public void AfterTest() { GameServiceProvider.ClearGameServiceProvider(); _characterComponent = null; _inputBinder = null; }
public void AfterTest() { GameInstance.ClearGameInstance(); _inputBinder = null; Cursor.visible = _priorCursorStatus; }
public void AfterTest() { _pushSocket = null; _rigidbody = null; _inputBinder = null; _pushableObject = null; }
public void AfterTest() { _playerCamera = null; _characterComponent = null; _actionStateMachine = null; _inputBinder = null; }
public void AfterTest() { _animal.TestDestroy(); _animal = null; _inputBinder = null; GameInstance.ClearGameInstance(); }
public void BeforeTest() { _pushableObject = new GameObject().AddComponent <MockPushableObjectComponent>(); _inputBinder = new GameObject().AddComponent <MockInputBinderComponent>(); _rigidbody = _inputBinder.gameObject.AddComponent <Rigidbody2D>(); _pushSocket = new GameObject(); _pushSocket.transform.Rotate(1.0f, 2.0f, 3.0f); _pushSocket.transform.position = new Vector3(1.0f, 2.0f, 3.0f); }
public void BeforeTest() { _inputBinder = new GameObject().AddComponent <MockInputBinderComponent>(); _actionStateMachine = _inputBinder.gameObject.AddComponent <MockActionStateMachineComponent>(); _characterComponent = _inputBinder.gameObject.AddComponent <CharacterComponent>(); _inputBinder.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _characterComponent.ActiveController = _inputBinder.gameObject.AddComponent <ControllerComponent>(); _playerCamera = _characterComponent.ActiveController.gameObject.AddComponent <MockPlayerCameraComponent>(); }
public void AfterTest() { _deadActionState = null; _heldItem = null; _stamina = null; _playerBinder = null; GameModeComponent.RegisteredGameMode = null; }
public void BeforeTest() { _inputBinder = new GameObject().AddComponent <MockInputBinderComponent>(); _inputBinder.gameObject.AddComponent <MockActionStateMachineComponent>(); _characterComponent = _inputBinder.gameObject.AddComponent <CharacterComponent>(); _characterComponent.ActiveController = _inputBinder.gameObject.AddComponent <ControllerComponent>(); _characterComponent.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); new GameObject().AddComponent <TestGameServiceProvider>().TestAwake(); GameServiceProvider.CurrentInstance.AddService <ITimeServiceInterface>(new MockTimeService()); }
public void BeforeTest() { _priorCursorStatus = Cursor.visible; var owner = new GameObject(); _inputBinder = owner.AddComponent <MockInputBinderComponent>(); _actionState = new OpenMenuUIActionState(new ActionStateInfo(owner)); var instanceObject = new GameObject().AddComponent <MockInputComponent>(); instanceObject.gameObject.AddComponent <TestGameInstance>().TestAwake(); }
public void BeforeTest() { new GameObject().AddComponent <MockInputComponent>().gameObject.AddComponent <TestGameInstance>().TestAwake(); var characterObject = new GameObject(); _inputBinder = characterObject.AddComponent <MockInputBinderComponent>(); characterObject.AddComponent <MockActionStateMachineComponent>(); characterObject.AddComponent <MockSpeciesComponent>(); characterObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _animal = characterObject.AddComponent <TestAnimalCharacterComponent>(); _animal.TestStart(); }
public void AfterTest() { _actionState = null; _originalCamera = null; _controller = null; _character = null; _health = null; _inputBinder = null; _actionStateMachine = null; _inCamera = null; }
public void BeforeTest() { var gameMode = new GameObject(); gameMode.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); GameModeComponent.RegisteredGameMode = gameMode.AddComponent <TestGameModeComponent>(); var player = new GameObject(); player.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _playerBinder = player.AddComponent <MockInputBinderComponent>(); _stamina = player.AddComponent <MockStaminaComponent>(); _heldItem = player.AddComponent <MockHeldItemComponent>(); _params = new DeadActionStateParams { CanRespawn = true }; }
public void BeforeTest() { _inCamera = new GameObject().AddComponent <Camera>(); _actionStateMachine = new GameObject().AddComponent <MockActionStateMachineComponent>(); _inputBinder = _actionStateMachine.gameObject.AddComponent <MockInputBinderComponent>(); _health = _actionStateMachine.gameObject.AddComponent <MockHealthComponent>(); _character = _inputBinder.gameObject.AddComponent <TestCharacterComponent>(); _character.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _controller = new GameObject().AddComponent <TestControllerComponent>(); _originalCamera = _controller.gameObject.AddComponent <Camera>(); _character.ActiveController = _controller; _cameraTime = 2.0f; _actionState = new CinematicCameraActionState(new CinematicCameraActionStateInfo(_character.gameObject, _inCamera, _cameraTime)); }
public void BeforeTest() { _stateMachine = new GameObject().AddComponent <MockActionStateMachineComponent>(); _inputBinder = _stateMachine.gameObject.AddComponent <MockInputBinderComponent>(); _character = _stateMachine.gameObject.AddComponent <TestCharacterComponent>(); _music = _character.gameObject.AddComponent <PlayerMusicComponent>(); var controller = new GameObject().AddComponent <ControllerComponent>(); _controllerAudio = controller.gameObject.AddComponent <AudioSource>(); _character.ActiveController = controller; var instance = new GameObject(); instance.AddComponent <MockInputComponent>(); instance.AddComponent <TestGameInstance>().TestAwake(); }
public void AfterTest() { _actionState = null; _inputBinder = null; }
public void BeforeTest() { _inputBinder = new GameObject().AddComponent <MockInputBinderComponent>(); _actionState = new MainMenuActionState(new ActionStateInfo(_inputBinder.gameObject)); }