private void P2C_QueryInFightInfo(MobaMessage msg) { InBattleRuntimeInfo probufMsg = msg.GetProbufMsg <InBattleRuntimeInfo>(); PvpStateBase.LogState("receive P2C_QueryInFightInfo " + StringUtils.DumpObject(probufMsg)); this.SyncFightInfo(probufMsg); }
protected override void P2C_LoginAsViewer(MobaMessage msg) { RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; PvpStateBase.LogState("===>receive: P2C_LoginAsViewer:" + retaCode); if (retaCode == 0) { if (this._prevState == PvpStateCode.PveLoad) { Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); base.RecoverFinish(new PvpStateLoad()); } else { base.QueryPsPvpState(); base.RecoverFinish(new PvpStateStart(PvpStateCode.PvpStart)); } } else { ClientLogger.Error("P2C_LoginAsViewer: failed for " + retaCode); Singleton <PvpManager> .Instance.AbandonGame(PvpErrorCode.UnknowError); } }
private void P2C_ViewerUpdate(MobaMessage msg) { ViewerInfo probufMsg = msg.GetProbufMsg <ViewerInfo>(); int count = probufMsg.count; Singleton <PvpManager> .Instance.ObserverCount = count; }
private void P2C_BackLoadingInfo(MobaMessage msg) { InLoadingRuntimeInfo probufMsg = msg.GetProbufMsg <InLoadingRuntimeInfo>(); PvpStateBase.LogState("receive P2C_BackLoadingInfo " + StringUtils.DumpObject(probufMsg)); Singleton <PvpManager> .Instance.RoomInfo.UpdateAllLoadProgress(probufMsg.loadProcessDic); }
private void P2C_QueryInFightInfo(MobaMessage msg) { InBattleRuntimeInfo probufMsg = msg.GetProbufMsg <InBattleRuntimeInfo>(); PvpStateBase.LogState("receive P2C_QueryInFightInfo " + StringUtils.DumpObject(probufMsg)); if (probufMsg == null) { PvpStateBase.LogState("no fight info"); } else { GameManager.Instance.ReplayController.SaveReconnectSyncMsgForRecord(msg.Param); PvpProtocolTools.SyncFightInfo(probufMsg); if (probufMsg.roomState == 3) { Singleton <PvpManager> .Instance.AbandonGame(PvpErrorCode.StateError); } } if (this.TargetState == PlayerState.InFight || probufMsg != null) { this.RecoverFinish(new PvpStateStart(PvpStateCode.PvpStart)); } else { SendMsgManager.Instance.SendPvpMsg(PvpCode.C2P_LoadingOK, null); this.RecoverFinish(new PvpStateLoad()); } }
private void P2C_LoadingOK(MobaMessage msg) { InBattleRuntimeInfo probufMsg = msg.GetProbufMsg <InBattleRuntimeInfo>(); PvpStateBase.LogState("receive P2C_LoadingOK " + StringUtils.DumpObject(probufMsg)); Singleton <PvpManager> .Instance.HasRecvLoadingOk = true; Singleton <PvpManager> .Instance.GameStartTime = new DateTime?(DateTime.Now); this.OnAfterLoadOk(probufMsg); }
protected override void OnGetMsg(MobaMessage msg) { P2CCaption probufMsg = msg.GetProbufMsg <P2CCaption>(); if (probufMsg != null) { string captionStr = probufMsg.captionStr; this.data.mQueue.Enqueue(captionStr); } }
private void P2C_RefreshInFightInfo(MobaMessage msg) { PvpServer.LockScreen(false); InBattleRuntimeInfo probufMsg = msg.GetProbufMsg <InBattleRuntimeInfo>(); PvpStateBase.LogState("receive P2C_RefreshInFightInfo " + StringUtils.DumpObject(probufMsg)); PvpProtocolTools.SyncFightInfo(probufMsg); if (probufMsg != null && probufMsg.roomState == 3) { Singleton <PvpManager> .Instance.AbandonGame(PvpErrorCode.StateError); } this.RecoverFinish(new PvpStateStart(PvpStateCode.PvpStart)); }
private void OnBattleEnd(MobaMessage msg) { P2CBattleEndInfo probufMsg = msg.GetProbufMsg <P2CBattleEndInfo>(); PvpTeamInfo teamInfo = probufMsg.teamInfo; Singleton <PvpManager> .Instance.RoomInfo.WinTeam = new TeamType?(PvpProtocolTools.GroupToTeam((int)probufMsg.winGroup)); Singleton <PvpManager> .Instance.RoomInfo.BattleResult = teamInfo; this.OnAfterBattleEnd(probufMsg); AutoTestController.InvokeTestLogic(AutoTestTag.LeavePvp, delegate { PvpUtils.GoHome(); }, 1f); }
private void P2C_VoteSurrender(MobaMessage msg) { SurrenderStartInfo probufMsg = msg.GetProbufMsg <SurrenderStartInfo>(); if (Singleton <PvpManager> .Instance.IsObserver) { return; } if (probufMsg.code != 0) { this.ShowError((SurrenderErrorCode)probufMsg.code); return; } this.TryUpdateInfo(probufMsg.info); }
private void P2C_Reconnect(MobaMessage msg) { PvpServer.LockScreen(false); RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; PvpErrorCode pvpErrorCode = (PvpErrorCode)retaCode; PvpStateBase.LogState("receive P2C_Reconnect " + pvpErrorCode); if (pvpErrorCode != PvpErrorCode.OK) { NetWorkHelper.Instance.DisconnectPvpServer(); PvpStateBase.LogState("P2C_Reconnect failed " + pvpErrorCode); this.ConfirmQuiting("游戏已经结束,戳确认退出", "游戏结束"); } }
private void P2C_SurrenderTakeEffect(MobaMessage msg) { SurrenderStartInfo probufMsg = msg.GetProbufMsg <SurrenderStartInfo>(); TeamType teamType = this.IsLm(probufMsg.info); if (teamType == Singleton <PvpManager> .Instance.SelfTeamType) { this.IsPassed = true; this.HasAllVoted = true; } PromptHelper.PromptFormat("167", new object[] { PromptHelper.GetFriendlyText(teamType) }); CtrlManager.CloseWindow(WindowID.SurrenderView); }
private void C2P_LoginAsViewer(MobaMessage msg) { RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; if (retaCode == 0) { Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); PvpStateManager.Instance.ChangeState(new PvpStateLoad()); } else { ClientLogger.Error("C2P_LoginAsViewer: failed for " + retaCode); this.AlertAndGoHome("连接Pvp服务器失败"); } }
private void P2C_BackGame(MobaMessage msg) { PvpServer.LockScreen(false); RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; PvpErrorCode pvpErrorCode = (PvpErrorCode)retaCode; PvpStateBase.LogState("receive P2C_BackGame " + pvpErrorCode); GameManager.Instance.ReConnected(); Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); this.OnP2CBackGame(pvpErrorCode); if (pvpErrorCode != PvpErrorCode.OK) { Singleton <PvpManager> .Instance.AbandonGame(pvpErrorCode); } }
private void P2C_LoginFight(MobaMessage msg) { RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; PvpStateBase.LogState("===>receive: P2C_LoginFight:" + retaCode); if (retaCode == 0) { Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); PvpStateManager.Instance.ChangeState(new PvpStateLoad()); } else { ClientLogger.Error("P2C_LoginFight: 别怕,帮助@liuchen定位问题,failed for " + (PvpErrorCode)retaCode); CtrlManager.ShowMsgBox("错误", "服务器错误码" + retaCode, new Action(PvpUtils.GoHome), PopViewType.PopOneButton, "确定", "取消", null); } }
private void P2C_LoginAsViewer(MobaMessage msg) { RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; PvpStateBase.LogState("===>receive: P2C_LoginAsViewer:" + retaCode); if (retaCode == 0) { Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); PvpStateManager.Instance.ChangeState(new PvpStateLoad()); } else { ClientLogger.Error("P2C_LoginAsViewer: 别怕,帮助@汪洋定位问题,failed for " + retaCode); CtrlManager.ShowMsgBox("观战失败", "观战失败,游戏已经结束或者没有观战的权限", new Action(PvpUtils.GoHome), PopViewType.PopOneButton, "确定", "取消", null); } }
private void NewbieP2C_LoginFight(MobaMessage msg) { RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; if (retaCode == 0) { NewbieManager.Instance.SetSpecialEnterBattleSuc(); Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); PvpStateManager.Instance.ChangeState(new PvpStateLoad()); } else { ClientLogger.Error("P2C_LoginFight: 别怕,帮助@汪洋定位问题,failed for " + retaCode); CtrlManager.ShowMsgBox("错误", "服务器错误码" + retaCode, new Action(PvpUtils.GoHome), PopViewType.PopOneButton, "确定", "取消", null); } }
protected virtual void P2C_LoginAsViewer(MobaMessage msg) { PvpServer.LockScreen(false); RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); byte retaCode = probufMsg.retaCode; PvpStateBase.LogState("===>receive: P2C_LoginAsViewer:" + retaCode); if (retaCode == 0) { Singleton <PvpManager> .Instance.LoadPvpSceneBegin(); this.RecoverFinish(new PvpStateLoad()); } else { ClientLogger.Error("P2C_LoginAsViewer: failed for " + retaCode); CtrlManager.ShowMsgBox("观战失败", "观战失败,游戏已经结束或者没有观战的权限", new Action(PvpUtils.GoHome), PopViewType.PopOneButton, "确定", "取消", null); } }
private void P2C_LoginPve(MobaMessage msg) { PveLoginRetaMsg probufMsg = msg.GetProbufMsg <PveLoginRetaMsg>(); byte[] data = probufMsg.data; byte retaCode = probufMsg.retaCode; PvpStateBase.LogState("receive P2C_LoginPve " + retaCode); if (retaCode == 0) { PveBattlePreloadInfo pveBattlePreloadInfo = SerializeHelper.Deserialize <PveBattlePreloadInfo>(data); PvpStateBase.LogState("receive P2C_LoginPve ok" + StringUtils.DumpObject(pveBattlePreloadInfo)); Singleton <PveManager> .Instance.SetBattleInfo(pveBattlePreloadInfo); Singleton <PvpManager> .Instance.SetRoomInfoOnServerPve(Singleton <PveManager> .Instance.MyLobbyUserId); Singleton <PveManager> .Instance.LoadPvpSceneBegin(); } }
private void P2C_LoadProcess(MobaMessage msg) { Shader.WarmupAllShaders(); C2PLoadProcess probufMsg = msg.GetProbufMsg <C2PLoadProcess>(); int newUid = probufMsg.newUid; byte process = probufMsg.process; PvpStateBase.LogState(string.Concat(new object[] { "===>receive: P2C_LoadProcess:", newUid, " ", process })); HeroExtraInRoom heroExtraByUserId = Singleton <PvpManager> .Instance.RoomInfo.GetHeroExtraByUserId(newUid); if (heroExtraByUserId != null) { heroExtraByUserId.LoadProgress = (int)process; } MobaMessageManager.DispatchMsg(ClientC2C.PvpLoadProcess, new ParamLoadProcess(newUid, process)); }
private void OnMsg_C2P_SellItem(MobaMessage msg) { P2CSellItem probufMsg = msg.GetProbufMsg <P2CSellItem>(); this.OnEnd_SellItem(probufMsg); }
private void OnMsg_C2P_RevertShop(MobaMessage msg) { RetaMsg probufMsg = msg.GetProbufMsg <RetaMsg>(); this.OnEnd_RevertShop(probufMsg); }