private void setupData(DataRow r) { int objectType = int.Parse(r["type"].ToString()); String oType = ""; switch (objectType) { case 0: oType = "Mobs"; break; case 3: oType = "Planets"; break; case 11: oType = "Stargates"; break; case 12: oType = "Starbases"; break; case 37: oType = "Decorations"; break; case 38: oType = "Harvestables"; break; } dp = new MobProps(); dp.SectorID = int.Parse(r["sector_id"].ToString()); dp.NavType = r["nav_type"].ToString(); dp.Signature = float.Parse(r["signature"].ToString()); dp.IsHuge = (Boolean)r["is_huge"]; dp.BaseXP = int.Parse(r["base_xp"].ToString()); dp.ExplorationRange = float.Parse(r["exploration_range"].ToString()); dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString()); AdobeColors.HSL hslColor = new AdobeColors.HSL(); hslColor.H = float.Parse(r["h"].ToString()); hslColor.S = float.Parse(r["s"].ToString()); hslColor.L = float.Parse(r["v"].ToString()); Color newColor = AdobeColors.HSL_to_RGB(hslColor); dp.Color = newColor; dp.Type = oType; dp.Scale = float.Parse(r["scale"].ToString());; dp.PositionX = float.Parse(r["position_x"].ToString()); dp.PositionY = float.Parse(r["position_y"].ToString()); dp.PositionZ = float.Parse(r["position_z"].ToString());; double[] quat1 = new double[4]; quat1[0] = double.Parse(r["orientation_z"].ToString()); quat1[1] = double.Parse(r["orientation_u"].ToString()); quat1[2] = double.Parse(r["orientation_v"].ToString()); quat1[3] = double.Parse(r["orientation_w"].ToString()); QuaternionCalc qc1 = new QuaternionCalc(); double[] ang1 = qc1.QuatToAngle(quat1); if (ang1[0] == double.NaN) { ang1[0] = 0; } if (ang1[1] == double.NaN) { ang1[1] = 0; } if (ang1[2] == double.NaN) { ang1[2] = 0; } dp.Orientation_Yaw = Math.Round(ang1[0], 0); dp.Orientation_Pitch = Math.Round(ang1[1], 0); dp.Orientation_Roll = Math.Round(ang1[2], 0); dp.Name = r["name"].ToString(); dp.AppearsInRadar = (Boolean)r["appears_in_radar"]; dp.RadarRange = float.Parse(r["radar_range"].ToString()); dp.Destination = int.Parse(r["gate_to"].ToString()); dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString()); dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString()); dp.SpawnGroup = "<Collection...>"; dp.Count = int.Parse(r["mob_count"].ToString()); dp.SpawnRadius = float.Parse(r["mob_spawn_radius"].ToString()); dp.RespawnTime = float.Parse(r["respawn_time"].ToString()); dp.DelayedSpawn = (Boolean)r["delayed_spawn"]; }
private void NewSectorObject_Load(object sender, EventArgs e) { String sectorName = tree.SelectedNode.Text; int sectorID = mainFrm.sectors.getIDFromName(sectorName); if (type.Contains("Mobs")) { mp = new MobProps(); mp.SectorID = sectorID; mp.Color = Color.Black; mp.Type = "Mobs"; mp.Signature = 7000; mp.RadarRange = 5000; mp.ExplorationRange = 3000; mp.SoundEffect = -1; mp.SoundEffectRange = 0; mp.SpawnGroup = "<Collection...>"; mp.SpawnRadius = 4000; mp.Name = "<New Sector Object>"; propertyGrid1.SelectedObject = mp; type2 = 0; } else if (type.Contains("Planets")) { pp = new PlanetProps(); pp.SectorID = sectorID; pp.Color = Color.Black; pp.Type = "Planets"; pp.Signature = 7000; pp.RadarRange = 5000; pp.ExplorationRange = 3000; pp.SoundEffect = -1; pp.SoundEffectRange = 0; pp.Name = "<New Sector Object>"; propertyGrid1.SelectedObject = pp; type2 = 3; } else if (type.Contains("Stargates")) { sgp = new StargateProps(); sgp.SectorID = sectorID; sgp.Color = Color.Black; sgp.Type = "Stargates"; sgp.Signature = 7000; sgp.RadarRange = 5000; sgp.ExplorationRange = 3000; sgp.SoundEffect = -1; sgp.SoundEffectRange = 0; sgp.Name = "<New Sector Object>"; sgp.PositionX = position.X * 100; sgp.PositionY = position.Y * 100; propertyGrid1.SelectedObject = sgp; type2 = 11; } else if (type.Contains("Starbases")) { sbp = new StarbaseProps(); sbp.SectorID = sectorID; sbp.Color = Color.Black; sbp.Type = "Starbases"; sbp.Signature = 7000; sbp.RadarRange = 5000; sbp.ExplorationRange = 3000; sbp.SoundEffect = -1; sbp.SoundEffectRange = 0; sbp.Name = "<New Sector Object>"; propertyGrid1.SelectedObject = sbp; type2 = 12; } else if (type.Contains("Decorations")) { bp = new BaseProps(); bp.SectorID = sectorID; bp.Color = Color.Black; bp.Type = "Decorations"; bp.Signature = 7000; bp.RadarRange = 5000; bp.ExplorationRange = 3000; bp.SoundEffect = -1; bp.SoundEffectRange = 0; bp.Name = "<New Sector Object>"; propertyGrid1.SelectedObject = bp; type2 = 37; } else if (type.Contains("Harvestable")) { hp = new HarvestableProps(); hp.SectorID = sectorID; hp.Color = Color.Black; hp.Type = "Harvestables"; hp.Signature = 7000; hp.RadarRange = 5000; hp.Field = "Random"; hp.ExplorationRange = 3000; hp.SoundEffect = -1; hp.SoundEffectRange = 0; hp.SpawnGroup = "<Collection...>"; hp.MaxFieldRadius = 3000; hp.MobSpawnRadius = 0; hp.Name = "<New Sector Object>"; hp.ResType = "<Collection...>"; propertyGrid1.SelectedObject = hp; type2 = 38; } }