// Use this for initialization void Start() { ResetEditor(); GetFocusPart(1); InitializePartButtons(); InitializeAssetModuleArray(); current = this; }
void Step7() { MissleEditor e = Game.game.editor; e.ForcePlacePart(e.currentParts[0], new Vector3(0, -0.5f), 0); e.ForcePlacePart(e.currentParts[1], new Vector3(0, -1f), 0); e.ForcePlacePart(e.currentParts[2], new Vector3(0, -1.5f), 0); e.ForcePlacePart(e.currentParts[3], new Vector3(0.5f, -1.5f), 1); e.ForcePlacePart(e.currentParts[3], new Vector3(-0.5f, -1.5f), 1); e.ForcePlacePart(e.currentParts[0], new Vector3(0f, 0.5f), 2); Game.game.editor.canBuild = true; }