protected override void Init() { base.Init(); animFSM = base.animFSM as MobAnimFSM; rendererCtrl = this.gameObject.GetComponentInChildrenFast <MobRendererCtrl>(); rendererCtrl.SetLayer(LayerMask.NameToLayer("Preview")); rendererCtrl.Init(actorInfo, fxCtrl); inited_ = true; if (animFSM != null) { animFSM.StartStateMachine(); if (moveFSM != null) { if (moveFSM.isMoving) { animFSM.Move(); } else { animFSM.Idle(); } } animFSM.IdleImmediate(); if (idleAnimName != string.Empty) { InitAnimation(); } } else { GameSys.LogError("怪物" + gameObject.name + "没有动画组件!"); } if (rendererCtrl) { rendererCtrl.Show(true); } }
protected override void Init() { base.Init(); animFSM = base.animFSM as MobAnimFSM; rendererCtrl = this.gameObject.GetComponentInChildrenFast <MobRendererCtrl>(); rendererCtrl.ResetOriginalLayer(LayerMask.NameToLayer("Monster")); rendererCtrl.SetLayer(this.gameObject.layer); if (actorInfo.CurShowDictionary.Count > 0) { rendererCtrl.Init(actorInfo, fxCtrl); } rendererCtrl.OnCombineSuceess += OnCombineSucess; height = actorInfo.Hight; nameHeight = actorInfo.NameHight; MainPlayerFocus = true; beAttackRadius = actorInfo.ColliderRadius; if (headTextCtrl == null) { headTextCtrl = this.gameObject.GetComponent <HeadTextCtrl>(); } if (headTextCtrl == null) { headTextCtrl = this.gameObject.AddComponent <HeadTextCtrl>(); } if (!actorInfo.IsActor) //过场动画演员不展示名字 { UpdateName(); } inited_ = true; if (animFSM != null) { InitAnimation(); if (moveFSM != null) { if (moveFSM.isMoving) { animFSM.Move(); } else { animFSM.Idle(); } } } else { Debug.LogError("怪物" + gameObject.name + "没有动画组件!"); } if (rendererCtrl) { rendererCtrl.Show(false, true); } ActiveBoxCollider(true, actorInfo.ColliderRadius); if (fxCtrl != null) { if (actorInfo.IsBoss) { fxCtrl.DoBossEffect(actorInfo.RingSize, "m_f_006"); } if (actorInfo.IsElite) { fxCtrl.DoBossEffect(actorInfo.RingSize, "zb_qh_dj_005"); } if (actorInfo.IsSedan) { fxCtrl.DoSedanEffect(); } } stateMachine.Start(); }