); invasionTypes.Add(invasion.ID, @base.mod.InternalName + ":" + internalName); return(invasion.ID); }
public void QuickEquipSheildMod(ModBase sheildMod) { if (curSheild != null && curSheild.InsertMod(sheildMod)) { StowAwayMod(sheildMod); sheildMod.transform.SetParent(curSheild.transform); sheildMod.gameObject.SetActive(true); } }
public void QuickEquipWeaponMod(ModBase weaponMod) { if (weaponHolster[curWeapon] != null && weaponHolster[curWeapon].InsertMod(weaponMod)) { StowAwayMod(weaponMod); weaponMod.transform.SetParent(weaponHolster[curWeapon].transform); weaponMod.gameObject.SetActive(true); } }
static void LoadMod (Mod mod, ModBase @base) { mod.enabled = true; mod.modBase = @base; @base.mod = mod; LoadModInternal(mod, @base); }
public void QuickEquipSpecificMod(Item item, ModBase weaponMod) { if (item != null && item.InsertMod(weaponMod)) { StowAwayMod(weaponMod); weaponMod.transform.SetParent(item.transform); weaponMod.gameObject.SetActive(true); } }
public bool EquipMod(Item item, ModBase mod) { bool succesful = item.InsertMod(mod);; if (succesful) { mod.transform.SetParent(item.transform); } return(succesful); }
// modified versions of ModController.LoadMod/LoadModInternal static void LoadModInternal(Mod mod, ModBase @base) { ModController.CheckModBaseAndInfo(mod, @base); Mods.mods.Add(mod); ModController.SetupNoContent(mod); @base.OnLoad(); @base.SetTimesLoaded(@base.GetTimesLoaded() + 1); }
public int HasMod(ModBase mod) { int index = -1; for (int i = 0; i < numOfModSlots; i++) { if (itemMods[i] == mod) { index = i; break; } } return(index); }
public void EquipMod(Item item, ModBase mod, int slot) { ModBase oldMod = item.InsertMod(mod, slot);; if (mod != null) { mod.transform.SetParent(item.transform); } if (oldMod != null) { StowAwayMod(oldMod); } }
//public public void LoadMod(string name, string path) { if (name == null) { throw new ArgumentNullException("name"); } if (path == null) { throw new ArgumentNullException("path"); } if (!FileUtil.PathExists(path)) { throw new Exception("path does not exist."); } if (!FileUtil.PathIsFile(path)) { throw new Exception("path is not a file."); } AppDomain domain = AppDomain.CreateDomain(name); ServiceLocator.GetService <IExceptionHandler>().AddDomain(domain); Type t = typeof(ModBase); ModBase mod = null; try { mod = (ModBase)domain.CreateInstanceFromAndUnwrap(path, t.Name); } catch (Exception ex) { throw new Exception("Cannot create instance of mod.", ex); } if (mod == null) { throw new Exception("Cannot create instance of mod."); } mod.Load(); if (mods.ContainsKey(name)) { mods[name].Dispose(); mods[name] = new ModContainer(domain, mod); } else { mods.TryAdd(name, new ModContainer(domain, mod)); } }
void StowAwayMod(ModBase mod) { switch (mod.modType) { case ModType.WeaponMod: { mod.transform.SetParent(weaponModInventoryObj.transform); break; } case ModType.SheildMod: { mod.transform.SetParent(sheildModInventoryObj.transform); break; } } mod.PickUp(new Vector3(0, 9999, 0)); mod.gameObject.SetActive(false); }
void UpdateInspectionUI() { Item item = referenceToOriginalIcon.GetItem(); if (item == null) { return; } Vector3 centerPosition = inspectionPoolManager.transform.position; itemBeingInspectedIcon.SetLastPosition(centerPosition); itemBeingInspectedIcon.StoreItem(item); for (int i = 2; i < inspectionPoolManager.transform.childCount; i++) { ItemIconScript modIcon = inspectionPoolManager.transform.GetChild(i).GetComponent <ItemIconScript>(); modIcon.StoreItem(null); int slotNum = i - 2; if (slotNum < item.numOfModSlots) { ModBase mod = item.itemMods[slotNum]; if (mod != null) { modIcon.StoreItem(mod); } else { modIcon.emptyText = "Mod Component " + (slotNum + 1); } Vector3 dirToNewPos = Quaternion.Euler(0, 0, 360.0f * ((float)slotNum / (float)item.numOfModSlots)) * (Vector3.up * 75); Vector3 positionOffset = new Vector3(0, -15, 0); modIcon.SetLastPosition(centerPosition + positionOffset + dirToNewPos); } else { modIcon.SetLastPosition(new Vector3(0, 9999, 0)); } } }
public MItem(ModBase @base, Item i) : base(@base, i) { }
public CustomSwordInit(ModBase mb, Item I) : base(mb, I) { }
internal static int Load(ModBase @base, string internalName, Invasion invasion) { invasion.ID = ++invasionNextType; invasions.Add(@base.mod.InternalName + ":" + internalName, invasion); invasionTypes.Add(invasion.ID, @base.mod.InternalName + ":" + internalName); return invasion.ID; }
/// <summary> /// Adds the given <see cref="DateEvent" /> to the game. /// </summary> /// <param name="base">The <see cref="ModBase" /> that owns the <see cref="DateEvent" />.</param> /// <param name="internalName">The internal name of the <see cref="DateEvent" />.</param> /// <param name="event">The <see cref="DateEvent" /> to add.</param> public static void AddToGame(ModBase @base, string internalName, DateEvent @event) { events.Add(@base.mod.InternalName + ":" + internalName, @event); }
public SubModBase(ModBase owner) { this.owner = owner; }
public ModUIs(ModBase owner, GameObject canvas) : base(owner) { this.canvas = canvas; }
public MPrefix(ModBase @base, Prefix p) : base(@base, p) { }
public TradingInterface(ModBase modBase) : base() { for (int i = 0; i < item.Length; i++) { item[i] = new Item(); } this.modBase = modBase; itemSlot[OwnerItem] = new MarketSlot(this.modBase, OwnerItem, OwnerItem, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice] = new MarketSlot(this.modBase, TradePrice, TradePrice, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem] = new MarketSlot(this.modBase, TradedItem, TradedItem, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[OwnerItem2] = new MarketSlot(this.modBase, OwnerItem2, OwnerItem2, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice2] = new MarketSlot(this.modBase, TradePrice2, TradePrice2, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem2] = new MarketSlot(this.modBase, TradedItem2, TradedItem2, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[OwnerItem3] = new MarketSlot(this.modBase, OwnerItem3, OwnerItem3, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice3] = new MarketSlot(this.modBase, TradePrice3, TradePrice3, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem3] = new MarketSlot(this.modBase, TradedItem3, TradedItem3, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[OwnerItem4] = new MarketSlot(this.modBase, OwnerItem4, OwnerItem4, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice4] = new MarketSlot(this.modBase, TradePrice4, TradePrice4, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem4] = new MarketSlot(this.modBase, TradedItem4, TradedItem4, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[OwnerItem5] = new MarketSlot(this.modBase, OwnerItem5, OwnerItem5, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice5] = new MarketSlot(this.modBase, TradePrice5, TradePrice5, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem5] = new MarketSlot(this.modBase, TradedItem5, TradedItem5, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[OwnerItem6] = new MarketSlot(this.modBase, OwnerItem6, OwnerItem6, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice6] = new MarketSlot(this.modBase, TradePrice6, TradePrice6, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem6] = new MarketSlot(this.modBase, TradedItem6, TradedItem6, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[OwnerItem7] = new MarketSlot(this.modBase, OwnerItem7, OwnerItem7, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradePrice7] = new MarketSlot(this.modBase, TradePrice7, TradePrice7, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); itemSlot[TradedItem7] = new MarketSlot(this.modBase, TradedItem7, TradedItem7, delegate(ItemSlot slot, Item item) { this.item[((MarketSlot)slot).customIndex] = item; }, (ItemSlot slot) => this.item[((MarketSlot)slot).customIndex], this); }
// Update is called once per frame void Update() { if (initFinished) { if (ItemIconScript.dragEnded) { Item itemToDrop = ItemIconScript.swap1.GetItem(); if (dropItem && itemToDrop != null) { ItemIconScript itemIconToDrop = ItemIconScript.swap1; ItemIconScript modIcon = ItemIconScript.swap1; if (inspectionON) { itemIconToDrop = referenceToOriginalIcon; } bool isAMod = false; bool notUnderInventoryObj = itemIconToDrop.GetParent() != inventoryPoolManager.gameObject; if (!notUnderInventoryObj && inspectionON) { isAMod = ItemIconScript.swap1.GetItem().itemType == ItemType.Mod; } if (notUnderInventoryObj || isAMod) { switch (itemToDrop.itemType) { case ItemType.Weapon: { _playerInventory.DropEquippedWeapon(itemIconToDrop.transform.GetSiblingIndex()); TurnOffInspection(); break; } case ItemType.Sheild: { _playerInventory.DropCurrentlyEquippedSheild(); TurnOffInspection(); break; } case ItemType.Mod: { _playerInventory.DropSpecificModOnItem(itemIconToDrop.GetItem(), modIcon.transform.GetSiblingIndex() - 2); break; } } } else { if (inspectionON && (ItemIconScript.swap1 == referenceToOriginalIcon || ItemIconScript.swap1 == itemBeingInspectedIcon)) { TurnOffInspection(); } _playerInventory.DropItem(itemToDrop); } UpdateUI(); if (inspectionON) { UpdateInspectionUI(); } dropItem = false; } ItemIconScript.dragEnded = false; } if (ItemIconScript.inspect) { if (ItemIconScript.swap1.GetItem() != null && ItemIconScript.swap2.GetItem() != null) { if (inspectionON) { GameObject.FindGameObjectWithTag("UIEventSystem").GetComponent <EventSystem>().SetSelectedGameObject(referenceToOriginalIcon.gameObject); } ToggleInspectEquipment(ItemIconScript.swap1); if (inspectionON) { GameObject.FindGameObjectWithTag("UIEventSystem").GetComponent <EventSystem>().SetSelectedGameObject(itemBeingInspectedIcon.gameObject); } } ItemIconScript.swap1 = null; ItemIconScript.swap2 = null; ItemIconScript.rdyToSwap = false; ItemIconScript.inspect = false; } if (ItemIconScript.rdyToSwap) { Item item1 = ItemIconScript.swap1.GetItem(); Item item2 = ItemIconScript.swap2.GetItem(); bool slotCheckOk = true; if (ItemIconScript.swap1.GetParent() == inventoryPoolManager.gameObject && ItemIconScript.swap2.GetParent() == inventoryPoolManager.gameObject) { slotCheckOk = false; } bool isAnOpenSlot = item1 == null || item2 == null; bool isSameItemType = false; if (!isAnOpenSlot) { isSameItemType = item1.itemType == item2.itemType; if (inspectionON && (itemBeingInspectedIcon == ItemIconScript.swap2 || itemBeingInspectedIcon.GetItem() == ItemIconScript.swap2.GetItem())) { if (itemBeingInspectedIcon.GetItem() != item1) { ToggleInspectEquipment(ItemIconScript.swap1); } slotCheckOk = false; } if (isSameItemType) { if (item1.itemType == ItemType.Mod) { ModBase mod1 = item1.GetComponent <ModBase>(); ModBase mod2 = item2.GetComponent <ModBase>(); isSameItemType = mod1.modType == mod2.modType; } } else if (item1.itemType == ItemType.Mod || item2.itemType == ItemType.Mod) { Item isAMod = item1.itemType == ItemType.Mod ? item1 : item2; Item notAMod = item1.itemType == ItemType.Mod ? item2 : item1; int hasModIndex = notAMod.HasMod((ModBase)isAMod); if (hasModIndex == -1) { if ((int)notAMod.itemType == (int)isAMod.GetComponent <ModBase>().modType) { _playerInventory.QuickEquipSpecificMod(notAMod, (ModBase)isAMod); } } } } else if (item1 != null || item2 != null) { if (ItemIconScript.swap1.GetParent() == equipmentPoolManager.gameObject && ItemIconScript.swap2.GetParent() == equipmentPoolManager.gameObject) { if (ItemIconScript.swap1.transform.GetSiblingIndex() > 3 || ItemIconScript.swap2.transform.GetSiblingIndex() > 3) { slotCheckOk = false; } } else if (slotCheckOk) { if (inspectionON) { ItemIconScript onInspectionSideIcon = ItemIconScript.swap1.GetParent() == inspectionPoolManager.gameObject ? ItemIconScript.swap1 : ItemIconScript.swap2; ItemIconScript hasItemIcon1 = item1 == null ? ItemIconScript.swap2 : ItemIconScript.swap1; if (onInspectionSideIcon != hasItemIcon1) { if (hasItemIcon1.GetItem().itemType != ItemType.Mod) { slotCheckOk = false; } else if ((int)itemBeingInspectedIcon.GetItem().itemType != (int)hasItemIcon1.GetItem().GetComponent <ModBase>().modType) { slotCheckOk = false; } } } else { ItemIconScript onEquipmentSideIcon = ItemIconScript.swap1.GetParent() == equipmentPoolManager.gameObject ? ItemIconScript.swap1 : ItemIconScript.swap2; ItemIconScript hasItemIcon = item1 == null ? ItemIconScript.swap2 : ItemIconScript.swap1; //ItemIconScript doestHaveItemIcon = item1 == null ? ItemIconScript.swap1 : ItemIconScript.swap2; if (onEquipmentSideIcon != hasItemIcon) { switch (hasItemIcon.GetItem().itemType) { case ItemType.Weapon: { if (onEquipmentSideIcon.transform.GetSiblingIndex() > 3) { slotCheckOk = false; } break; } case ItemType.Sheild: { if (onEquipmentSideIcon.transform.GetSiblingIndex() < 4) { slotCheckOk = false; } break; } default: { slotCheckOk = false; break; } } } } } } if (slotCheckOk && (isSameItemType || isAnOpenSlot)) { int icon1Index = ItemIconScript.swap1.transform.GetSiblingIndex(); int icon2Index = ItemIconScript.swap2.transform.GetSiblingIndex(); Transform parent = ItemIconScript.swap1.transform.parent; ItemIconScript.swap1.transform.SetParent(ItemIconScript.swap2.transform.parent); ItemIconScript.swap2.transform.SetParent(parent); ItemIconScript.swap1.transform.SetSiblingIndex(icon2Index); ItemIconScript.swap2.transform.SetSiblingIndex(icon1Index); UpdatePlayerInventory(); ItemIconScript.SwapItemIcons(); } else { ItemIconScript.WipeSwap(); } UpdateUI(); if (inspectionON) { UpdateInspectionUI(); } } } }
///// <summary> ///// Gets the current user's data path. ///// </summary> ///// <value> ///// The user's data path. ///// </value> //public static string DataPath => ModBase.FileManager.DataPath; /// <summary> /// Gets the mod's directory. Should only be used to get the own directory. /// </summary> /// <param name="mod">The mod.</param> /// <returns></returns> public static string ModDirectory(ModBase mod) => ModBase.FileManager.ModDirectory(mod);
public CustomSwordInit(ModBase mb) { mb = this.ModBase(); }
public MWorld(ModBase @base) : base(@base) { }
internal SdkUI(ModBase @base) : base(@base) { }
public MPlayer(ModBase @base, Player p) : base(@base, p) { }
public MNPC(ModBase @base, NPC n) : base(@base, n) { }
/// <summary> /// Creates a new instance of the ItemContainer class /// </summary> /// <param name="i">Sets the ContainedItem field</param> /// <param name="base">The calling mod's ModBase</param> /// <param name="index">The index of the Item slot</param> /// <param name="type">The type of the ItemContainer, used to identify it.</param> public ItemContainer(Item i, ModBase @base, int index = 0, string type = null) : base() { item = i; slot = new ItemSlotWrapper(this, @base, type ?? "ItemContainerImpl", index); }
void U_SetChainTexture() { Item sel = player.inventory[player.selectedItem]; if (player.itemAnimation < 0 && !player.delayUseItem) // not using it { return; } object attr = null; for (int i = 0; i < sel.modEntities.Count; i++) { object[] attrArr = sel.modEntities[i].GetType().GetCustomAttributes(typeof(ChainTextureAttribute), true); if (attrArr.Length > 0) { attr = attrArr[0]; // there should be only one } } if (attr == null) { // reset if (Main.chainTexture != modBase.textures["Resources/Chains/Grapple Chain"]) { Main.chainTexture = modBase.textures["Resources/Chains/Grapple Chain"]; } if (Main.chain3Texture != modBase.textures["Resources/Chains/Blue Moon Chain"]) { Main.chain3Texture = modBase.textures["Resources/Chains/Blue Moon Chain"]; } } else { ChainTextureAttribute cta = (ChainTextureAttribute)attr; ModBase @base = (Mods.mods.FirstOrDefault(m => m.InternalName == cta.ModInternalName) ?? AvalonMod.Instance.mod).modBase; // LINQ++ string path = cta.TextureName; if (!path.StartsWith("/")) { path = "Resources/Chains/" + cta.TextureName; } else { path = path.Substring(1); // remove the leading '/' } if ([email protected](path)) { return; // hmmm.... } Texture2D tex = @base.textures[path]; if (cta.ReplaceFlailChain) { Main.chain3Texture = tex; } else { Main.chainTexture = tex; } } }
internal ItemSlotWrapper(ItemContainer container, ModBase @base, string type, int index) : base(@base, type, index, (s, it) => container.ContainedItem = it, s => container.ContainedItem) { parent = new WeakReference<ItemContainer>(container); }
public AttackModifier(ModBase mb) { mb = this.ModBase(); }
public MProj(ModBase @base, Projectile p) : base(@base, p) { }
public MsgHandler(ModBase owner) : base(owner) { }
public override object OnModCall(ModBase mod, params object[] arguments) { if (arguments.Length == 0) arguments = new object[1] { 0 }; if (!(arguments[0] is int)) arguments[0] = 0; int id = (int)arguments[0]; if (id >= IEConsts.ENUM_OFFSET) switch ((InternalModMessages)id) { } else switch ((ModMessages)id) { } return base.OnModCall(mod, arguments); }
public override object OnModCall(ModBase mod, params object[] arguments) { if (arguments.Length == 0) arguments = new object[1] { 0 }; if (!(arguments[0] is int)) arguments[0] = 0; int id = (int)arguments[0]; #pragma warning disable 1522 //if (id >= Consts.ENUM_OFFSET) // switch ((InternalModMessages)id) // { // } //else // switch ((ModMessages)id) // { // } #pragma warning disable 1522 return base.OnModCall(mod, arguments); }
public ToolsBase(ModBase mb) : base(mb) { }
public OrbLayer(ModBase @base) : base("ConversionMod:OrbLayer") { modBase = @base; }
/// <summary> /// Creates a new instance of the ItemContainer class /// </summary> public ItemContainer(ModBase @base, int index = 0) : this(new Item(), @base) { }
public Modifier(ModBase mb) { mb = this.ModBase(); }