예제 #1
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)2);//version;


            writer.Write((int)m_CreatureType);
            writer.Write((int)m_SousTypes.Count);
            for (int st = 0; st < m_SousTypes.Count; st++)
            {
                MobileSousType mst = m_SousTypes[st];
                writer.Write((int)mst);
            }


            //Charac additionelles
            writer.Write((int)mRawCha);
            writer.Write((int)mRawCons);
            writer.Write((int)mRawSag);

            //Compétences
            writer.Write((int)Competences.Lenght);
            for (int i = 0; i < (int)CompType.Maximum; i++)
            {
                if (!(Competences[(CompType)i] is NullCompetence))
                {
                    writer.Write((int)i); //Comptype
                    writer.Write((int)Competences[(CompType)i].Achat);
                }
            }


            //#Blessure
            writer.Write((int)m_blessureList.Count);
            for (int i = 0; i < m_blessureList.Count; i++)
            {
                NubiaBlessure blessure = m_blessureList[i] as NubiaBlessure;
                writer.Write((DateTime)blessure.TimeEnd);
                writer.Write((int)blessure.BType);
                writer.Write((int)blessure.BGravite);
                writer.Write((bool)blessure.Hemo);
                writer.Write((int)blessure.CurrentHemo);
                writer.Write((int)blessure.SoinStatut);
                writer.Write((int)blessure.Localisation);
            }

            writer.Write((int)m_ChakraColor);
        }
예제 #2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();


            m_CreatureType = (MobileType)reader.ReadInt();
            int countSt = reader.ReadInt();

            for (int st = 0; st < countSt; st++)
            {
                MobileSousType mst = (MobileSousType)reader.ReadInt();
                m_SousTypes.Add(mst);
            }


            if (version >= 1)
            {
                //Charac additionelles
                mRawCha  = reader.ReadInt();
                mRawCons = reader.ReadInt();
                mRawSag  = reader.ReadInt();

                //Compétences
                int lenght = reader.ReadInt();
                mCompetences = new CompetenceStack(this);
                for (int i = 0; i < lenght; i++)
                {
                    CompType comp   = (CompType)reader.ReadInt();
                    int      achats = reader.ReadInt();
                    if (mCompetences[comp] is NullCompetence)
                    {
                        mCompetences.AddCompetence(comp);
                    }
                    mCompetences[comp].Achat = achats;
                }
            }
            if (version >= 2)
            {
                //### Blessures
                m_blessureList = new ArrayList();
                int count2 = reader.ReadInt();
                for (int i = 0; i < count2; i++)
                {
                    DateTime             btime    = reader.ReadDateTime();
                    BlessureType         btype    = (BlessureType)reader.ReadInt();
                    BlessureGravite      bgrav    = (BlessureGravite)reader.ReadInt();
                    bool                 bhemo    = reader.ReadBool();
                    int                  bhemoc   = reader.ReadInt();
                    int                  sta      = reader.ReadInt();
                    BlessureLocalisation bloc     = (BlessureLocalisation)reader.ReadInt();
                    NubiaBlessure        blessure = new NubiaBlessure(bhemo, bgrav, btype, bhemoc);
                    blessure.SoinStatut = sta;
                    blessure.setTimeEnd(btime);
                    blessure.setLocalisation(bloc);
                    m_blessureList.Add(blessure);
                }
            }

            m_ChakraColor = reader.ReadInt();
        }