void Start() { audioSource = gameObject.GetComponent <AudioSource>(); flying = ModAPI.LoadSound("Sfx/DroneFlying.wav"); goingUp = ModAPI.LoadSound("Sfx/DroneBeginFlight.wav"); goingDown = ModAPI.LoadSound("Sfx/DroneStopFlying.wav"); CreateAudioSource(); UpdateActivation(); //StartCoroutine(BEEPBEEPBEEPBEEP(1f)); }
public static void Main() { ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Shotgun"), NameOverride = "Doom Shotgun", NameToOrderByOverride = "Doom Shotgun", DescriptionOverride = "This is my boomstick", CategoryOverride = ModAPI.FindCategory("Firearms"), ThumbnailOverride = ModAPI.LoadSprite("ShotgunIcon.png", 5f), AfterSpawn = (Instance) => { var firearm = Instance.GetComponent <FirearmBehaviour>(); firearm.BulletsPerShot = 7; firearm.ShotSounds = new AudioClip[] { ModAPI.LoadSound("DSSHOTGN.wav") }; Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("SHOTA0.png", 1.5f); BoxCollider2D[] colliders = Instance.GetComponents <BoxCollider2D>(); for (int i = 0; i < colliders.Length; i++) { UnityEngine.GameObject.Destroy(colliders[i]); } var barrel = Instance.AddComponent <BoxCollider2D>(); barrel.offset = new Vector2(0.2967865f, 0.08143535f); barrel.size = new Vector2(1.206427f, 0.1799865f); var handle = Instance.AddComponent <BoxCollider2D>(); handle.offset = new Vector2(-0.6044311f, -0.03619349f); handle.size = new Vector2(0.5911378f, 0.2921863f); } } ); ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Shotgun"), NameOverride = "Doom Super Shotgun", NameToOrderByOverride = "Doom Super Shotgun", DescriptionOverride = "This is my boomstick", CategoryOverride = ModAPI.FindCategory("Firearms"), ThumbnailOverride = ModAPI.LoadSprite("SuperShotgunIcon.png", 5f), AfterSpawn = (Instance) => { var firearm = Instance.GetComponent <FirearmBehaviour>(); firearm.InitialInaccuracy = 0.2f; firearm.BulletsPerShot = 20; firearm.ShotSounds = new AudioClip[] { ModAPI.LoadSound("SSG.wav") }; BoxCollider2D[] colliders = Instance.GetComponents <BoxCollider2D>(); for (int i = 0; i < colliders.Length; i++) { UnityEngine.GameObject.Destroy(colliders[i]); } Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("SGN2A0.png", 1f); var barrel = Instance.AddComponent <BoxCollider2D>(); barrel.offset = new Vector2(0.3513924f, 0.1270209f); barrel.size = new Vector2(0.8375123f, 0.139269f); var handle = Instance.AddComponent <BoxCollider2D>(); handle.offset = new Vector2(-0.5533118f, -0.02573015f); handle.size = new Vector2(0.4336729f, 0.3489566f); var middleHandle = Instance.AddComponent <BoxCollider2D>(); middleHandle.offset = new Vector2(-0.2005489f, 0.05699047f); middleHandle.size = new Vector2(0.2645392f, 0.1792521f); } } ); ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Red Barrel"), NameOverride = "Doom Explosive Barrel", NameToOrderByOverride = "Doom Explosive Barrel", DescriptionOverride = "haha barrel go boom", CategoryOverride = ModAPI.FindCategory("Explosives"), ThumbnailOverride = ModAPI.LoadSprite("BarrelIcon.png", 5f), AfterSpawn = (Instance) => { /*todo: figure out explosion sounds*/ Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("BAR1A0.png", 1f); Instance.FixColliders(); } } ); ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Light Machine Gun"), NameOverride = "Doom Chaingun", NameToOrderByOverride = "Doom Chaingun", DescriptionOverride = "makes the pistol useless", CategoryOverride = ModAPI.FindCategory("Firearms"), ThumbnailOverride = ModAPI.LoadSprite("ChaingunIcon.png", 5f), AfterSpawn = (Instance) => { var firearm = Instance.GetComponent <FirearmBehaviour>(); firearm.ShotSounds = new AudioClip[] { ModAPI.LoadSound("DSPISTOL.wav") }; Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("MGUNA0.png", 1f); Instance.FixColliders(); } } ); ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Machine Blaster"), NameOverride = "Doom Plasma Rifle", NameToOrderByOverride = "Doom Plasma Rifle", DescriptionOverride = "it's not a Plasma Gun it's a Plasma RIFLE", CategoryOverride = ModAPI.FindCategory("Firearms"), ThumbnailOverride = ModAPI.LoadSprite("PlasmaIcon.png", 5f), AfterSpawn = (Instance) => { /**/ //get rid of yellow light thingys UnityEngine.Object.Destroy(Instance.transform.GetChild(0).gameObject); UnityEngine.Object.Destroy(Instance.transform.GetChild(1).gameObject); UnityEngine.Object.Destroy(Instance.transform.GetChild(2).gameObject); var firearm = Instance.GetComponent <BlasterBehaviour>(); var Bolt = firearm.Bolt; Color c1 = new Color(0, 0, 1, 1); Color c2 = new Color(0, 0, 1, 1); Bolt.GetComponent <BlasterboltBehaviour>().lineRenderer.SetColors(c1, c2); firearm.Clips = new AudioClip[] { ModAPI.LoadSound("DSPLASMA.wav") }; Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("PLASA0.png", 1f); Instance.FixColliders(); } } ); ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Rocket Launcher"), NameOverride = "Doom Rocket Launcher", NameToOrderByOverride = "Doom Rocket Launcher", DescriptionOverride = "makes badguys go boom", CategoryOverride = ModAPI.FindCategory("Firearms"), ThumbnailOverride = ModAPI.LoadSprite("RocketLauncherIcon.png", 5f), AfterSpawn = (Instance) => { var firearm = Instance.GetComponent <RocketLauncherBehaviour>(); //have to do this to prevent it from being replaced by BFG ball // UnityEngine.GameObject.Destroy(Projectile.GetComponent<BFGProjectile>()); // Projectile.AddComponent<LaunchedRocketBehaviour>(); firearm.AudioSource.clip = ModAPI.LoadSound("DSRLAUNC.wav"); Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("LAUNA0.png", 1f); Instance.FixColliders(); } } ); ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Rocket Launcher"), NameOverride = "Doom BFG 9000", NameToOrderByOverride = "Doom BFG 9000", DescriptionOverride = "Big F*****g Gun 9000", CategoryOverride = ModAPI.FindCategory("Firearms"), ThumbnailOverride = ModAPI.LoadSprite("BFGIcon.png", 5f), AfterSpawn = (Instance) => { // UnityEngine.GameObject.Destroy(Instance.GetComponent<RocketLauncherBehaviour>()); //Instance.AddComponent<BFG9000Behaviour>(); var firearm = Instance.GetComponent <RocketLauncherBehaviour>(); GameObject bfgball = UnityEngine.GameObject.Instantiate(firearm.Projectile); //Resources.Load("Assets/PrefabInstance/LaunchedRocket.prefab") as GameObject; //UnityEngine.GameObject.Instantiate(firearm.Projectile); firearm.Projectile = bfgball; bfgball.AddComponent <BFGProjectile>(); firearm.AudioSource.clip = ModAPI.LoadSound("DSBFG.wav"); Instance.GetComponent <SpriteRenderer>().sprite = ModAPI.LoadSprite("BFUGA0.png", 1f); Instance.FixColliders(); UnityEngine.GameObject.Destroy(bfgball.GetComponent <LaunchedRocketBehaviour>()); } } ); }