public void Damage(float dmg) { if (dmg > 0 && health > 0) { if (!invisible) { health -= dmg; if (au) { au.pitch = Random.Range(0.75f, 1.25f); } if (health <= 0) { health = 0; if (mobController) { mobController.Dead(); } if (fbc) { fbc.Death(); } Death(); } else { anim.SetTrigger("Hurt"); if (fbc) { fbc.Hurt(); } if (mobController) { mobController.Hurt(); } if (hurtClips.Count > 0) { au.PlayOneShot(hurtClips[Random.Range(0, hurtClips.Count)]); } } if (health > 0) { StartCoroutine("InvisibleFrames"); } if (player) { GameManager.instance.playerController.Hurt(0.75f, "", null); GameManager.instance.gui.SetHealth(); } } } }